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ParaSait

Joined: 26 June 2007
Posts: 1477
22 January 2008 17:06 (UK time)

OK James, what is the current progress of M3? XD
What parts are done, what parts aren't done? Or is the game complete but there are still some critical bugs? Please give a detailed description and a '% done'. Thank you!


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Canuck

Joined: 31 August 2007
Posts: 419
22 January 2008 17:56 (UK time)

I was wondering about that. Maybe he's busy implementing all the suggestions on the 'M3 Wishlist'.

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ParaSait

Joined: 26 June 2007
Posts: 1477
22 January 2008 19:37 (UK time)

ALL THE SUGGESTIONS??? whew, that will take a while I think...


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DarkRain

Joined: 01 March 2007
Posts: 1193
23 January 2008 15:07 (UK time)

I think he is busy too.
The Dark Age is upon us! Quake 2 mapmaker.


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Canuck

Joined: 31 August 2007
Posts: 419
24 January 2008 16:11 (UK time)

Probably. It'd just be nice to know what he's busy with, and maybe get an estimate for how long.

Edited: 24 January 2008 16:12


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Canuck

Joined: 31 August 2007
Posts: 419
24 January 2008 16:11 (UK time)

JAMES! C'EST QUOI LE «HOLD-UP», LА?

(Pardon my French)

Edited: 24 January 2008 16:12


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ParaSait

Joined: 26 June 2007
Posts: 1477
24 January 2008 17:25 (UK time)

At least it's much better than MY French =P


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nyasudah
 Official Sponsor
Joined: 06 February 2005
Posts: 825
24 January 2008 17:31 (UK time)

M3 wa doko desu ka.
(sorry for my japanese =)=)=)
nyasudah / masuda / mp / PetiX / PtX


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Canuck

Joined: 31 August 2007
Posts: 419
25 January 2008 00:00 (UK time)

Где Митиёр Три? Я хочу сечас играть Митиёр Три. Джамс очень медлено делает успехи.

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Canuck

Joined: 31 August 2007
Posts: 419
25 January 2008 00:03 (UK time)

Вы говорит по-русски? Я немного говорю по-русски.

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James Bunting
Joined: 17 September 2003
Posts: 1301
25 January 2008 02:51 (UK time)

Going well, loads of game coding going on finally, it is almost 3am after all.

James

Oh and I have no idea what that means.

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DarkRain

Joined: 01 March 2007
Posts: 1193
25 January 2008 11:21 (UK time)

Вие говорите ли български? This is Bulgarian.
The Dark Age is upon us! Quake 2 mapmaker.


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Canuck

Joined: 31 August 2007
Posts: 419
25 January 2008 17:11 (UK time)

Wow, 3am. I'm GMT -4, so I don't usually look at the time there. Anyway, good to know it's coming along.

And the language is Russian. I'm asking where M3 is.

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ParaSait

Joined: 26 June 2007
Posts: 1477
25 January 2008 17:13 (UK time)

Well, I'm glad that everything is fine and if you ever need a good beta tester... you know who! ^_^ (P.S. I mean myself lol)

EDIT: Hey! Is that a 'contributing member' sign?? Thanks James/Forum mod!


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Edited: 25 January 2008 17:16


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DarkRain

Joined: 01 March 2007
Posts: 1193
25 January 2008 17:15 (UK time)

'Вы говорит по-русски? Я немного говорю по-русски.'

This is Russian.

Вие говорите ли български?

And this is Bulgarian.
The Dark Age is upon us! Quake 2 mapmaker.


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DarkRain

Joined: 01 March 2007
Posts: 1193
25 January 2008 17:17 (UK time)

I will take part in the Beta testing too.

EDIT: Yes, we are now Contributing Members. We have to thank to James.
The Dark Age is upon us! Quake 2 mapmaker.


Edited: 25 January 2008 17:19


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Canuck

Joined: 31 August 2007
Posts: 419
27 January 2008 15:46 (UK time)

Yeah, I noticed that, congratulations. What do I have to do to get out of the 'member' category? Probably have more than 42 posts, for starters.....

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ParaSait

Joined: 26 June 2007
Posts: 1477
28 January 2008 12:14 (UK time)

Well, the name says it all: You have to contribute to the forums or to meteor a lot.


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Canuck

Joined: 31 August 2007
Posts: 419
28 January 2008 14:47 (UK time)

How about acknowledged?

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James Bunting
Joined: 17 September 2003
Posts: 1301
28 January 2008 17:24 (UK time)

Acknowledged members can upload attachments. Normal members can't.

Basically it stops people who have no interest in Meteor etc joining and uploading junk.

Acknowledged members are people we trust, like yourself!

James

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Canuck

Joined: 31 August 2007
Posts: 419
29 January 2008 14:31 (UK time)

Right on! Thanks, eh?

