------------------------------------------------------------------------------ Title : Damage Inc. for DOOM ][ Deathmatch Filename : Damage22.wad (upgrade from v2.1) Authors : Luciano Fiocco -VGS Sysop Email Address : luciano.fiocco@vgs.magicnet.com Misc. Author Info : fx.wad, aod.wad Description : Damage is one of the fastest PWADs i wrote, with some new sound and music, Put aside a couple of hours, set the volume to about 9 1/2, and get ready for some real damage!! Additional Credits to : HOThead -This guy lives up to his name, trust me! The Users/Players on The Virtual Gaming Station. Getting better i see! -Denis Mollor NWT v1.2a Can't find a better sound editor! -Applied Personal Computing inc. The fastest 4-player game server! These guys did there homework on networks. Too bad the dudes from DWANG-SLOW didn't go to the same school!! Bigger is not better. - Author of AOW.WAD (wants your name?) Took his sound F/X. - id Software The MASTERS...(were's the QWAKE DEMO!!???) ============================================================================== * Play Information * Map # : Map1 Single Player : Yes but boring... Cooperative 2-4 Player : Yes, but why... Deathmatch 2-4 Player : YES Difficulty Settings : Implemented for various modes of play (SEE BELOW) New Sounds : is garry scum...(YES) New Graphics : is DWANG-SLOW...(YES) New Music : Does VGS ROCK!..(YES) Demos Replaced : None * Construction * Base : Update to v2.2f. Editor(s) used : DCK v2.2f(yup good, but how do i make round objects) Known Bugs : thing to high for sector. (ya right, just play it!) * Copyright / Permissions * Authors MAY NOT use these level(s) as a base to build additional levels, concatenations, or otherwise. You MAY distribute this PWAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this PWAD * The Virtual Gaming Station, with 4-Player DOOM/DOOM2/HERETIC, kicking ass in the 514 area code! Nodes (514) 367-5219.0253.0089.4340 * Important Notes * Damage22 is my idea of some damage that all DOOMers can enjoy! I released v1.3 a while ago, my users and players loved it so i drew this one up based on it's idea! Take a good look at the complex drawing and ideas i had. Skills 1-3 will produce the plasma and BFG guns, skill 4-5 will not. If you think your good play, with monsters, the buggers teleport now. This is a very intense DOOM ][ Deathmatch level. You should be playing with 8 megs of memory, if not the game with pause frequently. Modes of play: 1. Original Deathmatch rules ("I'm Too Young To Die" and "Hey, Not Too Rough" support this) 2. Deathmatch 2.0 rules ("Hurt Me Plenty" supports this) 3. What I call "Expert" mode ("Ultraviolent" and "Nightmare" support this play this for maximum damage!) Thanks for using Damage21. ------------------------------------------------------------------------------ History ------------------------------------------------------------------------------ Version 2.2 -Removed some unwanted sectors. -Bug fix in the downstairs hall. -Added VGS logo. -Now you can run outside! (shoot those rabbits!) ------------------------------------------------------------------------------ Version 2.1 -Changed the exit door, made it more complex looking and moving. -Added more monsters, now they also teleport. -Made the Weapons in the main chamber accessable to the hollways also. -Made the exit alot more anti-lamer. (look at the big sign!) -Synced all the lighting over doors and weapons. -Fix the moving doors when you enter the downstairs chamber, now you can only teleport your way out. -Moved the X,Y, cooridinates on most walls, you will not really see the difference, unless you stop to look at the wall as you go downstairs, but now all the walls are on one plane, not based on the height of the ceiling in that sector. (took some time) -Centred the box in the middle of the main chamber. -Added lights along the outside walls, now it gives you an idea of how big it really looks. -Increased the rising and falling of the downstairs walls, now they hide the objects sitting on them better. -Changed the walls in the computer room along with the doors to match. -Some of the overall lighting was changed, some darker, some brighter. -Added some new sound F/X for cyber-demons. -Made the small closets downstairs longer and teleportable, also added weapons in the walls check it out to see what i mean. Be careful the floor will burn your toes. ------------------------------------------------------------------------------ Version 2.0 -Re-drew the ceilings over the main chambers. (cool hey!) -Added sound F/X. -Added new music. (go F__king crazy!) -Removed the moving ceilings and replaced them with a bigger combat area with a teleporter to the main chamber. -The exit doors are all in turbo mode! (get me out of here NOW!!!!) -Major change to the upstairs chamber, added moving platforms with weapons. Also add an outside viewing window, the window teleports you back away, you can't go outside so stop trying to find the doors! If you could go outside the playing area would be to big. -Added monsters outside. -Changed the lighting in most sectors. ------------------------------------------------------------------------------- Version 1.3 -First unleashment to the world! ------------------------------------------------------------------------------- Version 1.2 -Not really release, we beta tested it and had to make major changes. the frag count was to low! ------------------------------------------------------------------------------- Version 1.1 -Released to a selected few players for testing. ------------------------------------------------------------------------------ Version 1.0 -Lighting stuck and granded me powers of the DCK. ------------------------------------------------------------------------------- END OF DOC