=========================================================================== Advanced engine needed : Boom Primary purpose : Deathmatch =========================================================================== Title : Surge DM II (v2.1) Filename : surge2.wad Release date : August 20th, 2000 Author : Nick "NiGHTMARE" Baker (nick@frad.org) Daniel Baker (DanSBaker@hotmail.com) Paul "Moe" Fleschute (moe541@aol.com) Yashar "Gemini" Garibzadeh (GeminI@oslo.online.no) Derek "Afterglow" MacDonald (derekmd@hotmail.com) Michael "Cyb" Watson (cyb@vect.org) Email Address : nick@frad.org Other Files By Author : See below. Misc. Author Info : See below. Description : The sequel to the acclaimed Surge DM. Not just small, fast paced levels this time though. And not gothic either. Techno style 0wnz j00r ll4m4 455! No vanilla doom2.exe this time. Use a Boom compatible port such as ZDaemon, Boom, MBF, SMMU, ZDoom, CSDoom, Skull Tag, PrBoom, and Doom Legacy. Additional Credits to : * Everyone who directly and indirectly helped in the creation of this WAD. * The bands behind the music (from NIN and Marilyn Manson to Korn and Rage Against the Machine) * The Overload team, who made the WAD that inspired the original Surge. * Ola Bjorling, many textures are inspired by his (a few of his Darkening E1 textures were possibly used to create some of the Surge 2 textures, but if so they have been heavily modified; blame my poor memory :o ) * P@RaNoiD (disco_stu@libero.it) for the blue cloudy sky * The Requiem team for the base for the cold grey sky * Doom Legacy team for the 240 sky used as a base for the green sky =========================================================================== * What is included * New levels : 32 Sounds : No Music : Yes (mostly industrial, metal and heavy metal) Graphics : Yes (from nmtext1.wad, Derek, etc.) Dehacked/BEX Patch : No Demos : No * Play Information * Game : DOOM2 Map # : MAP01-MAP32 Single Player : Player starts only (to scout out the killing fields) Cooperative 2-4 Player : No Deathmatch 2-4 Player : Designed for Difficulty Settings : Not implemented. Just play skill 5 old deathmatch for max ammo. The levels have the weapons we find to be most suitable. * Construction * Base : New from scratch Build Time : See below. Editor(s) used : See below. Known Bugs : None. May Not Run With... : doom2.exe, EDGE, your mom * Copyright / Permissions * No space marines were harmed during the making of this WAD. Much. Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://doomworld.com/afterglow/ =========================================================================== * Developers * Name : Nick "NiGHTMARE" Baker Jobs : chief mapper and gfx Email : nick@frad.org URL : http://haunt.8m.com/ Past Works : NiGHTMARE texture WADs 1 & 2 Contributor to Back to Hell, Crucifed Dreams, The Darkening episodes 1 and 2, Gothic DM 2, Hellstorm, Mordeth episode 2, SlaughterDM, Testament of Judgement, Twice Risen and Ultimate Invasion. Moderator of Paradox and Surge. Creator of Morbid DM series and Wrath. Tools : DeeP '97 v9.30, Wintex 4.3, Paintshop Pro v5.01, MS-DOS EDIT :) Misc. Info : Born in 1981. English. First played Doom in early '94, started editing about 1/2 year later Thanks : * The authors of DeeP '97 and WinTex * All the people who've shown me how crap I am at playing DM * You for playing this. Name : Daniel Baker Jobs : mapper Email : DanSBaker@hotmail.com URL : http://chunkyhovisclan.co.uk Past Works : none Tools : DeeP '97 Misc. Info : The two maps he made for this project were his first and last publically available levels. Thanks : * Nick for actually using my two levels (after improving on them somewhat). * Derek for improving on them a whole lot more. Name : Paul "Moe" Fleschute Jobs : mapper Email : moe541@aol.com Past Works : Invasion 1 and 2, Vengeance, Vengeance: SkyBase Sirius IV Contributor to UAC HQ, the Return, Doom 2000 and Paradox. Moderator of Ultimate Invasion. Name : Yashar "Gemini" Garibzadeh Jobs : mapper Email : GeminI@oslo.online.no Past Works : The Darkening Aftershock, Contributor to Hell Revealed 