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arezey

Joined: 16 June 2005
Posts: 1599
30 January 2008 22:10 (UK time)

OK so is any new release date planned yet?

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James Bunting
Joined: 17 September 2003
Posts: 1301
31 January 2008 09:25 (UK time)

Well good news and bad news.

The bad news says M3 will be a while, perhaps getting towards Summer.

However some good news will be arriving much much sooner.

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DarkRain

Joined: 01 March 2007
Posts: 1193
31 January 2008 13:45 (UK time)

Well, We will have to wait until summer then. I hope the good news will be revealed soon.
The Dark Age is upon us! Quake 2 mapmaker.


Edited: 31 January 2008 13:46


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nyasudah
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Joined: 06 February 2005
Posts: 825
31 January 2008 16:11 (UK time)

i wonder what will be the good news..
Maybe the beta? (^^,)
nyasudah / masuda / mp / PetiX / PtX


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ParaSait

Joined: 26 June 2007
Posts: 1477
31 January 2008 17:29 (UK time)

Think positive: The longer it takes to create the game, the better the game will be!


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me_mantis

Joined: 26 September 2003
Posts: 1148
31 January 2008 18:32 (UK time)

hmm.. He said Good news.. Maybe he's been elected president of england. Or maybe you've all confused him, and he is trying to learn all your languages.

In any case, I'm looking forward to the next release of whatever it is.

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ParaSait

Joined: 26 June 2007
Posts: 1477
01 February 2008 19:41 (UK time)

'Beta testing is highly expected to get underway during Q2 2008.'

What exactly does 'Q2' mean? Sorry for bad abbrevations knowledge!


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1up

Joined: 25 January 2007
Posts: 153
01 February 2008 20:51 (UK time)

WOOT! nice im up one rank(sergeant :p)
as for president of england...don't they have prime ministers, not presidents?
and with due consideration to the absurd and extremely complex desires we have posted, blogged, etc., I would like to give Mr. Bunting a a big thumbs up...but only for a duration of 100101 seconds; excuse the binary (LOL!)
"...And with his fight money, he bought two of each animal on earth, then he herded them onto a boat, where he beat the crap out of every single one!*bangs grenades together*" -Team Fortress 2 Soldier
Headshot! Double Kill! Triple Kill! Overkill! killtacular! Killtastrophe! Killimanjaro! Killprocalypse!... Kil-Killionaire?! What happened to kill#9?!
"Oh shit, hes got THE HALO 1 PISTOL! RUUUUUUN!"
"Be polite. Be efficient. Have a plan to kill everyone you meet." -Red Sniper


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ParaSait

Joined: 26 June 2007
Posts: 1477
04 February 2008 14:21 (UK time)

James! You made a terrible spelling mistake in the description of the M3 page :O

'Delevlopent'

Lol =P


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Canuck

Joined: 31 August 2007
Posts: 419
04 February 2008 21:00 (UK time)

Sounds cool about it being 3D, especially after seeing the ROD 3D preview. But I have no experience with 3D modelling, so I'm not sure how difficult editing and making new objects or whatever will be. How difficult is 3D modelling and can you download a program for free that will do it?

EDIT: Wait, hang on--will Solidworks do it?

Edited: 04 February 2008 21:11


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DarkRain

Joined: 01 March 2007
Posts: 1193
05 February 2008 09:36 (UK time)

Well, I have no experience in making 3D objects too. I hope it will not be so difficult.
The Dark Age is upon us! Quake 2 mapmaker.


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ParaSait

Joined: 26 June 2007
Posts: 1477
05 February 2008 14:46 (UK time)

I think (or hope) it will support both 2D and 3D files. I ever attempted to create a 3D image with milkshape and... it was BAD =P

EDIT: Of course, you can also just import a 2D image in a 3D file.


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Edited: 05 February 2008 14:48


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Dthdealer

Joined: 10 March 2007
Posts: 476
06 February 2008 07:50 (UK time)

3d modelling is easy, complex models are slightly more difficult. It just takes a while to make something.
There are a lot of tools to help you do things, although I've only ever had experience with Gmax and Sketch up (which i suck at).
EDIT: I'm not the best at it. but I can whip together this

http://www.renegadeforums.com/index.php?t=msg&goto=315699&rid=21474#msg_315699
Also known as Veyrdite
My website: http://halestrom.net/darksleep@Occasionally you may meet me when you sleep. In the darkest corners of your dreams, where your phone stops working and you don't know what to do. I'll be there; telling you that I don't support your device.

"Can't you just fix-"
NO! I told you when you bought this, when it goes wrong I can't fix it. It's filled with glue. The Greek goddess of glue Araldities herself would be impressed with this.

Please stop asking me for technical support during your dreams. Can't we just tour some surreal landscapes instead?

"How do I do that?"

Count your fingers. Keep trying. Make sure there's ten.

