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mike323
Joined: 23 January 2005
Posts: 745
01 November 2005 16:26 (UK time)

Gunmetal is a Meteor mod featuring a motherload of guns and roughly ten new campaign levels. I started this mod a few years ago and have not had any time for Meteor since then. I still have limited time but I am interested in releasing more of my material.

I consider Gunmetal almost complete, unfortunately. The mod was built before I became somewhat of a grammar nazi, so the story is poorly written, but most of the ideas are there.

Gunmetal development has wholly stopped, but the downloads will continue to be available. I will also try to release H2M2, but as usual there are a million stupid complications I have to overcome.

Also, want to try to work with R3D but what's discouraging is the new 3D engine, and I have no experience in 3D modeling. So I don't think I will be working with R3D much at all. I believe what made Meteor 1/2 fun was the ease of editing, and the simple fun. R3D has taken the ease of editing away, and frankly I would value a Meteor 2.5 VERY highly. M2 has tremendous potential to become a game as complete at M1. It just needs a little work.

I know what I'm saying is pretty cutting but I really have not had much time and this is the best place to say this.

To download GM:
http://www.mike.jbgames.com/mods/gunmetal.htm

Edited: 20 July 2008 01:52


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Assain

Joined: 02 November 2003
Posts: 979
01 November 2005 20:49 (UK time)

So whats this mod about? Any screenies :)?

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40oz
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Joined: 03 January 2004
Posts: 1799
01 November 2005 23:28 (UK time)

"Im pulling the plug" has a preview of it.
*Papercut
Pro-Murder.
Legalize Crime.


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mike323
Joined: 23 January 2005
Posts: 745
01 November 2005 23:33 (UK time)

Yeah, its got a short movie of Base Infiltration, one of the levels which will be used.

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shockdrop

Joined: 01 March 2005
Posts: 236
01 November 2005 23:43 (UK time)

<size=1>Yes its not taken! ^.^</size>

This is quite cool. It has good guns right? Cause i need ideas -_-

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fuzinavl
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Joined: 06 October 2004
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02 November 2005 05:34 (UK time)

AA-12 + FRAG-12 combo? I WANT ONE!

<a href="http://www.defensereview.com/modules.php?name=News&file=article&sid=743">Automatic Shotgun videos</a>
I recommend the very first lo-bandwidth video

Edited: 03 November 2005 18:15


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arezey

Joined: 16 June 2005
Posts: 1599
02 November 2005 14:01 (UK time)

<b>Question</b>
Do you use any old material?

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fuzinavl
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02 November 2005 14:20 (UK time)

who are you asking?
what kind of old material?

btw that's your 666.th post *foreboding*

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arezey

Joined: 16 June 2005
Posts: 1599
02 November 2005 15:18 (UK time)

I was asking Mike about his mod and "old material" means material taken from M1.

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mike323
Joined: 23 January 2005
Posts: 745
02 November 2005 22:22 (UK time)

Old Material? I don't really know what you're askin, but i won't use anything other than a few sounds from any of my other small projects that u guys dont know about.

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mike323
Joined: 23 January 2005
Posts: 745
04 November 2005 23:52 (UK time)

Oh and about that AA-12, that might be a good idea for my mod!

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fuzinavl
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05 November 2005 05:17 (UK time)

Don't forget the 3 kinds of <a href="http://www.defensereview.com/modules.php?name=News&file=article&sid=741">frag-12 ammunition</a>.

you might want to put dates on your progress chart
<b>Object Graphics: 51% 11/2/05</b>
General Game SFX: 72% 10/11/05

Edited: 05 November 2005 05:18


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40oz
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05 November 2005 14:45 (UK time)

I think aleks means by "any old material?" is if you are using any stuff from the orignal Meteor 2 (Something that I hate btw)

I always prefer mods to be something completely different. Or just not looking like M2 at all.
*Papercut
Pro-Murder.
Legalize Crime.


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ilander

Joined: 16 August 2005
Posts: 46
05 November 2005 17:40 (UK time)

Assain! are you insane?


EDIT:Nice Icon is it?

Edited: 05 November 2005 17:44


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mike323
Joined: 23 January 2005
Posts: 745
06 November 2005 00:04 (UK time)

If so then mostly no.

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mike323
Joined: 23 January 2005
Posts: 745
06 November 2005 01:25 (UK time)

Today I added two new vehicles and started drawing ammo box powerups. Details in the progress thread.

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arezey

Joined: 16 June 2005
Posts: 1599
06 November 2005 06:13 (UK time)

<b>Question</b>
What picturing program are you using? (I <b>STILL</b> use paint)

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fuzinavl
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Joined: 06 October 2004
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06 November 2005 15:54 (UK time)

Try Gimp. It's free and as powerful as photoshop.

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arezey

Joined: 16 June 2005
Posts: 1599
06 November 2005 18:43 (UK time)

Maybe I really should give it another try. I tried once but, eh, i don't remember what happened, but...

Look at my graphics at <a href="http://www.meteormods.com/downloads/meteor/mods/Meteor_CivilianWar_v2.exe">CivilWar</a>, and I'm still using those graphics in Antarctica! Well, I'm not going to change them, not at least the weapon huds, but I have already changed the sniper rifle.

