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nyasudah
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Joined: 06 February 2005
Posts: 825
03 October 2007 18:37 (UK time)

First of all:
Ash is promoted to general!

Even though it isnt 3D i believe that it will impress us very well.
Zooming and rotation are cool features and i think it gives an FPS like feel of controls. I wonder how the new AI and scripts will work.
And i will join the beta testing of course! I wait for it impatiently. Screenies are accepted though it may spoil the cake =)
Good work James!


nyasudah / masuda / mp / PetiX / PtX


Edited: 03 October 2007 18:46


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ParaSait

Joined: 26 June 2007
Posts: 1477
03 October 2007 18:54 (UK time)

When exactly is the first version going to be released?


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DarkRain

Joined: 01 March 2007
Posts: 1193
03 October 2007 21:46 (UK time)

I can't wait until the first version is released too. It will be a great game!
The Dark Age is upon us! Quake 2 mapmaker.


Edited: 03 October 2007 21:47


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Erik

Joined: 16 August 2006
Posts: 417
04 October 2007 13:59 (UK time)

When i read about this yesterday, i was like; 'damn a dream have fullfilled' :) so go 4 it :)

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me_mantis

Joined: 26 September 2003
Posts: 1148
06 October 2007 01:02 (UK time)

looks like its gonna rock!!!

btw.. Congrats on official sponsorship, petix!

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ParaSait

Joined: 26 June 2007
Posts: 1477
08 October 2007 20:31 (UK time)

Thanks a whole lot for sponsoring,PetiX!!I mean,if no-one bothered about donating,this game probably wouldn't have been possible! :D
Thanks x10!!!!!!!!!!


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nyasudah
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Joined: 06 February 2005
Posts: 825
09 October 2007 02:43 (UK time)

Thank you all (x11 =)!
I think too that it will speeds up things a little as i've donated about 2 weeks ago and there was an announcment about M3 a week ago.
nyasudah / masuda / mp / PetiX / PtX


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40oz
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Joined: 03 January 2004
Posts: 1799
12 October 2007 02:11 (UK time)

It's a miracle i still have jbserver notifications on or I never would have known about this. James deserves some high fives as he's keeping meteor the way it was meant to be.

To be honest I thought meteor was dead at this point. I hope I'm soon wrong. I can't wait to give this game a shot.
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Legalize Crime.


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LavaBall

Joined: 14 January 2004
Posts: 108
23 October 2007 09:29 (UK time)

2 Ideas for this new upcoming meteor game

1)Alternate firing, Yeah it would be useful to have some weapons have alternate firing modes like the assault rifle should have primary fire or machine gun/normal fire and secondry for grenade.

2)Charging weapons, Yeah like BFG9000 In Doom 3 or something but you waist more ammo the more charged the weapon is but ofcourse you will do more damage/bigger explosion.

BTW When can we expect an in-game screenshot for this hot new meteor game?

Edited: 23 October 2007 09:31


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ParaSait

Joined: 26 June 2007
Posts: 1477
23 October 2007 19:42 (UK time)

I've already seen some screens,just search the forum.


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Edited: 29 October 2007 11:08


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Dthdealer

Joined: 10 March 2007
Posts: 476
27 October 2007 07:26 (UK time)

Woot!
Elements sounds like a software package from adobe.
Hopefully elements will support alpha channeling(32-bit tga for example) so we can have some glass roofing and transparent objects. Maybe even a bridge system\3d\hieght and ramp system. Not as in 3d look, 3d playability. (Can go over and under bridges)




Also known as Veyrdite
My website: http://halestrom.net/darksleep@Occasionally you may meet me when you sleep. In the darkest corners of your dreams, where your phone stops working and you don't know what to do. I'll be there; telling you that I don't support your device.

"Can't you just fix-"
NO! I told you when you bought this, when it goes wrong I can't fix it. It's filled with glue. The Greek goddess of glue Araldities herself would be impressed with this.

Please stop asking me for technical support during your dreams. Can't we just tour some surreal landscapes instead?

"How do I do that?"

Count your fingers. Keep trying. Make sure there's ten.