2 & Paradox. Tools : DCK v2.2 & v3.0, Deth v4.1 (I think) Name : Derek "Afterglow" MacDonald Jobs : mapper, tweaker, compiler, gfx Email : derekmd@hotmail.com URL : http://doomworld.com/afterglow/ Past Works : - Jägermörder01 - dmdjm01.wad - The Seventh 07 - prwrsv07.wad - SacrificeDM - dmdsacdm.wad - Deadly Simplified - dmd07dm.wad Contributions to: - SlaughterDM - sldm.wad - Gothic99 - gothic99.wad Converted various textures to Doom II Tools : Doom Construction Kit v3.62, Zennode v0.98a, Paint Shop Pro v5.01 & 6.02, Wintex v4.3, Tallsky, TeamTNT Boom utilities, Deth v4.24 Misc. Info : Born in '82. Canadian. Been Doom editing since March '98 but have been playing since '95. Thanks : * Ben Morris for the great DCK * The old #doomroom crew * Mattrim Dixon for sacrificing his first born for me * The old 486, RIP * Nick Baker for involving me and for being a nice limey * Lee Killough and TeamTNT for Boom/MBF * Tarin for his Tallsky program * Linguica for being stupid enough to host me * mewse * Rachel Perry Name : Michael "Cyb" Watson Jobs : mapper Email : cyb@vect.org URL : http://doom.vect.org:8080/ Past Works : Creator of various solo WADs, including Eulogy 1-9, Descent 1-5, Dismemberment, Somedm 1 and Zort 1-5. Contributor to HR2. Tools : WadAuthor 1.30, WadEd 1.83b, Warm 1.6 Misc. Info : Has a *very* short third leg. Thanks : * Matt Ayres for WadEd (even though it's has way too many bugs. * Anyone who helped me out with any kind of level editing for Doom (they know who they are... or maybe they don't...). ============================================================================== * Level Information * MAP01 Title : Nostalgia Author : Derek MacDonald Description : Romero influence... really? Really. Construction time : 5-6 hours Gameplay pace : MEDIUM or SLOWER or FASTER or in between - guess? Recommended # of players: 2-3 MAP02 Title : Quad Base Author : Nick Baker Description : A neat little level inspired by part of an Ultimate Invasion level. Construction time : 1 1/2 hours Gameplay pace : INSANE Recommended # of players: 2 MAP03 Title : When Worlds Collide Author : Derek MacDonald Description : q2base2 conversion created by memory Construction time : 10+ hours (too damned long) Gameplay pace : MEDIUM / SLOWER Recommended # of players: 2-3 MAP04 Title : Comm Tower Author : Nick Baker Description : A single room with some nice architecture. Also inspired by part of an Ultimate Invasion level. Construction time : 3 hours Gameplay pace : INSANE Recommended # of players: 2 MAP05 Title : Dizzy? Author : Derek MacDonald Description : Merry-go-round. Take some Gravol before you play this map - don't say I didn't warn you! Construction time : 3 hours of back breaking labour Gameplay pace : Frantic! Run faster! Recommended # of players: 2 definately MAP06 Title : untitled Author : Mike Watson Description : Don't get caught when those cages close! Construction time : unknown Gameplay pace : INSANE Recommended # of players: 2 MAP07 Titre : The Spoogle Experiment Author : Derek MacDonald Description : A very obvious Quake2 influence as far as architecture goes; lotsa ceiling details; makes use of Boom's special effects Construction time : 7 hours Gameplay pace : MEDIUM / SLOWER Recommended # of players: 3-4 MAP08 Title : The Lava Pit Author : Nick Baker Description : SSG mayhem, with a rocket launcher thrown in for good measure. Construction time : 5 hours Gameplay pace : INSANE Recommended # of players: 2 MAP09 Title : Kick Him in the Brick! Author : Derek MacDonald Description : Small brick map, randy baby, yeah! Construction time : Only 1 hour Gameplay pace : PSYCHO, SOMATIC, ADDICT, INSANE Recommended # of players: Deux MAP10 Title : untitled Author : Yashar Garibzadeh Description : Pretty coo' level with plenty of action. Construction time : unknown Gameplay pace : MEDIUM Recommended # of players: 2-4 MAP11 Title : The Way Author : Nick Baker Description : Seem familiar? :) Inspired by Derek's Nostalgia. Construction time : 7 hours (spent a lot of time on this one) Gameplay pace : MEDIUM Recommended # of players: 2-4 