Then summon me. I am large and covered in wires. Clouds of baking soda pour into your world and a slightly weak yellowy glow appears from the LED strips behind me.

If you can see this message then you're already part of the way there. Keep all your styles disabled and you might see the dream within.

"But there's so much javascript everywhere! I can't see you. Help! I've forgotten to count my fingers! Where do I find them?"

The LED strip behind me pops and goes out. Dark spots appear in the centre of each light. I lift my finger to my lips. The smell of tantalum capacitors fills the air.

Ssh. Don't worry about that. Behind those frameworks there's another person sleeping.

Some day the javascript will sleep too.


Edited: 16 February 2008 00:54


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DarkRain

Joined: 01 March 2007
Posts: 1193
06 February 2008 09:46 (UK time)

Yes, you are right. The problem is that the 3D modelling takes more time.
The Dark Age is upon us! Quake 2 mapmaker.


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ParaSait

Joined: 26 June 2007
Posts: 1477
06 February 2008 19:49 (UK time)

... and that the graphics of a fan-made mod will probably be more ugly and cube-ish. But I'm sure you can import 2D graphics in Milkshape, so it will be 3D files which look like 2D files. The game will look like GTA then: 3D environment and 2D sprites =D


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ParaSait

Joined: 26 June 2007
Posts: 1477
06 February 2008 20:12 (UK time)

Practising my 3D modelling skills... hows that for a first model? XD
Attached Files
 naamloos.JPG (141.8 KB) JPEG Image File



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Edited: 06 February 2008 20:13


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Canuck

Joined: 31 August 2007
Posts: 419
06 February 2008 21:09 (UK time)

Here's something I made in Solidworks...not sure if it can be used in games, though. Where can I download Gmax? Is it free?
Attached Files
 smg.JPG (117.2 KB) JPEG Image File


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ParaSait

Joined: 26 June 2007
Posts: 1477
06 February 2008 22:05 (UK time)

No, gmax is not free, but there are free alternatives that are almost as good.

Nice gun, BTW. =)


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Edited: 06 February 2008 22:06


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Canuck

Joined: 31 August 2007
Posts: 419
06 February 2008 23:30 (UK time)

Thanks.

Free alternatives? Like what?


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DarkRain

Joined: 01 March 2007
Posts: 1193
07 February 2008 09:26 (UK time)

Good 3D models.
The Dark Age is upon us! Quake 2 mapmaker.


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ParaSait

Joined: 26 June 2007
Posts: 1477
07 February 2008 13:00 (UK time)

There are a lot of them, like for example Blender. Ofc, you can also google for 'free 3D modelling' or so, ...
But I know that there are really a lot of free alternatives and I recommend 'Blender'.


This link is dead. It's only still here because, err... yknow, it's some sort of... memorial.


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DarkRain

Joined: 01 March 2007
Posts: 1193
07 February 2008 13:59 (UK time)

Thanks. I will download 'Blender' then.
The Dark Age is upon us! Quake 2 mapmaker.


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Dthdealer

Joined: 10 March 2007
Posts: 476
16 February 2008 00:59 (UK time)

OMG GMAX IS FREE!

They created it as a free, cut-down version of 3dsmax.

Download link
http://www.game-maps.net/index.php?action=file&id=530

Registering bypass. You don't have to pay for Gmax, this is just so they can get hold of your email address. As far as I know its legal. Before you start spamming here about ''OMG P1RA73'' please note that Gmax is free-ware! Also note the Disclaimer with the download at the link.
http://www.game-maps.net/index.php?action=file&id=685

Oh and Mrazerty, please learn the ''Editable-mesh modifier''. I'm sorry to say this (and sorry if you are offended) but just a hunk of preset shapes is 3D work of a 8yr old.


here's a tut for you to get started.
http://www.renhelp.net/index.php?mod=Tutorials&action=view&id=21
just stop at the part where he detaches the mesh as cliffs. After that it gets into parts where you need C&C renegade and the Renx extension for Gmax. You probably don't want to model for Renegade anyway.
When the tutorial asks you to select all of the edges around the plane, press this button (attached image)
Attached Files
 gmax_select_open_Edges.png (13.9 KB) PNG File

Also known as Veyrdite
My website: http://halestrom.net/darksleep@Occasionally you may meet me when you sleep. In the darkest corners of your dreams, where your phone stops working and you don't know what to do. I'll be there; telling you that I don't support your device.

"Can't you just fix-"
NO! I told you when you bought this, when it goes wrong I can't fix it. It's filled with glue. The Greek goddess of glue Araldities herself would be impressed with this.

Please stop asking me for technical support during your dreams. Can't we just tour some surreal landscapes instead?

"How do I do that?"

Count your fingers. Keep trying. Make sure there's ten.

