You are not logged in.    Login    New User    Forum Home    Search  RSS Feed 

Location:
James' Games Site  \  Rod 3D  \  Testing Feedback  \  Map Editor bugs

Back to Threads

Viewing Thread: Map Editor bugs

 

Canuck

Joined: 31 August 2007
Posts: 419
19 May 2008 21:00 (UK time)

A few things I noticed:
-When placing objects, sprites and waypoints, the numbering starts from one, rather than from zero
-When selecting a new object, all the objects in the list below the last one you picked are highlighted green
-When you test a map, any projectiles still on the screen from the last time you played the map are still there, and can damage you
-When you test a map, you often start with no weapon selected

Edit: Also, there's no top-left corner fence tile--there's two top-right's.

Edit 2: When you create a new map, it asks you for 'width' twice (the second one is actually height)

Edited: 19 May 2008 21:59


You need to login to create posts in this thread.

DarkRain

Joined: 01 March 2007
Posts: 1193
19 May 2008 22:01 (UK time)

Good observation. But I can't notice the bug with the projectiles, which is strange.
The Dark Age is upon us! Quake 2 mapmaker.


You need to login to create posts in this thread.

Canuck

Joined: 31 August 2007
Posts: 419
19 May 2008 23:17 (UK time)

The best way to do it is to place a saucer very close to the starting point so it will kill you immediately. As soon as you die, hit the spacebar to exit the level, then re-start it. The lasers from the saucer will still be there and will hurt you.

Alternatively, blow yourself up with a rocket close to the starting point, exit the level immediately as before, and the flames from the explosion will still be there!

Edited: 19 May 2008 23:18


You need to login to create posts in this thread.

DarkRain

Joined: 01 March 2007
Posts: 1193
20 May 2008 06:28 (UK time)

Yes, now I have seen it!
The Dark Age is upon us! Quake 2 mapmaker.


You need to login to create posts in this thread.



Forums system (C) 1999, 2017 by James Bunting.

Terms of Use