================================================================================ Title : chase21a Filename : chase21a.wad Author : Thomas E. Davis Email Address : tdavis@garnet.acns.fsu.edu Description: This is a big and somewhat simple deathmatch wad (only a few tricks and traps). It is made up of all the things I value in a deathmatch wad. All the weapons are present, and they are spread out. The more powerful the weapon, the harder it is to aquire. I strategically placed each item for the new "altdeath" option with Doom 1.4 and above. If you play without this option, you will have nothing but weapons to pick up after the first few minutes of play. In honor of one of my favorite wads (halls1-9), I have included a cage. However, the person in the cage is able to see out and defend himself... at least until he runs out of ammo or gets fragged. The lmp was recorded from my (indigo) point of view. We made it before I added the exit, so the ending is a little abrupt. Nonetheless, it's a fairly long show. Enjoy! ================================================================================ * Play Information * Episode and Level # : E2M1 Single Player : Nope Cooperative 2-4 Player : YES! Deathmatch 2-4 Player : YES! Difficulty Settings : Nope (be a man, use skill 4) New Sounds : Nope New Graphics : Nope New Music : Nope Demos Replaced : None * Construction * Base : New level from scratch. Editor(s) used : DOOMCAD, DMGRAPH, and BSP. Known Bugs : None. * Permissions * Please don't screw with this wad. * Where to get this WAD * FTP site: infant2.sphs.indiana.edu * Acknowledgements * Special thanks to Mike Webster (mlw2834@gold.acns.fsu.edu) for helping me test play this wad and record our game. ================================================================================