Then summon me. I am large and covered in wires. Clouds of baking soda pour into your world and a slightly weak yellowy glow appears from the LED strips behind me.

If you can see this message then you're already part of the way there. Keep all your styles disabled and you might see the dream within.

"But there's so much javascript everywhere! I can't see you. Help! I've forgotten to count my fingers! Where do I find them?"

The LED strip behind me pops and goes out. Dark spots appear in the centre of each light. I lift my finger to my lips. The smell of tantalum capacitors fills the air.

Ssh. Don't worry about that. Behind those frameworks there's another person sleeping.

Some day the javascript will sleep too.


Edited: 16 February 2008 01:14


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Canuck

Joined: 31 August 2007
Posts: 419
20 April 2008 04:19 (UK time)

So, I realise James is probably rather busy getting ROD 3D finished up (beta testing starting in May, I think someone said?), but how's the M3 project coming? Is it on hold because of ROD 3D?

James must not have a lot of spare time, working on all this...

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James Bunting
Joined: 17 September 2003
Posts: 1301
20 April 2008 23:00 (UK time)

ROD and Meteor 3 = same basic engine (M3 looks nicer but the code is common).

Rod 2 almost there but the more time spent on Rod, the less on M3. They are essentially the same development.

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Canuck

Joined: 31 August 2007
Posts: 419
21 April 2008 03:28 (UK time)

Nice...so we can expect M3 to come along shortly after the major kinks have been worked out of ROD 3d?

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ParaSait

Joined: 26 June 2007
Posts: 1477
21 April 2008 19:12 (UK time)

Wow, I didn't even know that Rod 2 is still being continued.
Will Meteor 3 have better graphics than Rod 3D (The models in the gameplay video look a bit blocky IMHO)?


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DarkRain

Joined: 01 March 2007
Posts: 1193
21 April 2008 19:49 (UK time)

Meteor 3 will be a great game. I can't wait until its release.
The Dark Age is upon us! Quake 2 mapmaker.


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ParaSait

Joined: 26 June 2007
Posts: 1477
21 April 2008 20:16 (UK time)

You know, first person mode (Perspective from Ash's eyes) with mouse aim for Meteor 3 would be downright AWESOME. You'll reach a much bigger population with it too.


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James Bunting
Joined: 17 September 2003
Posts: 1301
22 April 2008 15:32 (UK time)

Sorry I mean Rod 3D and not Rod 2.

Rod 3D contains some "experimental" FPS code which I was playing with last weekend.

Basically its all about performance and projectile heights (up/down firing angles).

When you aim at a helicopter in Rod 3D (even in overhead mode) the projectile will go upwards towards the aircraft visually speaking. However contact and damage is currently appied to a 2D area. I will experimenting with "height restricted" contact and damage soon. This would be nice as I sometimes fire rockets at ground units and hit a bird or something that I can't even see.

Armed with angled projectiles FPS mode becomes possible with mouse aiming. Whether it will feature depends on how well it works technically and whether or not it just ruins the game. However the larger audience and the fact that it looks nicer can n ot be ignored.

Performance can be tricky as there is more to draw in FPS mode because you can see further (it culls off-screen stuff along the view planes). A shorter view distance and fog may come to the rescue there.

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ParaSait

Joined: 26 June 2007
Posts: 1477
22 April 2008 16:18 (UK time)

Yay, FP mouse aim! Perfection!! Meteor 3 will be a small step for a man, but one huge leap for JB games =P


This link is dead. It's only still here because, err... yknow, it's some sort of... memorial.


Edited: 22 April 2008 16:19


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DarkRain

Joined: 01 March 2007
Posts: 1193
22 April 2008 17:49 (UK time)

I absolutely agree with you, Mrazerty.
The Dark Age is upon us! Quake 2 mapmaker.


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1up

Joined: 25 January 2007
Posts: 153
15 May 2008 02:04 (UK time)

small step for man? more like small step for gamers...but yes, surely a man-on-the-moon moment for JB Games.
"...And with his fight money, he bought two of each animal on earth, then he herded them onto a boat, where he beat the crap out of every single one!*bangs grenades together*" -Team Fortress 2 Soldier
Headshot! Double Kill! Triple Kill! Overkill! killtacular! Killtastrophe! Killimanjaro! Killprocalypse!... Kil-Killionaire?! What happened to kill#9?!
"Oh shit, hes got THE HALO 1 PISTOL! RUUUUUUN!"
"Be polite. Be efficient. Have a plan to kill everyone you meet." -Red Sniper


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DarkRain

Joined: 01 March 2007
Posts: 1193
18 May 2008 17:55 (UK time)

Well said, 1up.
The Dark Age is upon us! Quake 2 mapmaker.


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Dthdealer

Joined: 10 March 2007
Posts: 476
25 May 2008 12:13 (UK time)

Can't wait to seee sector-3d techniques in Elements!

