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Armageddon1212

Joined: 10 July 2004
Posts: 142
10 August 2005 16:23 (UK time)

How do you use 3d view in the map editor or whatever like in the video when you eat lunch with the general. I saw the pic james showed me so now im curious. :)

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Assain

Joined: 02 November 2003
Posts: 979
10 August 2005 17:46 (UK time)

O.o

There is none? M2 is only 2d, all 3D that you might see will involve a cinimatic :)

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mike323
Joined: 23 January 2005
Posts: 745
10 August 2005 18:00 (UK time)

James will explain later, but what he told me is that M2 <i>is</i> 3D, but simply put, you can't see it, and M2 isn't designed be view in 3D (yet).

I'm sure its very complicated.

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40oz
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Joined: 03 January 2004
Posts: 1799
10 August 2005 18:10 (UK time)

Its 2d that <b>looks</b> like 3D =)
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40oz
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Joined: 03 January 2004
Posts: 1799
10 August 2005 18:14 (UK time)

Oh wait nvm, I just got a look at that clip. Earlier this year, James made some talk of M2 in an OpenGL format, which its expected release date was supposed to be in sometime 2006. Unfortunately I don't see it on <u>jbgames.com</u> anymore. Maybe he's trying to get it off everyones mind so he can blow us away?

I hear it is supposed to be run on .WAD files, so it should supposedly be possible to open using Doom, Heretic, or Hexen lol.
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Edited: 10 August 2005 18:15


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Armageddon1212

Joined: 10 July 2004
Posts: 142
10 August 2005 18:25 (UK time)

well he used it on my map and showed me the pic of it :)

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Assain

Joined: 02 November 2003
Posts: 979
11 August 2005 00:04 (UK time)

Are you guys talking about the M3 test video of chemical plant?

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40oz
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Joined: 03 January 2004
Posts: 1799
11 August 2005 05:37 (UK time)

I know how he did that Armaghetto, He used a doom .wad editor such as <u>Deepsea</u> or <u>Doombuilder</u> and simply built a .wad that looked identical to your map. If you make a map I could (but I won't) do that too.
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James Bunting
Joined: 17 September 2003
Posts: 1302
11 August 2005 13:13 (UK time)

Oooh I love stirring things up.

He sent me a map with a passable door so I sent him a 3D representation back showing the door at ground level (thus being passable in this case).

I drew it myself using Paint, I have a good eye for perpective, honest lol.
<a target="_blank" href="http://www.meteormods.com/downloads/meteor2/misc/gl_RpgMap.jpg">glRpgMap.jpg</a>
Attached Files
 gl_RpgMap.jpg (299.9 KB) JPEG Image File


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James Bunting
Joined: 17 September 2003
Posts: 1302
11 August 2005 13:26 (UK time)

The map is on-line <a target="_blank" href="http://www.meteormods.com/meteor2/maps.asp">right here</a>. It is the RPG Test map.

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arezey

Joined: 16 June 2005
Posts: 1599
11 August 2005 14:34 (UK time)

Wov, nice drawing James. But where are the troops? Are they gone to buy some tomatoes to #1 make them bad and #2 throw them at the heads of the GNV Troops?lol

Edited: 11 August 2005 14:35


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Armageddon1212

Joined: 10 July 2004
Posts: 142
12 August 2005 02:17 (UK time)

wow. just wow. Nice description for the map :) thanks.


How long did it take O_o Just to make the picture to show me. I feel special now :)

Edited: 12 August 2005 02:18


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40oz
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Joined: 03 January 2004
Posts: 1799
12 August 2005 02:41 (UK time)

lol Paint? yeah right!

It probably took him no more than a half hour.

There might be no troops in the map at that time, or they have been hidden via script commands
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arezey

Joined: 16 June 2005
Posts: 1599
12 August 2005 12:52 (UK time)

I think he has an advanced version of MS Paint.

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Armageddon1212

Joined: 10 July 2004
Posts: 142
12 August 2005 14:25 (UK time)

OR is he holding something back to surprise us?? O.O

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Dragonfly

Joined: 31 October 2004
Posts: 26
12 November 2005 09:42 (UK time)

He is using IMO Radiant (3D Map editing tool, very good one)

Great stuff, i'm able to make the best maps on heaven with that, really nice stuff.

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me_mantis

Joined: 26 September 2003
Posts: 1151
14 November 2005 20:28 (UK time)

Hmmm. Very interesting. Maybe its time to release this!...
Attached Files
 meteor4.jpg (117.9 KB) JPEG Image File


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Assain

Joined: 02 November 2003
Posts: 979
14 November 2005 20:44 (UK time)

LOL yeah right :D

Nice "render" though :)

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arezey

Joined: 16 June 2005
Posts: 1599
15 November 2005 13:29 (UK time)

i think here is some secret just under our noses...

Oh and have you seen there is <b>again</b> a new m1 map out there?

Edited: 15 November 2005 13:30


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me_mantis

Joined: 26 September 2003
Posts: 1151
18 November 2005 02:54 (UK time)

You wanna see "nice render"? Check this!
Attached Files
 fireagain.jpg (43.7 KB) JPEG Image File
 Tankscene.jpg (95.3 KB) JPEG Image File


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arezey

Joined: 16 June 2005
Posts: 1599
18 November 2005 11:26 (UK time)

Heavy tank, an air scout and a uber. Which type? And is there a way to show projectiles? And why these aren't @ meteormods.com, moderator? (the icon)

Edited: 18 November 2005 11:27


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40oz
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Joined: 03 January 2004
Posts: 1799
19 November 2005 01:15 (UK time)

wow you always seem to see things as a different perspective than me, I always thought the air scout and tank were flatter, and the Uber cannon turret to be taller.
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me_mantis

Joined: 26 September 2003
Posts: 1151
19 November 2005 03:50 (UK time)

Well, I believe its the other way around. You seem to see the airscout as being flatter, but actually, this picture is made with the units that are in meteor 2. This is the way they actually look. =D

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arezey

Joined: 16 June 2005
Posts: 1599
19 November 2005 07:27 (UK time)

I always thought that the Uber was taller and the air scout was a bit longer...

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