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ParaSait

Joined: 26 June 2007
Posts: 1478
13 February 2008 19:18 (UK time)

Are you going to remake the levels of Rod1 in R3D? Or are there going to be completely new levels? The best would be a combination of old and new levels of course!


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James Bunting
Joined: 17 September 2003
Posts: 1302
14 February 2008 13:02 (UK time)

It will feature all of the original levels with enhancements. There will also be some new "mega levels" thrown in between and a different ending.

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DarkRain

Joined: 01 March 2007
Posts: 1193
14 February 2008 14:12 (UK time)

That's great!
The Dark Age is upon us! Quake 2 mapmaker.


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ParaSait

Joined: 26 June 2007
Posts: 1478
14 February 2008 16:37 (UK time)

So, in other words, the game won't be completed in less than half an hour like original Rod? Rod is a very short game, IMHO.


This link is dead. It's only still here because, err... yknow, it's some sort of... memorial.


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Dthdealer

Joined: 10 March 2007
Posts: 476
17 February 2008 05:27 (UK time)

/₂ an hour? Wow you are good!
Also known as Veyrdite
My website: http://halestrom.net/darksleep@Occasionally you may meet me when you sleep. In the darkest corners of your dreams, where your phone stops working and you don't know what to do. I'll be there; telling you that I don't support your device.

"Can't you just fix-"
NO! I told you when you bought this, when it goes wrong I can't fix it. It's filled with glue. The Greek goddess of glue Araldities herself would be impressed with this.

Please stop asking me for technical support during your dreams. Can't we just tour some surreal landscapes instead?

"How do I do that?"

Count your fingers. Keep trying. Make sure there's ten.

Then summon me. I am large and covered in wires. Clouds of baking soda pour into your world and a slightly weak yellowy glow appears from the LED strips behind me.

If you can see this message then you're already part of the way there. Keep all your styles disabled and you might see the dream within.

"But there's so much javascript everywhere! I can't see you. Help! I've forgotten to count my fingers! Where do I find them?"

The LED strip behind me pops and goes out. Dark spots appear in the centre of each light. I lift my finger to my lips. The smell of tantalum capacitors fills the air.

Ssh. Don't worry about that. Behind those frameworks there's another person sleeping.

Some day the javascript will sleep too.


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James Bunting
Joined: 17 September 2003
Posts: 1302
18 February 2008 22:18 (UK time)

Thats the exact problem yes. Basically Rod 1 can be finished in a tea break so there needs to quite a few levels.

There will be a chance for people to make levels for the game once the beta is out.

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DarkRain

Joined: 01 March 2007
Posts: 1193
19 February 2008 15:22 (UK time)

I will definitely make some maps. But I don't know if I can write the scripts.
The Dark Age is upon us! Quake 2 mapmaker.


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ParaSait

Joined: 26 June 2007
Posts: 1478
19 February 2008 20:31 (UK time)

Why don't we all make as much maps as we can, send them to James and then he selects the best maps to include in the official map pack? That way we can all say that we took a part in the creation of Rod3D AND the game will be much longer! =D


This link is dead. It's only still here because, err... yknow, it's some sort of... memorial.


Edited: 19 February 2008 20:32


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Dthdealer

Joined: 10 March 2007
Posts: 476
28 February 2008 08:23 (UK time)

I agree to Mrazerty
Also known as Veyrdite
My website: http://halestrom.net/darksleep@Occasionally you may meet me when you sleep. In the darkest corners of your dreams, where your phone stops working and you don't know what to do. I'll be there; telling you that I don't support your device.

"Can't you just fix-"
NO! I told you when you bought this, when it goes wrong I can't fix it. It's filled with glue. The Greek goddess of glue Araldities herself would be impressed with this.

Please stop asking me for technical support during your dreams. Can't we just tour some surreal landscapes instead?

"How do I do that?"

Count your fingers. Keep trying. Make sure there's ten.

Then summon me. I am large and covered in wires. Clouds of baking soda pour into your world and a slightly weak yellowy glow appears from the LED strips behind me.

If you can see this message then you're already part of the way there. Keep all your styles disabled and you might see the dream within.

"But there's so much javascript everywhere! I can't see you. Help! I've forgotten to count my fingers! Where do I find them?"