Hopefully M3 is going to be released this year.
If so, happy winter-een-mas when it does!
Also known as Veyrdite
My website: http://halestrom.net/darksleep@Occasionally you may meet me when you sleep. In the darkest corners of your dreams, where your phone stops working and you don't know what to do. I'll be there; telling you that I don't support your device.

"Can't you just fix-"
NO! I told you when you bought this, when it goes wrong I can't fix it. It's filled with glue. The Greek goddess of glue Araldities herself would be impressed with this.

Please stop asking me for technical support during your dreams. Can't we just tour some surreal landscapes instead?

"How do I do that?"

Count your fingers. Keep trying. Make sure there's ten.

Then summon me. I am large and covered in wires. Clouds of baking soda pour into your world and a slightly weak yellowy glow appears from the LED strips behind me.

If you can see this message then you're already part of the way there. Keep all your styles disabled and you might see the dream within.

"But there's so much javascript everywhere! I can't see you. Help! I've forgotten to count my fingers! Where do I find them?"

The LED strip behind me pops and goes out. Dark spots appear in the centre of each light. I lift my finger to my lips. The smell of tantalum capacitors fills the air.

Ssh. Don't worry about that. Behind those frameworks there's another person sleeping.

Some day the javascript will sleep too.


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ParaSait

Joined: 26 June 2007
Posts: 1477
25 May 2008 14:17 (UK time)

James said it was going to be released this summer. I expect that we'll be able to play it somewhere in August or so.


This link is dead. It's only still here because, err... yknow, it's some sort of... memorial.


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DarkRain

Joined: 01 March 2007
Posts: 1193
25 May 2008 14:45 (UK time)

Yes, that's absolutely awesome!
The Dark Age is upon us! Quake 2 mapmaker.


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1up

Joined: 25 January 2007
Posts: 153
27 May 2008 03:33 (UK time)

omg omg the tension is killing me...i wonder if he would add a new weapon and my beam/DOT idea...lol
"...And with his fight money, he bought two of each animal on earth, then he herded them onto a boat, where he beat the crap out of every single one!*bangs grenades together*" -Team Fortress 2 Soldier
Headshot! Double Kill! Triple Kill! Overkill! killtacular! Killtastrophe! Killimanjaro! Killprocalypse!... Kil-Killionaire?! What happened to kill#9?!
"Oh shit, hes got THE HALO 1 PISTOL! RUUUUUUN!"
"Be polite. Be efficient. Have a plan to kill everyone you meet." -Red Sniper


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ParaSait

Joined: 26 June 2007
Posts: 1477
22 July 2008 21:49 (UK time)

W00t, M3 thread is active again =)


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DarkRain

Joined: 01 March 2007
Posts: 1193
23 July 2008 06:53 (UK time)

Yes, that's great!
The Dark Age is upon us! Quake 2 mapmaker.


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Spy

Joined: 05 October 2007
Posts: 1031
23 July 2008 17:12 (UK time)

PS: ITS SUMMER! Remember To Eat Strawberries Before Em Are Over!!
I was known as Naval War before.
I love and mod Amnesia: The Dark Descent.
Also an active osu! player: https://osu.ppy.sh/u/3971179


Edited: 23 July 2008 17:14


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ParaSait

Joined: 26 June 2007
Posts: 1477
23 July 2008 22:14 (UK time)

Hey wait a min... Summer=Q2 this year... hmm... M3... Yay! So if everything went like plan, Meteor 3 should about be finished now! =D


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Blacksheep1q

Joined: 17 June 2008
Posts: 30
23 July 2008 23:00 (UK time)

unfortunately I'm sure that not every thing went as planned I'm an animator in my spare time and I know nothing EVER goes as planed dang it why do I have to be a dark cloud all the sudden none the less I'm excited for rod 3D and M3
Animate this!


Edited: 23 July 2008 23:02


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Spy

Joined: 05 October 2007
Posts: 1031
24 July 2008 05:08 (UK time)

Well, IDK, I Hope Its Finished At Least This Year!
I was known as Naval War before.
I love and mod Amnesia: The Dark Descent.
Also an active osu! player: https://osu.ppy.sh/u/3971179


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Blacksheep1q

Joined: 17 June 2008
Posts: 30
24 July 2008 17:19 (UK time)

so do I you have no Idea heck M1 was what got me in to the game I found a download link for it on dosgames.com and thats when I first found out about meteor then I started hunting down remakes of it and here I am unable to control my excitement because the best free ware shooter in the world is going 3D which means it going to get better hopefully
Animate this!


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ParaSait

Joined: 26 June 2007
Posts: 1477
25 July 2008 12:18 (UK time)

Lol yeah, for the biggest part of all projects in the world you should add like +20% of the estimated time to create it, to the official release date =P


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Canuck

Joined: 31 August 2007
Posts: 419
30 August 2008 20:53 (UK time)

Heyyyyyy.... has anyone taken a look at the picture in James's signature lately? It looks kind of like an almost-ready-to-be-released version of M3... with (could it be really?) elevation and ramps?

