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James Bunting
Joined: 17 September 2003
Posts: 1302
20 February 2005 23:28 (UK time)

A new version of the original Rod game is planned. The schedule is not finalised but it is expected to be completed in the coming months.

This will feature all of the original Rod features (including split screen 2 player mode) but will be a native Win32 application with variable screen resolutions, module music support and improved movement (including units). A map editor will be included.


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fuzinavl
 Official Sponsor

Joined: 06 October 2004
Posts: 287
04 March 2005 19:52 (UK time)

Why not make meteor2 a rod2 mod or vice-versa?

Thanks for the split-screen.

Edited: 04 March 2005 20:02


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James Bunting
Joined: 17 September 2003
Posts: 1302
07 March 2005 01:35 (UK time)

It is quite possible that Rod 2 could developed as a mod for M2. It all depends on whether I am in the mood at the time.

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fuzinavl
 Official Sponsor

Joined: 06 October 2004
Posts: 287
09 March 2005 15:25 (UK time)

Heh, sounds like my flavor of motivation.

The new shrouder system/library will be ready by April 30th
if everything goes smoothly. Speedy 32-pixel operations!

Edited: 09 March 2005 15:36


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James Bunting
Joined: 17 September 2003
Posts: 1302
10 March 2005 00:17 (UK time)

New shrouder system/lib? Well thats cool, I will put the shrouder stuff on hold and wait for that then?

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fuzinavl
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Joined: 06 October 2004
Posts: 287
10 March 2005 00:50 (UK time)

I think it would be a good idea to wait. But don't delay M2 for shrouders! The new system will be faster, prettier, and more versatile. For example, you can add 3 or more (allied)points of view, and only shroud the areas none of them can see. Also, there will be an optional lighting system. Lanterns / flashlight beams can be broken up by obstacles. Light intensities will be full / nothing / stipple / or stipple and full ... so that dark monitors won't be an issue.
I have to be smart about the interface to keep it simple and versatile.

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fuzinavl
 Official Sponsor

Joined: 06 October 2004
Posts: 287
11 March 2005 01:10 (UK time)

Simplelos - simple line-of sight tool: supports only 1 pov(point of view)
and no lighting. only 4 functions to deal with:
-------------------------------------------------------
add_shrouder( x1, y1, x2, y2); // one sided line-segment
add_shrouder( *verts, int num_verts); //clockwise concave polygon
add_2_way_shrouder( x1, y1, x2, y2); //works on both sides
line_of_sight( *buffer, pov_x, pov_y, color);//blit & los & delete shrouders

Mappers can use the handy "Reverse vertex order" command to make their solid sectors go clockwise. I could code a utility function that forces polygons to be clockwise if you really want one.

if you need more functionality, I'll be making this later:
Monolos - monochrome line-of-sight and darkness library:
-------------------------------------------------------
http://fuzinavl.tripod.com/monolos.rtf

Edited: 13 March 2005 14:59


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