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IMYSC2000T

Joined: 17 October 2004
Posts: 237
31 December 2005 07:30 (UK time)

So James (that's you, Mr. Bunting), how's the development on the next Meteor game coming? Got any "sneak preview" shots or details on the game/game-engine to show us or anything else to make us drool and wait and drool some more?

Edited: 31 December 2005 07:31


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LavaBall

Joined: 14 January 2004
Posts: 108
31 December 2005 10:06 (UK time)

I just hope the editors will be easy to use for Meteor 3(3D)
Maybe it wont be moddable?

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shockdrop

Joined: 01 March 2005
Posts: 236
31 December 2005 11:01 (UK time)

Im wondering that too (the screens and the how to mod), but Meteors all about modding, so of course it will be!

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LavaBall

Joined: 14 January 2004
Posts: 108
31 December 2005 11:09 (UK time)

But if it will be 3D then very few people will MOD it
I for example dont have good skills for modelling.

EDIT:I'd say Meteor 2 is still more better for modding.

Edited: 31 December 2005 11:09


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d34db34t

Joined: 25 March 2004
Posts: 145
31 December 2005 11:11 (UK time)

the map editor for M3 would be like the map editor used to build maps in HalfLife (4 screens: a 3d viewscreen, a x-y axis top down view, a y-z axis side view and a x-z axis front on view)

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arezey

Joined: 16 June 2005
Posts: 1599
31 December 2005 15:30 (UK time)

I'm not ready for modelling yet. I need first to improve my graphicing (2D) gun huds. Actually, I made with paint a really amazing missle graph. Look!

I still need to work my mods on M2 (M2:M1 and Secret Agency) and let's look at it then. I think it is things for 2007.
Attached Files
 Missle.PCX (0.7 KB) PCX Image File


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fuzinavl
 Official Sponsor

Joined: 06 October 2004
Posts: 287
02 January 2006 05:31 (UK time)

I would like to see some 3d_graphics.exe, even if it isn't tied to a game yet.

I imagine everything would be easier & cleaner in M3 because of James' experience in programming M2.
(User Modding, programming future versions, avoiding bugs)

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40oz
 Official Sponsor

Joined: 03 January 2004
Posts: 1799
05 January 2006 00:18 (UK time)

if i remember correctly, M3(D) is supposed to be as simple as DooM 1 and 2. Which means that you basically just make sectors, and type in the height. Hopefully we might get the ability to make roofsectors that objects can go on top of, or slopes.
*Papercut
Pro-Murder.
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arezey

Joined: 16 June 2005
Posts: 1599
05 January 2006 12:57 (UK time)

Objects should have their own top height level. Then planes that have a max height of example 60, could go over sectors with a height under 60. And it would crash onto sectors with hight exact of 60.

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me_mantis

Joined: 26 September 2003
Posts: 1147
05 January 2006 21:33 (UK time)

That might be cool. I'd sorta like to see some animated textures, and opengl transperancies. ;D ;D ;D

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arezey

Joined: 16 June 2005
Posts: 1599
06 January 2006 06:38 (UK time)

Yeah. Did you know that GIF textures are supported in M2? I haven't still tested animated ones, but I will give my results soon.

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me_mantis

Joined: 26 September 2003
Posts: 1147
06 January 2006 21:23 (UK time)

I'd advise against it, mainly because A. I should have tried it first ;P, and B. hmm well lets just say somthing is 70% done.(=D =D =D =))

Augh! I just tried to make a texture, and it's ultrahard! Do make anything close to nice, you will need a very good gfx program.

Edited: 06 January 2006 21:54


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