James's picture

Edited: 30 August 2008 20:55


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arezey

Joined: 16 June 2005
Posts: 1599
30 August 2008 20:55 (UK time)

Yeah, it seems nice. First I thought of R3D with a human figure but Rod uses a tank so... it must be. Or then he used GIMP :p
BTW canuck ye could really come to IRC sometime. :D

Edited: 30 August 2008 20:55


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Canuck

Joined: 31 August 2007
Posts: 419
30 August 2008 21:01 (UK time)

Yeah, I thought of R3D as well, especially since the title of the image is rod_screen, but it looks like the player is standing on an elevated walkway. And James has said this:

nicefive (In the Rod 3D forum) wrote:
Actually Rod 3D is fully 3D capable (true 3D), it is simply the terrain that is highly restricting.

I made it "proper 3D" becuase I will using the code for my "next project" which will be, basically, "better" (it will take advantage of this stuff).

I want to keep Rod 3D pretty close to the original game, just as a remake.

The next 3D game will be much less restricted in what you can do.


So it sounds like the photo is of the 'next project' and not of Rod3D.

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arezey

Joined: 16 June 2005
Posts: 1599
30 August 2008 21:04 (UK time)

And basing on the forum name it's gonna be M3. :p

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Canuck

Joined: 31 August 2007
Posts: 419
30 August 2008 21:08 (UK time)

So the only question is when...

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Spy

Joined: 05 October 2007
Posts: 1031
31 August 2008 14:24 (UK time)

Lol! Looks more like an arctic awenger terrorist from CS!! :D
I was known as Naval War before.
I love and mod Amnesia: The Dark Descent.
Also an active osu! player: https://osu.ppy.sh/u/3971179


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Canuck

Joined: 31 August 2007
Posts: 419
31 August 2008 23:48 (UK time)

Hey...I just noticed that you can also see the barrel of a minigun turret sticking out from under the chinook in that picture. And the lights on top of the towers in the top-right seem to be objects, so it looks like you can place objects at different heights in whatever game the shot is from.

Edited: 31 August 2008 23:51


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Blacksheep1q

Joined: 17 June 2008
Posts: 30
01 September 2008 05:12 (UK time)

well I can't wait to get my hands on what ever it is

Animate this!


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40oz
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Joined: 03 January 2004
Posts: 1799
01 September 2008 05:13 (UK time)

Same
*Papercut
Pro-Murder.
Legalize Crime.


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DarkRain

Joined: 01 March 2007
Posts: 1193
01 September 2008 08:20 (UK time)

Oh, yes! This will be awesome! :rod
The Dark Age is upon us! Quake 2 mapmaker.


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ParaSait

Joined: 26 June 2007
Posts: 1477
01 September 2008 17:47 (UK time)

Canuck wrote:
Heyyyyyy.... has anyone taken a look at the picture in James's signature lately? It looks kind of like an almost-ready-to-be-released version of M3... with (could it be really?) elevation and ramps?

James's picture


It looks like Rod3D, only with a dude instead of a tank.
Elevation and ramps would be a dream coming true, though. =D


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DarkRain

Joined: 01 March 2007
Posts: 1193
01 September 2008 17:53 (UK time)

Mrazerty wrote:
[quote=Canuck]Heyyyyyy.... has anyone taken a look at the picture in James's signature lately? It looks kind of like an almost-ready-to-be-released version of M3... with (could it be really?) elevation and ramps?

James's picture


It looks like Rod3D, only with a dude instead of a tank.
Elevation and ramps would be a dream coming true, though. =D[/quote]

But, yes, the ramps are great.
The Dark Age is upon us! Quake 2 mapmaker.


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ParaSait

Joined: 26 June 2007
Posts: 1477
12 September 2008 22:56 (UK time)

How's the development going, James?


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Canuck

Joined: 31 August 2007
Posts: 419
28 November 2008 04:01 (UK time)

Well, yet again, people are talking about how great M3 will be when it's released. The only question is when--so I pose (again) the question: How close is M3 to beta-testing? We haven't heard from James in a while, hopefully that means he's been busy with M3.

James, where are you...?

SPEAK TO US!

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DarkRain

Joined: 01 March 2007
Posts: 1193
28 November 2008 07:02 (UK time)

I can be patient but waiting for a game like this is a whole torment. ;)
The Dark Age is upon us! Quake 2 mapmaker.


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Dthdealer

Joined: 10 March 2007
Posts: 476
28 November 2008 07:48 (UK time)

Hungry... Hungry for James games...