MAP12 Title : untitled Author : Paul Fleschute Description : Kind of like a typical Surge level, only slightly larger. Construction time : unknown Gameplay pace : MEDIUM Recommended # of players: 2 MAP13 Title : Abandoned Mines Author : Nick Baker Description : Frag your friends in an abandoned UAC mine shaft. Construction time : 4 hours Gameplay pace : INSANE Recommended # of players: 2 MAP14 Title : Frag It Author : Daniel Baker Description : Not much to say. His first DM map ever. Construction time : 6 hours Gameplay pace : INSANE Recommended # of players: 2 MAP15 Title : Storage Area Author : Nick Baker Description : If the previous levels seemed cramped, this is the level for you. Construction time : 1 1/2 hours Gameplay pace : MEDIUM Recommended # of players: 2-4 MAP16 Title : Underpass Author : Nick Baker Description : A nice looking level set inside a partially collapsed road underpass (hence the name). Construction time : 3 1/2 hours Gameplay pace : MEDIUM Recommended # of players: 2-3 MAP17 Title : Hexadecimate Author : Nick Baker Description : Use the slight cover provided by the pillars to your advantage in one of the smallest DM maps ever made. Probably. Construction time : 1 1/2 hours Gameplay pace : UTTERLY INSANE Recommended # of players: 2 MAP18 Title : untitled Author : Yashar Garibzadeh Description : A small level with a snowy central courtyard. Construction time : unknown Gameplay pace : INSANE Recommended # of players: 2 MAP19 Title : Bricked Up Author : Nick Baker Description : Yet another of those tiny symmetrical levels. Construction time : 6 hours Gameplay pace : INSANE Recommended # of players: 2 MAP20 Title : untitled Author : Yashar Garibzadeh Description : A really chilly level. Brrr. Construction time : unknown Gameplay pace : MEDIUM Recommended # of players: 2 MAP21 Title : untitled Author : Yashar Garibzadeh Description : Teleporter madness in a tribute to Surge MAP08. Construction time : unknown Gameplay pace : RAPID Recommended # of players: 2 MAP22 Title : Shoot The Bastard! Author : Daniel Baker Description : Makes extreme use of steps, a really fun map to play. Construction time : 5 hours Gameplay pace : INSANE Recommended # of players: 2 MAP23 Title : A Perfect Circle Author : Derek MacDonald Description : A circle with four pillars, ohhhhh Construction time : 2 hours, maybe? Gameplay pace : Oh snap? Recommended # of players: 2 MAP24 Title : Stone Age Author : Nick Baker Description : A stone and nukage killing zone. Construction time : 2 hours Gameplay pace : INSANE Recommended # of players: 2 MAP25 Title : Bah Author : Nick Baker Description : Not much to say about this one, just go frag someone! Construction time : 1 1/2 hours Gameplay pace : INSANE Recommended # of players: 2 MAP26 Title : untitled Author : Yashar Garibzadeh Description : Another of Gemini's un-symmetrical maps. Construction time : unknown Gameplay pace : FAST Recommended # of players: 2 MAP27 Title : PhoVert Author : Derek MacDonald Description : Green little snapper Construction time : A couple hours or something. Gameplay pace : FAST Recommended # of players: 2 MAP28 Title : untitled Author : Yashar Garibzadeh Description : No description. Just play it. Construction time : unknown Gameplay pace : MEDIUM Recommended # of players: 2 MAP29 Title : Up And Down Author : Nick Baker Description : Slightly bigger than average levels, this level is based on a room from a level in Paradox. Construction time : 2 hours Gameplay pace : MEDIUM Recommended # of players: 2-3 MAP30 Title : mewse Author : Derek MacDonald Description : 4 areas connected by jumppads, Q3A influence Construction time : uhhh, 4:30pm? Gameplay pace : SLOWER Recommended # of players: 2-4 MAP31 Title : Technoid Author : Nick Baker Description : A slight FFi influence on this one. Construction time : 6 hours Gameplay pace : MEDIUM Recommended # of players: 2-4 MAP32 Title : Infested Hollow Author : Derek MacDonald Description : Kinda of an experiment, race for the BFG Construction time : 1 hour, I think Gameplay pace : INSANE Recommended # of players: 2