___________ ___________.__ ._. \_ _____/___________ ____ \__ ___/|__| _____ ____| | | __) \_ __ \__ \ / ___\ | | | |/ \_/ __ \ | | \ | | \// __ \_/ /_/ > | | | | Y Y \ ___/\| \___ / |__| (____ /\___ / |____| |__|__|_| /\___ >_ \/ \//_____/ \/ \/\/ ========================================================================= FragTime is intended for 2-to-4 player Deathmatch. At first it may not seem to play very well as a 2 player level, but I found out it is very good indeed. It has been played very hard, and proves a great level. This is my second published level, and plan to make more! The included .LMP shows that it does make a good 2-player level. ========================================================================= For : DOOM ][ Title : FragTime Filename : FRAGTIME.WAD Author : Jason Poll Email Address : jtpoll@grfn.org OR jtpoll@cyberspace.org Editor : DCK2.2 by Ben Morris / Zerius Development Misc. Author Info : 16 year old high school student who is addicted to many hours of deathmatch. Now if I could only find someone to come over & play at 2 in the morning! Took 7th place at the annual DOOM ][ Tournament at ACD Computer in Lansing Michigan. [See ACD3A.WAD, _GREAT_ 4-player DM.] Description : Totally original. Very open, one center tower with the BFG inside (some people like it, you almost have to die to get it anyway.) In this center square are boxes that make for good dodging. Jutting upward from this center square are stairways that lead around, and all connect, making it a very circular, fast level. Special Thanks to : Brian Vandenberg for being a frag muffin while testing this. It was his first time playing Deathmatch, and didn't prove to be _bad_ for his 1st time. : My family for putting up with my computer 'habit.' : Ben Morris for making a level editor that I find extermely easy, and fast to use, yet still lets me get down to the smallest detail if needed. : Um, I know this one, uh, wait, Id? Yeah, those were the guys that made this game aren't they? ;-) This really needs to just be a macro. :-) ================================================================ * Play Information * Episode and Level # : MAP01 Single Player : Yes (No monsters, and no exit, why?) Cooperative 2-4 Player : Yes (Pointless.) Deathmatch 2-4 Player : Yes! (Play with the -timer option.) Difficulty Settings : Not implemented New Sounds : No New Graphics : Yes (Nothing big, bet you won't notice...) New Music : No Demos Replaced : None, just an included .LMP * Construction * Base : New level from scratch, although I got the main idea from ACD3A.WAD, by Scott Armatti. Editor(s) used : DooM Construction Kit 2.2 Known Bugs : None known E-MAIL ME IF YOU FIND SOMETHING! Design Time : About 12 hours. * Permissions * Authors: You may do anything you like to this wad file. You may also distribute freely. If you use this file as a base for other wads, I would like a little credit, and e-mail so I can hear about it. If you like this wad...please e-mail me!!! jtpoll@grfn.org I've seen this kind of line in almost every wad, and, as far as I know, people still don't e-mail... Oh-well. Other Wads: MATCH.WAD - Good 2 player Deathmatch, very open! ========================================================================== Info on FRAGTIME.LMP (Works with DOOM ][ v1.9 only) This was one of our many battles we had through one long weekend. It is one of the first ones, and since he's never played Deathmatch before, I went easy on him at times, like, if he came back right in front of me, and I have the rocket launcher, I didn't just pop him, I gave him some kind of a chance... Colors: Player 1 Green: Brian Vandenberg Demo recorded from: Player 2 Indigo: Jason Poll (Yup, me!) ==========================================================================