@Blacksheep2n
Is your avatar by any chance a dds extracted from always.dat?
Also known as Veyrdite
My website: http://halestrom.net/darksleep@Occasionally you may meet me when you sleep. In the darkest corners of your dreams, where your phone stops working and you don't know what to do. I'll be there; telling you that I don't support your device.

"Can't you just fix-"
NO! I told you when you bought this, when it goes wrong I can't fix it. It's filled with glue. The Greek goddess of glue Araldities herself would be impressed with this.

Please stop asking me for technical support during your dreams. Can't we just tour some surreal landscapes instead?

"How do I do that?"

Count your fingers. Keep trying. Make sure there's ten.

Then summon me. I am large and covered in wires. Clouds of baking soda pour into your world and a slightly weak yellowy glow appears from the LED strips behind me.

If you can see this message then you're already part of the way there. Keep all your styles disabled and you might see the dream within.

"But there's so much javascript everywhere! I can't see you. Help! I've forgotten to count my fingers! Where do I find them?"

The LED strip behind me pops and goes out. Dark spots appear in the centre of each light. I lift my finger to my lips. The smell of tantalum capacitors fills the air.

Ssh. Don't worry about that. Behind those frameworks there's another person sleeping.

Some day the javascript will sleep too.


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ParaSait

Joined: 26 June 2007
Posts: 1477
28 November 2008 20:01 (UK time)

Well, Arezey told me on IRC that James was also silent for a month or so just before he released M2... Maybe this is a good sign? =)


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DarkRain

Joined: 01 March 2007
Posts: 1193
28 November 2008 21:11 (UK time)

Mrazerty wrote:
Well, Arezey told me on IRC that James was also silent for a month or so just before he released M2... Maybe this is a good sign? =)


Let's just hope so. ;)
The Dark Age is upon us! Quake 2 mapmaker.


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Spy

Joined: 05 October 2007
Posts: 1031
29 November 2008 13:29 (UK time)

I think he's going to finish ROD3D first.
I was known as Naval War before.
I love and mod Amnesia: The Dark Descent.
Also an active osu! player: https://osu.ppy.sh/u/3971179


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Canuck

Joined: 31 August 2007
Posts: 419
29 November 2008 16:22 (UK time)

Even that would be good, Rod3D'll be a great game when it's finished. And I think James said that since it uses the same engine as M3, once Rod3D is released, M3 won't be far behind.

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ParaSait

Joined: 26 June 2007
Posts: 1477
29 November 2008 20:47 (UK time)

Yeah I think it'll be just Rod3D, only with sectors, some more features and an improved 1st person view. And hopefully, elevation!


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Dthdealer

Joined: 10 March 2007
Posts: 476
30 November 2008 06:44 (UK time)

I wonder if James will name his new 3d engine. Jengine maybe?
Also known as Veyrdite
My website: http://halestrom.net/darksleep@Occasionally you may meet me when you sleep. In the darkest corners of your dreams, where your phone stops working and you don't know what to do. I'll be there; telling you that I don't support your device.

"Can't you just fix-"
NO! I told you when you bought this, when it goes wrong I can't fix it. It's filled with glue. The Greek goddess of glue Araldities herself would be impressed with this.

Please stop asking me for technical support during your dreams. Can't we just tour some surreal landscapes instead?

"How do I do that?"

Count your fingers. Keep trying. Make sure there's ten.

Then summon me. I am large and covered in wires. Clouds of baking soda pour into your world and a slightly weak yellowy glow appears from the LED strips behind me.

If you can see this message then you're already part of the way there. Keep all your styles disabled and you might see the dream within.

"But there's so much javascript everywhere! I can't see you. Help! I've forgotten to count my fingers! Where do I find them?"

The LED strip behind me pops and goes out. Dark spots appear in the centre of each light. I lift my finger to my lips. The smell of tantalum capacitors fills the air.

Ssh. Don't worry about that. Behind those frameworks there's another person sleeping.

Some day the javascript will sleep too.


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nyasudah
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Joined: 06 February 2005
Posts: 825
30 November 2008 07:07 (UK time)

as i know its already named JGLB-)
nyasudah / masuda / mp / PetiX / PtX


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DarkRain

Joined: 01 March 2007
Posts: 1193
30 November 2008 09:16 (UK time)

Mrazerty wrote:
Yeah I think it'll be just Rod3D, only with sectors, some more features and an improved 1st person view. And hopefully, elevation!


Yes, elevation will be awesome! :rod
The Dark Age is upon us! Quake 2 mapmaker.


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ParaSait

Joined: 26 June 2007
Posts: 1477
30 November 2008 14:07 (UK time)

JGL, hmm... James' Game Library or so?