I have in antarctica the one that uses all M2 graphics, maybe a few changed, but it also contains some of my own graphics.

Well, I'll release the beta for U soon and then make a screenie archive of Antarctica.

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mike323
Joined: 23 January 2005
Posts: 745
06 November 2005 21:05 (UK time)

I am using GIMP. It is the best, once you get used to it. If u want help using it, catch me online on either AIM or YIM.

YIM=mikeMX3000
AIM=mike323323

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mike323
Joined: 23 January 2005
Posts: 745
12 November 2005 05:53 (UK time)

<b>Major Update!!</b>
I just had a great idea. In my mod, i will include a bonus weapon set including my (smuggled-in) H2M2 weapons and some home-made lasers that I thought are kinda neat. They have been added to the weapon list.

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mike323
Joined: 23 January 2005
Posts: 745
17 November 2005 04:57 (UK time)

Ahh, got some work done today:

Did the sweetest-looking menuback
Imported my four lasers from my experimental M2 exe
Touched up some hud gfx
Drew up a rough campaign plan
Became one step closer to having the Gunmetal exe up for screenshots

And best of all, I'd like to announce that I have a very creative and eye-catching way of making doors in my mod. You'll just have to wait and see...

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arezey

Joined: 16 June 2005
Posts: 1599
17 November 2005 16:46 (UK time)

How you can modify M2 if you don't have the *.cpp or *.h or etc files? I'm <b>not</b> an C++ Expert but I know that you need the C++ and Header and other files that you are able to modify the game!!!

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mike323
Joined: 23 January 2005
Posts: 745
17 November 2005 21:00 (UK time)

Um, the same way your are modding M2 for your Antartica mod...

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arezey

Joined: 16 June 2005
Posts: 1599
18 November 2005 11:28 (UK time)

*slaps his forehead* But where are the cpp and h files then?

Oh and I have a side project: make a great tune.

This is a screenshot of me editing the tune. Pretty complex, eh? It's IT, but I will make a convertion of it into MP3.
Attached Files
 nuclearimpulse.JPG (2223.1 KB) JPEG Image File


Edited: 18 November 2005 16:40


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mike323
Joined: 23 January 2005
Posts: 745
18 November 2005 23:43 (UK time)

I'd guess theyre impedded in a dll somewhere.

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arezey

Joined: 16 June 2005
Posts: 1599
19 November 2005 07:01 (UK time)

But the dlls are binary! It can't be them!

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mike323
Joined: 23 January 2005
Posts: 745
20 November 2005 22:04 (UK time)

This would be a question for james.

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mike323
Joined: 23 January 2005
Posts: 745
30 November 2005 00:30 (UK time)

Okay, got some work done today
finally

I made my storyline, imported a few things from my experimental M2 version, and put up the first screenshot. Real simple, just with marine (you) and a different health icon. I still have a lot of work to do out of the program, so check it out, read the story, comments are appreciated!

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arezey

Joined: 16 June 2005
Posts: 1599
01 December 2005 16:01 (UK time)

I think that Jb hided the files by purpose!
That way he prevents us modifying it! <b>Why </b> he can't give the cpp files?

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mike323
Joined: 23 January 2005
Posts: 745
13 December 2005 00:34 (UK time)

Hey guys, sorry for no updates in a long time but school has really burdened me and it may be a long while until I can work on GM. Especially with finals this week, I will be absent from the forums until about a week or two.

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arezey

Joined: 16 June 2005
Posts: 1599
13 December 2005 13:49 (UK time)

Don't worry, we'll tell you what's happened at the forums at the time you were gone.

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mike323
Joined: 23 January 2005
Posts: 745
27 December 2005 19:35 (UK time)

Ahh, with finals off my a*s, i'm free again to work on gunmetal. The progress sticky has been updated with another screenie, and I plan to spend a day working on it.

The holidays are here again!

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arezey

Joined: 16 June 2005
Posts: 1599
28 December 2005 14:07 (UK time)

I love holidays...

You know Mike, if you could send the menuback without the "Gunmetal" text, I could work out a nice shadow for it.

I could adjust these:
<li> how clear it would be, how fine you could read it
<li> color of shadow
<li> offset (NE, NW, SE, SW) and offset amount
<li> text's (not shadow's) style, like wave, going inside, outside etc etc...
<li> maybe more

And I know that the font is courier, isn't it?

Edited: 28 December 2005 14:09


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nyasudah
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28 December 2005 15:10 (UK time)

It's just an idea but what about this?
It looks like some kind of old picture or something.
I think it doesnt look so bad... :D
Anyway it's not a "this-must-be-the-background-image" it's just an idea.. :D The original GM menuback is also looks good!

Attached Files
 GunMetal Menuback2.jpg (16.5 KB) JPEG Image File

nyasudah / masuda / mp / PetiX / PtX


Edited: 28 December 2005 15:12


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mike323
Joined: 23 January 2005
Posts: 745
30 December 2005 21:25 (UK time)

Hmm, the blue tint doesn't look so bad, i'll play with the image to achieve something like that.

The shadow isn't very important, then, because i'd blur the whole background.