Then summon me. I am large and covered in wires. Clouds of baking soda pour into your world and a slightly weak yellowy glow appears from the LED strips behind me.

If you can see this message then you're already part of the way there. Keep all your styles disabled and you might see the dream within.

"But there's so much javascript everywhere! I can't see you. Help! I've forgotten to count my fingers! Where do I find them?"

The LED strip behind me pops and goes out. Dark spots appear in the centre of each light. I lift my finger to my lips. The smell of tantalum capacitors fills the air.

Ssh. Don't worry about that. Behind those frameworks there's another person sleeping.

Some day the javascript will sleep too.


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ParaSait

Joined: 26 June 2007
Posts: 1477
29 October 2007 11:08 (UK time)

Hey James,would it be possible to release some kind of a demo or something? =P


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DarkRain

Joined: 01 March 2007
Posts: 1193
29 October 2007 11:45 (UK time)

I wonder if there is an idea for bots in Meteor Elements.
The Dark Age is upon us! Quake 2 mapmaker.


Edited: 29 October 2007 11:47


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ParaSait

Joined: 26 June 2007
Posts: 1477
30 October 2007 19:14 (UK time)

What do you mean with "bots"?Automated players for multiplayer or robots?


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DarkRain

Joined: 01 March 2007
Posts: 1193
30 October 2007 20:01 (UK time)

The first one- Automated players for multiplayer.
The Dark Age is upon us! Quake 2 mapmaker.


Edited: 30 October 2007 20:01


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nyasudah
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Joined: 06 February 2005
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31 October 2007 03:24 (UK time)

i think that it would be something like the allied units. they wander around and shoot the enemy. the only change maybe that they move as fast as the player, but it can be done even with M1
nyasudah / masuda / mp / PetiX / PtX


Edited: 31 October 2007 03:26


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DarkRain

Joined: 01 March 2007
Posts: 1193
31 October 2007 11:44 (UK time)

The bots must also pick up weapons and ammo. They can also have waypoints on the different maps. This will make them smarter.
The Dark Age is upon us! Quake 2 mapmaker.


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nyasudah
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01 November 2007 05:27 (UK time)

yes, your right
nyasudah / masuda / mp / PetiX / PtX


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ParaSait

Joined: 26 June 2007
Posts: 1477
05 November 2007 17:19 (UK time)

Bots would also be handy if no-one is on multiplayer, and you don't want to play a sp game... It will also give the n00bs a chance to "discover" the feel of playing a good ol' deathmatch =)


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Canuck

Joined: 31 August 2007
Posts: 419
14 November 2007 01:21 (UK time)

I think it will be interesting to see how many of the suggestions from the M2 forum are included in M3/Elements. There were some pretty good ones there...Maybe I should start a seperate thread for M3 suggestions.

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James Bunting
Joined: 17 September 2003
Posts: 1301
23 November 2007 18:36 (UK time)

The things that makes M3 different are the hardware graphics and more importantly the new scripting system.

In a nutshell the entire game is scripted including stuff like weapon selection, AI and even drawing the HUD. Scripting functions/events can be overridden by modded code too. Therefore anything is posible including alt fire, weapon charging, bots, whatever you like really.

James

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DarkRain

Joined: 01 March 2007
Posts: 1193
23 November 2007 22:04 (UK time)

Great! I have always wanted bots in Meteor.
The Dark Age is upon us! Quake 2 mapmaker.


Edited: 28 November 2007 19:50


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nyasudah
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24 November 2007 02:51 (UK time)

i hope that it wont make scripting a lot harder.

anyway its sounds ultra cool, making an entire new game with a mod

nyasudah / masuda / mp / PetiX / PtX


Edited: 24 November 2007 02:58


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DarkRain

Joined: 01 March 2007
Posts: 1193
24 November 2007 07:30 (UK time)

I find it hard to make scripts on Meteor 2. I hope that the scripting system won't be harder too.
The Dark Age is upon us! Quake 2 mapmaker.


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James Bunting
Joined: 17 September 2003
Posts: 1301
24 November 2007 22:01 (UK time)

Well you can spend most of the time changing the supplied script code rather than just writing new stuff.

