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Viewing Thread: 1.3 Coop mode has a few errors.

 

me_mantis

Joined: 26 September 2003
Posts: 1151
09 September 2005 20:54 (UK time)

#1. When a non-host player dies, the host is given full health, when the player respawns.
#2. When any player host/client views the briefing, the client(s?) are dissconnected.
#3. When the host changes the map "[`] map [Enter][`]" the clients, even if they rejoin, are A. helicopters or some other random unit, B. Invincible, C. Stuck on the map that the host used the map function to get out of, and D. can ouly return the the proper level/character if they ride in a helicopter.



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me_mantis

Joined: 26 September 2003
Posts: 1151
10 September 2005 16:01 (UK time)

#4. Every few levels when playing WW3, the hosts screen (as soon as they spawn) would only show grass, and on the minimap show a section streching all across the map.

The host would be invisble, and immobile.

Edited: 11 September 2005 00:20


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arezey

Joined: 16 June 2005
Posts: 1599
10 September 2005 17:36 (UK time)

Oh no...

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40oz
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Joined: 03 January 2004
Posts: 1799
10 September 2005 23:06 (UK time)

i kinda misunderstood #4

"every few leves in WW3 on host startup screen", What's that mean?

And I am not sure if I made WW3 built for coop, the coop spawnpoints could be out of place.
*Papercut
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Edited: 10 September 2005 23:08


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arezey

Joined: 16 June 2005
Posts: 1599
11 September 2005 04:23 (UK time)

Not sure if CivilWar either was built for coop.

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