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mike323
Joined: 23 January 2005
Posts: 745
07 January 2006 22:28 (UK time)

Okay well below are some menubacks that i've composed. Vote!
Attached Files
 menuback_B&W_art.pcx (652.8 KB) PCX Image File
 menuback_B&W_art_glow.pcx (379.8 KB) PCX Image File
 menuback_green.pcx (159.5 KB) PCX Image File
 menuback_GreenPink_Artistic.pcx (725.9 KB) PCX Image File
 menuback_Light.pcx (574.9 KB) PCX Image File


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nyasudah
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08 January 2006 06:56 (UK time)

The last 2 looks good but the 1st or the 2nd is the best for menuback.
Anyway where is the blue version of the pic you talked about?

nyasudah / masuda / mp / PetiX / PtX


Edited: 08 January 2006 07:13


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mike323
Joined: 23 January 2005
Posts: 745
08 January 2006 17:40 (UK time)

I decided the blue verison wouldn't work...the theme of GM is more of a green.

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nyasudah
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08 January 2006 18:28 (UK time)

In this case i choose the 3rd one.
nyasudah / masuda / mp / PetiX / PtX


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mike323
Joined: 23 January 2005
Posts: 745
08 January 2006 22:25 (UK time)

Screenshot #3 is up with the first weapon in game.

Focus on the:
- Crosshair
- Player object
- Weapon

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arezey

Joined: 16 June 2005
Posts: 1599
09 January 2006 16:27 (UK time)

I'll vote for #5. Looks best.

<B>EDIT:</B>
I just went to your homepage again and I thought why not to make a Gunmetal page out of it.

Edited: 09 January 2006 16:31


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mike323
Joined: 23 January 2005
Posts: 745
09 January 2006 18:44 (UK time)

My homepage?

And i decided to keep the old objects only.

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me_mantis

Joined: 26 September 2003
Posts: 1151
09 January 2006 22:57 (UK time)

is the player going to be all black?
Tha AK looks nice, and the aimer is cool.(1st time I posted in tha topic =D)

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mike323
Joined: 23 January 2005
Posts: 745
09 January 2006 23:40 (UK time)

Well no, the player is actually a dark gray. (It looks darker thanks to the wonderful quality of the pic)

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me_mantis

Joined: 26 September 2003
Posts: 1151
10 January 2006 01:42 (UK time)

Do you have an LCD? That would make the picture appear much lighter than on my crts. Nice grass =D

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mike323
Joined: 23 January 2005
Posts: 745
10 January 2006 02:15 (UK time)

Yup, two 1078X768 LCDs.

lol, thats not my grass! Thats one of the default grasses

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arezey

Joined: 16 June 2005
Posts: 1599
10 January 2006 13:48 (UK time)

I've got some great grass for my new mod (yes, I dropped antartica totally). And I've also done the lit and drk version of it. I can't still remember where I got it, but it said "textures to games" or something like that. Want them? I could send them to u.

Edited: 10 January 2006 13:48


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nyasudah
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10 January 2006 14:08 (UK time)

yeah im interested in them..
send them to <b>potyi-orc at(@) freemail dot(.) hu</b>
thx in advance
nyasudah / masuda / mp / PetiX / PtX


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me_mantis

Joined: 26 September 2003
Posts: 1151
10 January 2006 14:44 (UK time)

I'd be amazed if any1 can make animated grass that waves that tiles seemlessly. I will probably try it anyways =D

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arezey

Joined: 16 June 2005
Posts: 1599
10 January 2006 16:21 (UK time)

Ok, ptx, i'll send them...

got a problem, "server .hu, doesn't exist", I'll think out something.

Edited: 10 January 2006 16:32


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nyasudah
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10 January 2006 16:43 (UK time)

Do you type in it correctly?
<b>potyi-orc(@)freemail(.)hu</b>
without '(' and ')'
nyasudah / masuda / mp / PetiX / PtX


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arezey

Joined: 16 June 2005
Posts: 1599
10 January 2006 17:59 (UK time)

Of course i did! Do you think me as an idiot?
Anyway, what about if you would mail me @ <b>drillguard@yahoo.com</b>, then I could reply with the textures!

quite funny, I typed first "nail" instead of "mail" XD

Edited: 10 January 2006 18:02


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nyasudah
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10 January 2006 18:40 (UK time)

Maybe im an idiot.... :o)
nyasudah / masuda / mp / PetiX / PtX


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arezey

Joined: 16 June 2005
Posts: 1599
11 January 2006 12:48 (UK time)

you should have them now...

Edited: 11 January 2006 12:48


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nyasudah
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11 January 2006 13:58 (UK time)

yeah i got em and they look good and seamless. maybe i use them for another try of modding
nyasudah / masuda / mp / PetiX / PtX


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nyasudah
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24 January 2006 08:36 (UK time)

The weapons look awsome!!
nyasudah / masuda / mp / PetiX / PtX


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me_mantis

Joined: 26 September 2003
Posts: 1151
24 January 2006 15:17 (UK time)

About this seamless animated grass texture =D =D =D =)

Have any of you made any cool animated textures?


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mike323
Joined: 23 January 2005
Posts: 745
24 January 2006 23:48 (UK time)

@ ptx: thanks :)
@ paul: lol, no the whole grass thing was irrelevant because that grass (again) isnt mine and i really have no plan for textures as making the maps is aways away

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VR_Rat

Joined: 20 January 2006
Posts: 396
11 February 2006 00:40 (UK time)

Hey Mike323,do you have an estimate of when you'll be finished with Gunmetal?