I have to write the code to process your script code. Thats a little more tricky :D
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nyasudah
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Joined: 06 February 2005
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25 November 2007 09:52 (UK time)

i can see a GFI 2 button on the taskbar =)=)
i wonder how it will look like =)=)
nyasudah / masuda / mp / PetiX / PtX


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DarkRain

Joined: 01 March 2007
Posts: 1193
25 November 2007 13:17 (UK time)

It will definitely be easier then =)
The Dark Age is upon us! Quake 2 mapmaker.


Edited: 25 November 2007 13:18


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ParaSait

Joined: 26 June 2007
Posts: 1477
25 November 2007 20:08 (UK time)

Err... sorry but what is gfi2?...


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nyasudah
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26 November 2007 02:42 (UK time)

GFI = Go For It
you can download it from jbgames.com too
or just write gfi in meteor2 console because its built-in =)=)=)

GFI2 maybe the next version =)
nyasudah / masuda / mp / PetiX / PtX


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DarkRain

Joined: 01 March 2007
Posts: 1193
26 November 2007 13:43 (UK time)

Well, it is great that there may be a new version of GFI. It is a good game.
The Dark Age is upon us! Quake 2 mapmaker.


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ParaSait

Joined: 26 June 2007
Posts: 1477
26 November 2007 18:16 (UK time)

Strange, I knew JB made a game Go For It but I really didn't know that it was built in M2 =D =D =D
But still, are you really working on 3 projects at the same time James??


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nyasudah
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26 November 2007 19:19 (UK time)

see this:
http://www.jbserver.com/forums/ThreadView.asp?ForumId=4&TopicId=24&ThreadId=1185

Mrazerty, whats the 3rd project (M3, GFI2, and what?)
nyasudah / masuda / mp / PetiX / PtX


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DarkRain

Joined: 01 March 2007
Posts: 1193
26 November 2007 19:33 (UK time)

This is amazing! I didn't know that there are such commands in Meteor 2.
The Dark Age is upon us! Quake 2 mapmaker.


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ParaSait

Joined: 26 June 2007
Posts: 1477
28 November 2007 19:49 (UK time)

To PetiX: The third project is "JGL" or so...?


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nyasudah
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29 November 2007 00:15 (UK time)

i thought that its a part of M3
JGL maybe James Graphic Library
nyasudah / masuda / mp / PetiX / PtX


Edited: 30 November 2007 02:59


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1up

Joined: 25 January 2007
Posts: 153
16 December 2007 15:15 (UK time)

lol, srry i was gone a long time...
how about armor sectors, kinda like in COH? Basically, when you or AI soldiers are near defensive structures, like sandbags, you get an armor bonus and a dodge bonus. It might be difficult tho...
"...And with his fight money, he bought two of each animal on earth, then he herded them onto a boat, where he beat the crap out of every single one!*bangs grenades together*" -Team Fortress 2 Soldier
Headshot! Double Kill! Triple Kill! Overkill! killtacular! Killtastrophe! Killimanjaro! Killprocalypse!... Kil-Killionaire?! What happened to kill#9?!
"Oh shit, hes got THE HALO 1 PISTOL! RUUUUUUN!"
"Be polite. Be efficient. Have a plan to kill everyone you meet." -Red Sniper


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Canuck

Joined: 31 August 2007
Posts: 419
18 December 2007 21:48 (UK time)

Maybe have a sector type that acts like (as far as projectiles are concerned) like a water sector some of the time and a solid sector the rest, so some bullets or shells or whatever hit is, but the rest go over.
It'd also be great if there was a kind of sector that blocked explosion blasts, so that you can't run around blowing people up through walls without them ever seeing you!

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DarkRain

Joined: 01 March 2007
Posts: 1193
19 December 2007 17:24 (UK time)

Good ideas.
The Dark Age is upon us! Quake 2 mapmaker.


