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Raaka-arska

Joined: 22 September 2003
Posts: 109
03 November 2003 21:43 (UK time)

Every time you use a item for example a bluekeycard to a door
you would lose that item and the bluekeycard cannot be reused
except if you find a new one you could use that to another door that requires a blue keycard.
Or you could choose does the item loose from your inventory
when you have used it.


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JohnWE

Joined: 13 October 2003
Posts: 52
04 November 2003 16:42 (UK time)

I can see a problem with that. What if there are two different entrances that use the same swipe card? But my biggest concern would be the possibility that you would open one tile of the door, and would lose the swipe card, and might be unable to get through. Maybe if it was made with the ability to open 2 tiles, then it would work. That might be a good idea if it would be possible to have the whole door (4 or 5 tiles) open at once. That might be good for the force-field deactivation switches, though.

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James Bunting
Joined: 17 September 2003
Posts: 1302
06 November 2003 08:13 (UK time)

I suspect that you have something particular in mind. If there was a good case for losing items on use then it would not take much to add it.

Clearly, as John suggests, this would be a pain for doors and I donít think its worth coding in something clever (like waiting 3 seconds before losing the item). If implemented this would be set in the special tile editor with the default being not to lose the item.

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Mod_Maker

Joined: 05 July 2004
Posts: 85
12 July 2004 18:30 (UK time)

If you found a clip it would be much more cooler if
you could choose when you whould use it.
And if you did you use a clip it would come up a reload
sound. With a health pack it would come up another sound.



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Was this really FBI?
(no longer an active user)


Joined: 22 June 2004
Posts: 207
12 July 2004 18:34 (UK time)

Good point

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