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mike323
Joined: 23 January 2005
Posts: 745
11 February 2006 04:14 (UK time)

Possibly two months.

Now that the UI is just about complete, the end is visible.

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mike323
Joined: 23 January 2005
Posts: 745
11 February 2006 04:23 (UK time)

FAQ is finally up.

oops, double post srry

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mike323
Joined: 23 January 2005
Posts: 745
22 February 2006 00:35 (UK time)

BIG bad 8-page research report coming up, gonna have to put a hold on GM for awhile.

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VR_Rat

Joined: 20 January 2006
Posts: 396
22 February 2006 20:26 (UK time)

Ouch! I hope you get it done soon cause many of us really want this mod, or atleast a FULL mod for m2.

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arezey

Joined: 16 June 2005
Posts: 1599
24 February 2006 14:16 (UK time)

ROFLOL (rolling on the floor laughing out loud, nice combination, isn't it?) love that FAG up there...

8-page report? How it is that big? I just got a -page report last January... is it that I'm a 7neer (or w/e)?

I hope you get it done soon... I am really getting interested in GM.

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arezey

Joined: 16 June 2005
Posts: 1599
24 February 2006 21:05 (UK time)

Ummm, mike, I quess you are having problems with your <a href="http://www.jbserver.com/forums/ThreadView.asp?ForumId=4&TopicId=25&ThreadId=1071">Gunmetal Progress</a>.

:) Ok.... I quess the best way to secure this is to ask JB to lock up the thread (excluding your edit button, of course!)

Edited: 25 February 2006 15:11


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VR_Rat

Joined: 20 January 2006
Posts: 396
05 March 2006 23:03 (UK time)

Mike, are you just barely starting the maps?

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mike323
Joined: 23 January 2005
Posts: 745
06 March 2006 04:08 (UK time)

*sigh* yes and no. I've already done about four multiplayer maps, and have plans to import from concepts on my normal M2 version. I've also done a script-heavy mission select map, which took a few weekends.

In other words, the campaign is just getting started. I've been doodling and planning the campaign in my little free time last week when I wasn't doing the presentation.

If you were under false hope, sorry, but it is really hard to put aside a lot of time to dedicate to GM.

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arezey

Joined: 16 June 2005
Posts: 1599
06 March 2006 12:27 (UK time)

On MSA, I am also having just 1 mission and it has just the first 2 levels lol. I have done just objects last week, I made the Gun Buggy, Jetski, Humvee and MRLS. It has been on hold for a while for M2M1 but M2M1 is now on hold because I'm waiting for the map convert "orders". Like, I am waiting for M2M1 the ones that want to do a map orders that which map they are doing and then I look what is left to me.

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mike323
Joined: 23 January 2005
Posts: 745
06 March 2006 23:40 (UK time)

Remember, everything I've accomplished so far is under the progress thread.

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me_mantis

Joined: 26 September 2003
Posts: 1151
23 March 2006 15:16 (UK time)

The mission selection page looks cool. Will it be avilible in Multiplayer games?

I just had an Idea that would be really fun; make it so you can move around on the world map, with a soldier icon, and you have to get into a boat Icon to get across the water. This way, you could add an extra level on the way to a certian level.(and drive around the world in a boat =P)

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mike323
Joined: 23 January 2005
Posts: 745
23 March 2006 23:40 (UK time)

lol, sounds fun but not exactly what i'm trying to accomplish. The mission selection screen will hopefully get somehow integrated into muliplayer...i'll have to straighten it out with James though.

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VR_Rat

Joined: 20 January 2006
Posts: 396
24 March 2006 00:17 (UK time)

I've been thinking about a mission select for a while. I glad someone has finally done it because I had no idea of how to do it.

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mike323
Joined: 23 January 2005
Posts: 745
26 April 2006 04:48 (UK time)

Alright, I really want to get something out, so I'll release what I have so far. Right now I'm going to wait for the upload to be back (or send it to James), but basically it's everything thats done. I plan to release maps by the 8's or 10's when they're done.

So, once the upload is working, I'll put a link smack dab right here and get downloading!

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VR_Rat

Joined: 20 January 2006
Posts: 396
26 April 2006 15:30 (UK time)

Yay, another parially completed mod to add to my collection. I should really get working on mine. I'm not even done with half the graphics and most of the game is going to be in script most likely.

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nyasudah
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26 April 2006 15:36 (UK time)

Double-post is back?
nyasudah / masuda / mp / PetiX / PtX


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arezey

Joined: 16 June 2005
Posts: 1599
26 April 2006 17:38 (UK time)

Hmmmm...

I think no, I quess he has cheated

Edited: 26 April 2006 17:39


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VR_Rat

Joined: 20 January 2006
Posts: 396
26 April 2006 18:04 (UK time)

Sorry, computer's running a little haywire right now so it is hard to control. What is so big about the post count anyway?

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40oz
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27 April 2006 02:28 (UK time)

I dunno, but it really is just the only thing thats user-specific that changes every once in a while, so I guess it's turned sort of into a competition.