The LED strip behind me pops and goes out. Dark spots appear in the centre of each light. I lift my finger to my lips. The smell of tantalum capacitors fills the air.

Ssh. Don't worry about that. Behind those frameworks there's another person sleeping.

Some day the javascript will sleep too.


Edited: 28 February 2008 08:23


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1up

Joined: 25 January 2007
Posts: 153
28 April 2008 00:00 (UK time)

heh...am i allowed to add level-specific weapons?
"...And with his fight money, he bought two of each animal on earth, then he herded them onto a boat, where he beat the crap out of every single one!*bangs grenades together*" -Team Fortress 2 Soldier
Headshot! Double Kill! Triple Kill! Overkill! killtacular! Killtastrophe! Killimanjaro! Killprocalypse!... Kil-Killionaire?! What happened to kill#9?!
"Oh shit, hes got THE HALO 1 PISTOL! RUUUUUUN!"
"Be polite. Be efficient. Have a plan to kill everyone you meet." -Red Sniper


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James Bunting
Joined: 17 September 2003
Posts: 1302
06 May 2008 10:57 (UK time)

I would not encourage level-specific weapons but if you feel something is missing we could make a game-wide weapon or two.

Anyway...

** MAPS NEEDED **

Now is your chance to add your own maps to the game. Just attach them here or contact me if you can't upload files...

www.jbgames.com/site/contact/

James

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DarkRain

Joined: 01 March 2007
Posts: 1193
06 May 2008 20:31 (UK time)

I can make some maps but my problem is the scripts. I am not good at scripting.
The Dark Age is upon us! Quake 2 mapmaker.


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James Bunting
Joined: 17 September 2003
Posts: 1302
08 May 2008 00:24 (UK time)

I am writing the docs by the way which documents all of the scripting functions as well as giving an insight into how the scripting works.

The docs should be made available tomorrow.

But remember that maps don't need script, 2 of the beta maps don't use script apart from message triggers.

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DarkRain

Joined: 01 March 2007
Posts: 1193
08 May 2008 07:34 (UK time)

Oh, yes, you are right! The scripts are optional.
The Dark Age is upon us! Quake 2 mapmaker.


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nyasudah
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Joined: 06 February 2005
Posts: 831
08 May 2008 16:04 (UK time)

yes, the original ROD and even Meteor doesn't have a single script file and they are both great and popular

Seems that im the first one who submit a map =) though its very simple, you know, i was just practicing the things and came up with this. Its highly recommended to play it in FP view else it would be really easy.
Attached Files
 etf.zip (1.3 KB) ZIP File Archive

nyasudah / masuda / mp / PetiX / PtX


Edited: 08 May 2008 18:40


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ParaSait

Joined: 26 June 2007
Posts: 1478
08 May 2008 19:01 (UK time)

You know, I think there should be made some sort of a 'Script Wizard'. Where you visually (other than typing) have to create some stuff and then you click 'Generate'. If the docs on all available commands are ready then perhaps I could make that in Flash or Javascript.


This link is dead. It's only still here because, err... yknow, it's some sort of... memorial.


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DarkRain

Joined: 01 March 2007
Posts: 1193
08 May 2008 19:56 (UK time)

Good map, PetiX! The idea of the script wizard is good too. I wish I had more free time. I have been busy these days.
The Dark Age is upon us! Quake 2 mapmaker.


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ParaSait

Joined: 26 June 2007
Posts: 1478
08 May 2008 20:04 (UK time)

Well as I still haven't completed The Amazing Maze, I'm not out of challenges yet =)


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nyasudah
 Official Sponsor

Joined: 06 February 2005
Posts: 831
09 May 2008 02:50 (UK time)

Just imagine The amazing maze in fp view.. you'll never find the exit :p
nyasudah / masuda / mp / PetiX / PtX


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DarkRain

Joined: 01 March 2007
Posts: 1193
09 May 2008 07:31 (UK time)

Yes, if it was 3D, it would be much harder.
The Dark Age is upon us! Quake 2 mapmaker.


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DarkRain

Joined: 01 March 2007
Posts: 1193
09 May 2008 18:47 (UK time)

I have made my first map on this great game! It's a small and easy map.
Attached Files
 DR1.zip (1.5 KB) ZIP File Archive

The Dark Age is upon us! Quake 2 mapmaker.