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1up

Joined: 25 January 2007
Posts: 153
06 January 2008 19:00 (UK time)

lawl yea, basically a negate AOE contact kinda sector? nice one (dang i was gonna go for that one...)
now, aura effects...um, officers and certain objects could be assigned aura effects(like captains could boost armor and AP(attack power) of all nearby friendly units within however many yards. lol.
"...And with his fight money, he bought two of each animal on earth, then he herded them onto a boat, where he beat the crap out of every single one!*bangs grenades together*" -Team Fortress 2 Soldier
Headshot! Double Kill! Triple Kill! Overkill! killtacular! Killtastrophe! Killimanjaro! Killprocalypse!... Kil-Killionaire?! What happened to kill#9?!
"Oh shit, hes got THE HALO 1 PISTOL! RUUUUUUN!"
"Be polite. Be efficient. Have a plan to kill everyone you meet." -Red Sniper


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Canuck

Joined: 31 August 2007
Posts: 419
08 January 2008 01:57 (UK time)

That would be pretty cool. Sorta like the captain is organizing the rest of the troops? It would add a bit more strategy to the game too-if you take out the officer first, the rest of the troops are easier to drop.

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ParaSait

Joined: 26 June 2007
Posts: 1477
08 January 2008 20:12 (UK time)

Nah, that would make the modding even harder...


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DarkRain

Joined: 01 March 2007
Posts: 1193
15 January 2008 18:56 (UK time)

Not bad ideas but I think Mrazerty is right- it will make the modding more complex.
The Dark Age is upon us! Quake 2 mapmaker.


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Dthdealer

Joined: 10 March 2007
Posts: 476
19 January 2008 03:54 (UK time)

If he allows everything to have a script attached (even projectiles and powerups) all of that would be possible. Just need a whole new array of commands.

Type in 'cool' during the credits in m1 or 2


edit: The console command 'God' is obvious
'The advent Project'-That sounds cool.


edit2: If I can script anything in elements...I could install programs on the computer of the person who is playing the map without them knowing? :p
Also known as Veyrdite
My website: http://halestrom.net/darksleep@Occasionally you may meet me when you sleep. In the darkest corners of your dreams, where your phone stops working and you don't know what to do. I'll be there; telling you that I don't support your device.

"Can't you just fix-"
NO! I told you when you bought this, when it goes wrong I can't fix it. It's filled with glue. The Greek goddess of glue Araldities herself would be impressed with this.

Please stop asking me for technical support during your dreams. Can't we just tour some surreal landscapes instead?

"How do I do that?"

Count your fingers. Keep trying. Make sure there's ten.

Then summon me. I am large and covered in wires. Clouds of baking soda pour into your world and a slightly weak yellowy glow appears from the LED strips behind me.

If you can see this message then you're already part of the way there. Keep all your styles disabled and you might see the dream within.

"But there's so much javascript everywhere! I can't see you. Help! I've forgotten to count my fingers! Where do I find them?"

The LED strip behind me pops and goes out. Dark spots appear in the centre of each light. I lift my finger to my lips. The smell of tantalum capacitors fills the air.

Ssh. Don't worry about that. Behind those frameworks there's another person sleeping.

Some day the javascript will sleep too.


Edited: 19 January 2008 04:44


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nyasudah
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Joined: 06 February 2005
Posts: 825
01 February 2008 15:22 (UK time)

woot METEOR 3 will be 3D OpenGL
now im even more impatient (^^,)
nyasudah / masuda / mp / PetiX / PtX


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1up

Joined: 25 January 2007
Posts: 153
01 February 2008 21:01 (UK time)

lol if you try sneaking in a trojan, ima track you to the ends of the earth!(maybe not the ENDS of the earth, just the earth :p)

if James decides to attach script commands to everything, then not only will modding be harder, but the performance is also questionable...too late
hmmm plz tell me this new lang is similar to C...
"...And with his fight money, he bought two of each animal on earth, then he herded them onto a boat, where he beat the crap out of every single one!*bangs grenades together*" -Team Fortress 2 Soldier
Headshot! Double Kill! Triple Kill! Overkill! killtacular! Killtastrophe! Killimanjaro! Killprocalypse!... Kil-Killionaire?! What happened to kill#9?!
"Oh shit, hes got THE HALO 1 PISTOL! RUUUUUUN!"
"Be polite. Be efficient. Have a plan to kill everyone you meet." -Red Sniper


Edited: 01 February 2008 21:03


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