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arezey

Joined: 16 June 2005
Posts: 1599
18 September 2005 10:14 (UK time)

You know, if you have a large level with less/no water sectors, you could have a bunch of enemies and script them to random coords that are always different.

If you would have a map of 5000x5000 and enemies ID 1-10, you could script like this:

void OnMapStart()
{
int x;
// some script

for(x=1; x<=10; ++x;)
{
SC_SetObjectCoords(x,SC_Random(0,5000),SC_Random(0,5000));
}
}

Edited: 18 September 2005 10:15


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Dave Man

Joined: 19 October 2003
Posts: 374
19 September 2005 20:18 (UK time)

I'm just wondering but what would happen if the units appeared on another unit by accident?

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Assain

Joined: 02 November 2003
Posts: 979
19 September 2005 20:52 (UK time)

Stuck-age ;)

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me_mantis

Joined: 26 September 2003
Posts: 1147
20 September 2005 01:42 (UK time)

What if there are solid sectors?
Hmm maybe this would be good to insert powerups

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40oz
 Official Sponsor

Joined: 03 January 2004
Posts: 1799
20 September 2005 02:06 (UK time)

i don't expect stuck-age, i expect telefragging.
*Papercut
Pro-Murder.
Legalize Crime.


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Assain

Joined: 02 November 2003
Posts: 979
20 September 2005 02:55 (UK time)

^^^

Nope, jump out of a helo and go right under it before it lands. You'll get stuck on the helo instead of getting telefragged ;)

How to get out? First one who kills the other the quickest wins :D

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