I do have the highest post count, but I'm more ashamed of it than I am proud of it.

I would delete your post, but the HTML scare kinda took away my abilities temporarily. So it's just going to have to wait. Though I still have the ability to edit other people's posts, but I don't do that very often at all.

BTW Mike, I edited the first post in the thread with the emails, I changed the symbols so that you won't be plagued with as much spam. I edited a post with mine a while ago, and I haven't been getting spammed ever since. It's a favor =)


Your mod is looking amazing Mike, Well done!
*Papercut
Pro-Murder.
Legalize Crime.


Edited: 27 April 2006 02:35


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mike323
Joined: 23 January 2005
Posts: 745
27 April 2006 03:54 (UK time)

Thanks for the comments everyone!

Megaupload is causing firefox to crash...I'll send GM to James to upload. Funny how our forum is 'hacked' right as we release our mods, Jon..

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me_mantis

Joined: 26 September 2003
Posts: 1151
27 April 2006 04:00 (UK time)

I'll try to get a page thingy on meteormods.com soon so you won't have to waste time uploading stuff.

I may even be able to do it before the 15th.

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arezey

Joined: 16 June 2005
Posts: 1599
27 April 2006 14:34 (UK time)

Papercut: I do have the highest post count, but I'm more ashamed of it than I am proud of it.

I am also a bit shamed of having the second largest post count due to the fall 2005 when I was speaking plain wood (could say spamming) and I have slowed down a bit for balance. I will take a few years to balance a thousand posts for 3 years, what do you think?

I have also been a little busy so I have got no time to speak around here, tracking music is another thing, and testing HTML and scripts is time taking but I can pop up sometimes, I am running a HTML forum if you want to talk about homepages, scripts, styles and media as a new thing there. The forum is from Forumco and it uses the Snitz Forums engine (PLEASE if you even have interest in HTML even if you don't know anything about it, please register!!! My forum is quite dead.). I have my messenger also open every day at 5pm UK Time (except if I am too busy for it) so it's another thing too. My Yahoo messenger is drillguard at yahoo dot com and it is my email too if you want to mail me. Though I have been recieving bulk really often so I might not the first day see your mail.

Mike323: Megaupload is causing firefox to crash...I'll send GM to James to upload. Funny how our forum is 'hacked' right as we release our mods, Jon..

OK, now it just is some stupid guy who is jealous for our mods and makes a hack for revenge...

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VR_Rat

Joined: 20 January 2006
Posts: 396
27 April 2006 17:31 (UK time)

Maybe he has tried several times to create a mod and has only come up with really horrible stuff.

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mike323
Joined: 23 January 2005
Posts: 745
01 May 2006 17:02 (UK time)

The upload is working again...GM is waiting for downloads!

:D Have fun, and remember, it isn't finished yet. More maps will be released over time and if you make one I might use it.

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me_mantis

Joined: 26 September 2003
Posts: 1151
01 May 2006 20:31 (UK time)

I'll put it up on MeteorMods.com Tonight =D
I can't wait =P

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mike323
Joined: 23 January 2005
Posts: 745
02 May 2006 00:37 (UK time)

Thanks for putting it up...two things though - 1) It should be Gunmetal Beta 1 instead of Gunmetal. 2) AHH! too many 323323232332323232323233...

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VR_Rat

Joined: 20 January 2006
Posts: 396
02 May 2006 00:54 (UK time)

Wow, either thats a big download or my computer is running VERY slow today.

EDIT: Mike you didn't have to include every Meteor 2 file with the mod. Get rid of it for the next release and things will go a lot faster.

Edited: 02 May 2006 01:12


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mike323
Joined: 23 January 2005
Posts: 745
02 May 2006 01:56 (UK time)

If I sent the correct file there's no original M2 files...oh wait I forgot to delete a few sound effects....

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me_mantis

Joined: 26 September 2003
Posts: 1151
02 May 2006 03:06 (UK time)

I resued the 3232323s from the forums, and corrected the spelling of your name.

I'll hold on to time as long as you want ppl to play gunmetal.

=P

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mike323
Joined: 23 January 2005
Posts: 745
02 May 2006 06:14 (UK time)

Ahh..nah it's ok. Just give it a day or two. I'm still working on GM, so it will have its moment (when the campaign is done)



oh and PS srry I missed your IMs...forgot to turn on GAIM.

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VR_Rat

Joined: 20 January 2006
Posts: 396
02 May 2006 22:09 (UK time)

So it's fixed up now? I'm not looking foward to sifting through a lot of files cause M2 loads pretty much everything in the begining and there is too much junk in the Gunmetal folder. My computer can't handle all that stuff so it crashes.

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JohnWE

Joined: 13 October 2003
Posts: 52
03 May 2006 17:19 (UK time)

Question: How is it possible that GPS signals are coming from a land based location? They only come from satellites...

Answer: I meant DVD signals, not GPS

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mike323
Joined: 23 January 2005
Posts: 745
04 May 2006 16:35 (UK time)

Well I've been thinking about this, and I'm going to use land-based GPS sadalites. If this still seems to unrealistic, I was also thinking of saying that the ICPA picked up lots of malicious radio calls.

