=========================================================================== Primary purpose : Deathmatch =========================================================================== Title : SUPER22.WAD and SUPER33.WAD Filename : SUPER22.WAD SUPER33.WAD Release date : 06/15/94 (MM/DD/YY --> Timestamps of files) Author : Rich Shetina Email Address : rich.shetina@gco.com CIS - 74241,475 Description : Two "SUPER" Deathmatch levels SUPER22.WAD - Great for 2 players, untested with > 2 You can really rack up the frags and have a good time doing it! When we quit one particular session, I had 80 Frags and my opponent had about 40. Go look at the CYBERDEMON...it can't hurt you until the barrels are blown up. Kill the CYBERDEMON together, or leave it out there to make things interesting. SUPER33.WAD - Probably better with > 2 players although we had a pretty good time with two. Not as heavily playtested as SUPER22. Additional Credits to : My wife, Roxanne and her brother Steve Clancy (playtesting, and creative ideas) id Software, for creating DOOM, Colin Reed for BSP, Matt Fell for the DOOM Specs, and Raphael Quinet and Brendon J. Wyber for DEU. =========================================================================== * What is included * New levels : 2 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : No Other files required : none * Play Information * Game : DOOM Map # : E2M2 and E3M3 Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Designed for Other game styles : No Difficulty Settings : Not implemented COMMAND LINE: ipxsetup -devparm -file SUPERxx.WAD -warp x x sersetup " " " " " * Construction * Base : New from scratch Build Time : SUPER22 - ?? lost track maybe 20-30 hrs. SUPER33 - about 10-12 hours. Editor(s) used : DEU 5.21, BSP 1.1xx READ!****READ!*****READ!*****READ!*****READ!*****READ!*****READ!***** Known Bugs : None that we could find in testing. For future reference, I NEVER post a level if I've found even the smallest of bugs and I get really PISSED off at people who do! I can understand mis-aligned textures, but there is NO EXCUSE for the "hall of mirrors" effect anywhere in a posted PWAD. You probably spent some long-distance $ d/ling this file so you deserve a quality level. IF YOU FIND ANY BUGS IN ONE OF MY PWADS, FLAME THE #&@% OUT OF ME VIA CIS OR EMAIL. * Copyright / Permissions * Authors may use this level as a base to build additional levels. COMMENTS: Please let me know what you think of these levels, good or bad. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors: ftp://ftp.sunet.se/pub/pc/games/idgames/ http://ftp.sunet.se/pub/pc/games/idgames/ http://public.ftp.planetmirror.com/pub/idgames/ http://www.gamers.org/pub/idgames/ ftp://ftp.ntua.gr/pub/vendors/idgames/ http://youfailit.net/pub/idgames/ http://ftp.fdn.fr/games/idgames/ ftp://ftp.clinet.fi/pub/mirrors/archives.3dgamers.com/idgames/ ftp://ftp.fu-berlin.de/pc/msdos/games/idgames/ ftp://ftp.task.gda.pl/pub/games/idgames/ ftp://ftp.netc.pt/pub/idgames/ http://ftp.netc.pt/pub/idgames/ http://crydee.sai.msu.ru/ftproot/pub/rec/games/idgames/ =========================================================================== Submitted to the /idgames-ftp-archives by FunDuke --> funduke@hotmail.com