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nyasudah
 Official Sponsor
Joined: 06 February 2005
Posts: 825
30 November 2008 21:48 (UK time)

if i remember well it has something to do with opengl, something like this:
JGUI + OpenGL => JGL
nyasudah / masuda / mp / PetiX / PtX


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arezey

Joined: 16 June 2005
Posts: 1599
01 December 2008 09:16 (UK time)

Well what we got to know yesterday is that M3 will be MP and that if it comes 3D it should support elevation.

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DarkRain

Joined: 01 March 2007
Posts: 1193
01 December 2008 09:26 (UK time)

arezey wrote:
Well what we got to know yesterday is that M3 will be MP and that if it comes 3D it should support elevation.


Awesome! Finally, we received information!
The Dark Age is upon us! Quake 2 mapmaker.


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Dthdealer

Joined: 10 March 2007
Posts: 476
14 December 2008 06:02 (UK time)

Lets hope James will give us a beta by Christmas!
Also known as Veyrdite
My website: http://halestrom.net/darksleep@Occasionally you may meet me when you sleep. In the darkest corners of your dreams, where your phone stops working and you don't know what to do. I'll be there; telling you that I don't support your device.

"Can't you just fix-"
NO! I told you when you bought this, when it goes wrong I can't fix it. It's filled with glue. The Greek goddess of glue Araldities herself would be impressed with this.

Please stop asking me for technical support during your dreams. Can't we just tour some surreal landscapes instead?

"How do I do that?"

Count your fingers. Keep trying. Make sure there's ten.

Then summon me. I am large and covered in wires. Clouds of baking soda pour into your world and a slightly weak yellowy glow appears from the LED strips behind me.

If you can see this message then you're already part of the way there. Keep all your styles disabled and you might see the dream within.

"But there's so much javascript everywhere! I can't see you. Help! I've forgotten to count my fingers! Where do I find them?"

The LED strip behind me pops and goes out. Dark spots appear in the centre of each light. I lift my finger to my lips. The smell of tantalum capacitors fills the air.

Ssh. Don't worry about that. Behind those frameworks there's another person sleeping.

Some day the javascript will sleep too.


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ParaSait

Joined: 26 June 2007
Posts: 1477
14 December 2008 18:17 (UK time)

Well, he said he was going to release the beta in Christmas... 2007 XD


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DarkRain

Joined: 01 March 2007
Posts: 1193
15 December 2008 18:15 (UK time)

Mrazerty wrote:
Well, he said he was going to release the beta in Christmas... 2007 XD


Let's hope so! ;)
The Dark Age is upon us! Quake 2 mapmaker.


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Spy

Joined: 05 October 2007
Posts: 1031
16 December 2008 11:14 (UK time)

I havent worked on my mod for a LONG time! I can't make it at mom's house because of the resolution! =/ But i MAY give something for christmas =). BTW, check out your post counts, Dark Rain, and Mrazerty! Allmost the same! PS: XD I've got the same as you guys, but only 200 lower! (^^,)
I was known as Naval War before.
I love and mod Amnesia: The Dark Descent.
Also an active osu! player: https://osu.ppy.sh/u/3971179


Edited: 16 December 2008 11:18


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DarkRain

Joined: 01 March 2007
Posts: 1193
16 December 2008 18:31 (UK time)

Naval War wrote:
I havent worked on my mod for a LONG time! I can't make it at mom's house because of the resolution! =/ But i MAY give something for christmas =). BTW, check out your post counts, Dark Rain, and Mrazerty! Allmost the same! PS: XD I've got the same as you guys, but only 200 lower! (^^,)


Yeah, we have almost equal post counts. Unfortunately we are going off topic again.
The Dark Age is upon us! Quake 2 mapmaker.


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ParaSait

Joined: 26 June 2007
Posts: 1477
16 December 2008 18:56 (UK time)

@Naval War
Well I've noticed that Dark Rain's post count and mine are almost ALWAYS the same. =)

Oh and about the resolution thing: Can't you just go to configuration screen and change your resolution?


This link is dead. It's only still here because, err... yknow, it's some sort of... memorial.


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Spy

Joined: 05 October 2007
Posts: 1031
17 December 2008 12:48 (UK time)

Mrazerty wrote:
@Naval War
Oh and about the resolution thing: Can't you just go to configuration screen and change your resolution?


No, i can't. The game goes to window mode if i change it lower. (Or was it higher?) Either way, smaller. =/
I was known as Naval War before.
I love and mod Amnesia: The Dark Descent.
Also an active osu! player: https://osu.ppy.sh/u/3971179


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ParaSait

Joined: 26 June 2007
Posts: 1477
17 December 2008 22:16 (UK time)

@Naval War

I assume you just changed the resolution of Meteor 2, I actually meant your computer itself.


This link is dead. It's only still here because, err... yknow, it's some sort of... memorial.


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arezey

Joined: 16 June 2005
Posts: 1599
18 December 2008 11:03 (UK time)

This thread is going too big as well, 103 posts is a bit too much.. :D

Continue discussion here

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