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me_mantis

Joined: 26 September 2003
Posts: 1151
04 May 2006 16:54 (UK time)

maybe radiation, or dangerous sounding e-mails. =D

If you want to get a pictureup by your mod, (jpeg 160X120) post it here.



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VR_Rat

Joined: 20 January 2006
Posts: 396
04 May 2006 23:49 (UK time)

Why did you copy all the textures and put renamed ones in Gunmetal? My computer can't even load all that junk at the meteor2 load.

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mike323
Joined: 23 January 2005
Posts: 745
05 May 2006 02:07 (UK time)

Well thanks for a positive comments...erm...glad you enjoyed it.

Because Gunmetal was going to be a whole new version, it still has much of the default M2 stuff in it. I've already gotten rid of everything except the textures, sounds, effects/objects gfx, and a few other things. Bare with me as I clean it up, I was just trying to get A version out.

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me_mantis

Joined: 26 September 2003
Posts: 1151
05 May 2006 04:50 (UK time)

I really enjoyed it. The SFX are awesome. How did you time all those voices?

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mike323
Joined: 23 January 2005
Posts: 745
05 May 2006 04:57 (UK time)

Thanks...the dialouge was done with the classic waypoint timings...I was crying too much over SC_Wait that I decided to jump in the abyss of OnWaypointReached commands :)

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arezey

Joined: 16 June 2005
Posts: 1599
05 May 2006 12:36 (UK time)

I know this trick. It is done with a neutral object that the player can't see and when it reaches a specific waypoint something is happened.

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me_mantis

Joined: 26 September 2003
Posts: 1151
05 May 2006 14:55 (UK time)

Its more fun when its an object the player can see. =D


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VR_Rat

Joined: 20 January 2006
Posts: 396
06 May 2006 00:34 (UK time)

I liked the pistures and sfx too. I reconized one gun as a gun commonly used in Stargate (p90 smg?). Only problem is I have to remove the sprites folder from the base folder to get it working on my computer. I don't like how you used a mix of base graphics and renamed versions in the maps.

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mike323
Joined: 23 January 2005
Posts: 745
06 May 2006 01:17 (UK time)

The only renamed files are the textures. All other copies should be deleted.

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VR_Rat

Joined: 20 January 2006
Posts: 396
18 August 2006 00:33 (UK time)

What has happened to gunmetal? Is it finished? I know I would not be the only one to get upset if this mod were dropped.

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40oz
 Official Sponsor

Joined: 03 January 2004
Posts: 1799
18 August 2006 01:52 (UK time)

Good question, I'm wondering as well. This mod looks like so much fun!
*Papercut
Pro-Murder.
Legalize Crime.


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40oz
 Official Sponsor

Joined: 03 January 2004
Posts: 1799
02 September 2006 01:42 (UK time)

This mod looks really sick, I can't wait! I really want to start weilding those weapons =D.

Below is a little graph that Will Wright explains quite fluidly, the gameplay of certain games.

-The Lines are your possibilities/actions.
-The Dots are your successes.
-The Branches are your oppurtunities.

(Thank you Fuzinavl for that link.)

More scripting can either make more or less lines and branches. Lots of Branches are what you're aiming for. That's why Doom is currently my favorite game.

Make sure the player is playing the game, rather than the game playing the player. You want to have a wide Possibility Space as Will Wright puts it. That's what made Ravagers of Time such a great mod. That mod had thousands of branches. Pay close attention to this post, as it will help you, and many other mod designers.
Attached Files
 graph.bmp (803.1 KB) Bitmap Image File

*Papercut
Pro-Murder.
Legalize Crime.


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mike323
Joined: 23 January 2005
Posts: 745
02 September 2006 02:13 (UK time)

Great way of thinking about it. That was exactly the problem - The Game was PLAYING THE PLAYER. :(

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40oz
 Official Sponsor

Joined: 03 January 2004
Posts: 1799
02 September 2006 16:24 (UK time)

Exactly why I enjoy M1 more than M2 =P

And it's frustrating difficulty level.
*Papercut
Pro-Murder.
Legalize Crime.


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me_mantis

Joined: 26 September 2003
Posts: 1151
10 January 2007 17:27 (UK time)

YAY GUNMETAL!!!!

I'll be playing it more soon!

GJ

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mike323
Joined: 23 January 2005
Posts: 745
10 January 2007 22:52 (UK time)

Thanks, and btw, you can ship this over to MeteorMods anytime ya want.

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Spy

Joined: 05 October 2007
Posts: 1031
06 May 2008 20:18 (UK time)

I Have Been Wating SO LONG!!! And Still Not Ready...
I was known as Naval War before.
I love and mod Amnesia: The Dark Descent.
Also an active osu! player: https://osu.ppy.sh/u/3971179


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mike323
Joined: 23 January 2005
Posts: 745
07 May 2008 21:05 (UK time)

It's available.

mike.jbgames.com

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1up

Joined: 25 January 2007
Posts: 153
14 May 2008 16:35 (UK time)

You have good taste in guns :D
I love the game, and the scripting was nicely done.
noticed you used "shine on you crazy diamond" for the factory; were you implying madness or was it just chance selection? it fits in very neatly.
"...And with his fight money, he bought two of each animal on earth, then he herded them onto a boat, where he beat the crap out of every single one!*bangs grenades together*" -Team Fortress 2 Soldier
Headshot! Double Kill! Triple Kill! Overkill! killtacular! Killtastrophe! Killimanjaro! Killprocalypse!... Kil-Killionaire?! What happened to kill#9?!
"Oh shit, hes got THE HALO 1 PISTOL! RUUUUUUN!"
"Be polite. Be efficient. Have a plan to kill everyone you meet." -Red Sniper


Edited: 14 May 2008 16:38


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DarkRain

Joined: 01 March 2007
Posts: 1193
14 May 2008 17:53 (UK time)

Yes, it is a great mod.
The Dark Age is upon us! Quake 2 mapmaker.


