ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ Title : DeathMatch Afternoon v1.0 Author : J.C. Bengtson (SailorScout) Original Release : September 2nd, 1997 E-Mail : sailorscout@planetfortress.com Web : http://www.planetfortress.com/sailorscout Included Files : DMAFTER .WAD - The main data file DMAFTER .TXT - The file you're reading Additional Credits : Matt Fell and Hank Leukart, for all their useful documents pertaining to DOOM, the various utility authors who made the tools that allowed the creation of this WAD, and id Software, for their excellent 3D games. ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ Description : This level was built for my afternoon DeathMatches, hence the title. It consists of a central raised area around which there are several walkways and weapons. There are also several "hiding-holes", perfect for an ambush. All the weapons are present, as are a Soul Sphere, Combat Armor, Beserk Pack and a Backpack. These items can only be reached by lowering one of the outer lifts, then running to the corresponding plat in the center. There is no exit in this map, so you'll have to play it with the '-timer' parameter. I usually like DM levels where there is an exit, but in testing I found it led to too many people accidentally pressing the exit switch as they ran to the center. In addition to the stuff mentioned above, each of the four corners of the level are color-coded; red, blue, green and gray. This helps you tell which direction is which, as well as where the weapons are. Technical Notes : This level has been packed with WARM, so if you mess around with it without unpacking it and it screws up your system or something, that's too damn bad. Disregard this message if all you want to do with this level is play it. Revision History : v1.0 - Initial release. ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º PLAY INFORMATION º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ Game/Map # : Doom, E1M6 Demos Replaced : None Supported Modes : Deathmatch Difficulty Settings : Full implementation Special : New music Base : A UAC facility on Phobos. Oh, I mean, all new level from scratch! Build Time : About 2.5 hours Editor(s) used : DETH v3.00 WARM v1.5 Known Bugs : If there were any bugs that I knew of and I still released this, I would go to hell. ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º LEVEL QUESTIONS º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ Q. How can I get to the items in the center area? A. Just lower one of the lifts on the outside and a corresponding lift in the center will lower. For example, lowering the NE lift will lower the SW lift in the center (which is directly across from the NE one). If you don't get it, just try it and it will make more sense. :) Q. Are there any secret doors or hidden rooms? A. Nope, what you see on the map is what is there! ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» º COPYRIGHT/PERMISSIONS º ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ Authors had better NOT use this level as a base to build additional levels, or else I'll do something very cruel and painful to you! You MAY distribute this compilation, provided you include the original .ZIP file with no modifications and all other associated files. This map copyright (C) J.C. Bengtson All mentioned trademarks are the property of their respective companies. ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