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Spy

Joined: 05 October 2007
Posts: 1031
14 May 2008 21:09 (UK time)

I Love This Mod!
I was known as Naval War before.
I love and mod Amnesia: The Dark Descent.
Also an active osu! player: https://osu.ppy.sh/u/3971179


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mike323
Joined: 23 January 2005
Posts: 745
14 May 2008 21:26 (UK time)

Thanks guys. It's been ages since I've worked on this...I definately agree that its strength is weapons.

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1up

Joined: 25 January 2007
Posts: 153
16 May 2008 23:07 (UK time)

I just found some very irritating bugs...
the level where you have to destroy that crazy tank...the trooper nearby where you start is marked part of the terrorist faction and is set to idle.
the huge factory with the generators have all the lights set as terrorist and apparently not no-ai, meaning that the soldiers under your command will fire at them forever...
and i am kinda annoyed you cant find a stupid marine gun till near the end; srry...its such an awesome weapon!
"...And with his fight money, he bought two of each animal on earth, then he herded them onto a boat, where he beat the crap out of every single one!*bangs grenades together*" -Team Fortress 2 Soldier
Headshot! Double Kill! Triple Kill! Overkill! killtacular! Killtastrophe! Killimanjaro! Killprocalypse!... Kil-Killionaire?! What happened to kill#9?!
"Oh shit, hes got THE HALO 1 PISTOL! RUUUUUUN!"
"Be polite. Be efficient. Have a plan to kill everyone you meet." -Red Sniper


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Spy

Joined: 05 October 2007
Posts: 1031
17 May 2008 17:21 (UK time)

Lights Are Terrorists?! They Have A Secret Weapon!! Traitors!! EDIT: Aleksanteri, Why Arent You Forum Moderator? You Have More Posts Than Mike And Have Made Even 2 Mods!
I was known as Naval War before.
I love and mod Amnesia: The Dark Descent.
Also an active osu! player: https://osu.ppy.sh/u/3971179


Edited: 17 May 2008 17:27


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1up

Joined: 25 January 2007
Posts: 153
18 May 2008 01:30 (UK time)

lol...anyway, i had to cheat to get the cool kickass marine gun...lol
"...And with his fight money, he bought two of each animal on earth, then he herded them onto a boat, where he beat the crap out of every single one!*bangs grenades together*" -Team Fortress 2 Soldier
Headshot! Double Kill! Triple Kill! Overkill! killtacular! Killtastrophe! Killimanjaro! Killprocalypse!... Kil-Killionaire?! What happened to kill#9?!
"Oh shit, hes got THE HALO 1 PISTOL! RUUUUUUN!"
"Be polite. Be efficient. Have a plan to kill everyone you meet." -Red Sniper


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Spy

Joined: 05 October 2007
Posts: 1031
04 June 2008 11:12 (UK time)

And I Ment When Will It Be COMPLETELY Completed?
I was known as Naval War before.
I love and mod Amnesia: The Dark Descent.
Also an active osu! player: https://osu.ppy.sh/u/3971179


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mike323
Joined: 23 January 2005
Posts: 745
04 June 2008 20:05 (UK time)

As of now, it's as done as it will ever be. I am much better at making guns than maps, so I was considering releasing GM as a weapon pack...a base for other mods.

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Spy

Joined: 05 October 2007
Posts: 1031
04 June 2008 22:11 (UK time)

Aww! That Was My Fave Mod!
I was known as Naval War before.
I love and mod Amnesia: The Dark Descent.
Also an active osu! player: https://osu.ppy.sh/u/3971179


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arezey

Joined: 16 June 2005
Posts: 1599
05 June 2008 10:58 (UK time)

Originally posted by Naval war:
EDIT: Aleksanteri, Why Arent You Forum Moderator? You Have More Posts Than Mike And Have Made Even 2 Mods!
---------

This comes sort of late... First, if James thinks me not be a mod, me not be a mod then.
Second, I'd rather not talk about my previous posts, since I consider a ton load of them spam and am embarrassed about them. *keeps complaining about the non-existant delete-post -feature*

(Oh, and a quoting system wouldn't be bad either =) )

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ParaSait

Joined: 26 June 2007
Posts: 1478
05 June 2008 14:57 (UK time)

What does your number of mods has to do with your position in the forums, anyway?


This link is dead. It's only still here because, err... yknow, it's some sort of... memorial.


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nyasudah
 Official Sponsor

Joined: 06 February 2005
Posts: 831
05 June 2008 16:27 (UK time)

@aleksanteri: the delete post button exists and even works =) just not for everyone.. :p
though the ability to delete your OWN post wouldnt be that bad

@Mrazerty: the more mods you made the better your reputition will be. anyway i dont think it has anything to do with your rank, beacuse if you get the contributing rank then more mods just wont get you a higher rank

@Naval war: this mod is still my fave M2 mod, its just got an unfinished feeling, and idk how to finish the last(?) map
nyasudah / masuda / mp / PetiX / PtX


Edited: 05 June 2008 16:34


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ParaSait

Joined: 26 June 2007
Posts: 1478
05 June 2008 20:49 (UK time)

Lol, I should make an RPG game about JBgames...

'You have submitted a mod! RP+!'

;P


This link is dead. It's only still here because, err... yknow, it's some sort of... memorial.


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Spy

Joined: 05 October 2007
Posts: 1031
06 June 2008 17:16 (UK time)

Hahahahaha! Good One Mrazerty!

And Im Pretty Sure That I Should Be Contributing, Aah! I Know! I Post A 1000000$ Check!!!!!!!!!!!!!!!!!!!!! XD
I was known as Naval War before.
I love and mod Amnesia: The Dark Descent.
Also an active osu! player: https://osu.ppy.sh/u/3971179


Edited: 06 June 2008 17:18


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mr_no_name
Joined: 24 November 2007
Posts: 11
13 June 2008 05:49 (UK time)

wait wut happened to H2M2?
i rlly wanted to c that battle rifle.

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nyasudah
 Official Sponsor

Joined: 06 February 2005
Posts: 831
13 June 2008 14:09 (UK time)

it has been dropped a few ages ago.. search the forums for 'Im pulling the plug' or something like that
nyasudah / masuda / mp / PetiX / PtX


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Spy

Joined: 05 October 2007
Posts: 1031
14 June 2008 12:34 (UK time)

You Can Find Some Information About It In Mikes Website.
I was known as Naval War before.
I love and mod Amnesia: The Dark Descent.
Also an active osu! player: https://osu.ppy.sh/u/3971179


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mike323
Joined: 23 January 2005
Posts: 745
09 July 2008 19:17 (UK time)

Meh, I'm hoping to get around to releasing H2M2 when I find it.

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1up

Joined: 25 January 2007
Posts: 153
15 July 2008 19:24 (UK time)

ill say you are already sucessful. I liked the MP5 so much i ripped it and used it for my own heavily customized personal mod(basically, only i play that one). Cheers on your unique choices.
"...And with his fight money, he bought two of each animal on earth, then he herded them onto a boat, where he beat the crap out of every single one!*bangs grenades together*" -Team Fortress 2 Soldier
Headshot! Double Kill! Triple Kill! Overkill! killtacular! Killtastrophe! Killimanjaro! Killprocalypse!... Kil-Killionaire?! What happened to kill#9?!
"Oh shit, hes got THE HALO 1 PISTOL! RUUUUUUN!"
"Be polite. Be efficient. Have a plan to kill everyone you meet." -Red Sniper


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40oz
 Official Sponsor

Joined: 03 January 2004
Posts: 1799
16 July 2008 16:29 (UK time)

Release it!
*Papercut
Pro-Murder.
Legalize Crime.


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Spy

Joined: 05 October 2007
Posts: 1031
16 July 2008 20:19 (UK time)

Yes!! Id Like To Try Out!
I was known as Naval War before.
I love and mod Amnesia: The Dark Descent.
Also an active osu! player: https://osu.ppy.sh/u/3971179


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mike323
Joined: 23 January 2005
Posts: 745
19 July 2008 19:47 (UK time)

Hah. Well I will get the downloads updated asap. Which could be anywhere from a week to a month. Complication is, I need to get MS Frontpage again since I reformatted.

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40oz
 Official Sponsor

Joined: 03 January 2004
Posts: 1799
20 July 2008 02:22 (UK time)

whoa, I actually didn't notice your post about releasing H2M2, I was actually talking about 1up's weapon's mod, however same goes to H2M2. Release it!
*Papercut
Pro-Murder.
Legalize Crime.


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mike323
Joined: 23 January 2005
Posts: 745
20 July 2008 07:33 (UK time)

Okay, today I actually spent some time preparing H2M2 for a release. The bad news is that I won't be releasing the "campaign levels"...no, not because I'm mean, but because they flat-out suck. The story sucks, the level design sucks, and it's just not fun.

The good news is that it will be a released as a multiplayer-based mod. The weapons and vehicles are all there, so I will be deciding how to work out the maps.

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ParaSait

Joined: 26 June 2007
Posts: 1478
20 July 2008 10:07 (UK time)

So, no more new maps? Argh... but that was exactly where I was waiting for! =D


This link is dead. It's only still here because, err... yknow, it's some sort of... memorial.


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40oz
 Official Sponsor

Joined: 03 January 2004
Posts: 1799
20 July 2008 15:33 (UK time)

How about some HH maps based on the popular levels? like Coagulation/Blood Gulch, or Beaver Creek/Battle Creek?
*Papercut
Pro-Murder.
Legalize Crime.


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mike323
Joined: 23 January 2005
Posts: 745
20 July 2008 17:04 (UK time)

Yes, they will be modeled after the real H2 levels. Bear in mind that I'm not good with the mapmaker.

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