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ParaSait

Joined: 26 June 2007
Posts: 1478
09 May 2008 20:10 (UK time)

Wow, it's out for like 3 days and such an active mapping community already =D


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nyasudah
 Official Sponsor

Joined: 06 February 2005
Posts: 831
09 May 2008 20:49 (UK time)

wow, its better than mine.. and bigger!

Yeah the 3D environment really makes this a great game even with these so simple maps =)
nyasudah / masuda / mp / PetiX / PtX


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ParaSait

Joined: 26 June 2007
Posts: 1478
09 May 2008 21:06 (UK time)

Yeah I think the 3D does a lot. If you map, it's really like a drawing coming alive in full 3D. It's simply awesome!


This link is dead. It's only still here because, err... yknow, it's some sort of... memorial.


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DarkRain

Joined: 01 March 2007
Posts: 1193
09 May 2008 21:30 (UK time)

Yeah, The 3D textures are awesome! Just imagine a lot of new 3D tiles! I haven't tried the Tile editor yet but I will do it. I am glad you like my map.
The Dark Age is upon us! Quake 2 mapmaker.


Edited: 09 May 2008 21:31


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James Bunting
Joined: 17 September 2003
Posts: 1302
11 May 2008 22:25 (UK time)

I played both maps too and aim to add as many maps as possible to game. Of course I may modify then slightly to make them fit in.

Hope people are happy with this, I will assume so by default.

James

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nyasudah
 Official Sponsor

Joined: 06 February 2005
Posts: 831
12 May 2008 06:17 (UK time)

Feel free to modify my map. It was only a test map but i think it can be a part of a map (if the resize map function works).
nyasudah / masuda / mp / PetiX / PtX


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DarkRain

Joined: 01 March 2007
Posts: 1193
12 May 2008 09:05 (UK time)

Yeah, you can modify my map too. I made it in an hour or an hour and half. By the way, I am planning to start making another Rod 3D map.
The Dark Age is upon us! Quake 2 mapmaker.


Edited: 12 May 2008 09:07


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ParaSait

Joined: 26 June 2007
Posts: 1478
12 May 2008 17:28 (UK time)

I think I'm going to wait with mapping until there are some more tiles and such.

Oh and James, if you are going to add these maps please modify them so that they all fit in a plotline, for example give the Rod buggy a reason to visit the enemy training camp. It would be very nice if all missions are somehow linked to eachother qua storyline (which was not really the case in original Rod).


This link is dead. It's only still here because, err... yknow, it's some sort of... memorial.


Edited: 12 May 2008 17:33


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DarkRain

Joined: 01 March 2007
Posts: 1193
14 May 2008 17:56 (UK time)

I have made my second map and of course I'll attach it here =)
Attached Files
 DR2.zip (2.9 KB) ZIP File Archive

The Dark Age is upon us! Quake 2 mapmaker.


Edited: 14 May 2008 17:56


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ParaSait

Joined: 26 June 2007
Posts: 1478
14 May 2008 18:26 (UK time)

Cool map. It's very fun in FP mode =)


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DarkRain

Joined: 01 March 2007
Posts: 1193
14 May 2008 18:47 (UK time)

Thanks a lot! I try doing my best.
The Dark Age is upon us! Quake 2 mapmaker.


Edited: 06 October 2008 15:05


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nyasudah
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Joined: 06 February 2005
Posts: 831
14 May 2008 19:39 (UK time)

I like it too, its great in overhead view too.
nyasudah / masuda / mp / PetiX / PtX


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DarkRain

Joined: 01 March 2007
Posts: 1193
14 May 2008 21:55 (UK time)

Thank you, PetiX! I will definitely make some more maps.
The Dark Age is upon us! Quake 2 mapmaker.


Edited: 14 May 2008 21:56


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1up

Joined: 25 January 2007
Posts: 153
18 May 2008 01:37 (UK time)

I noticed you didnt add any weapon editor nor any object editors...will be waiting for those!
"...And with his fight money, he bought two of each animal on earth, then he herded them onto a boat, where he beat the crap out of every single one!*bangs grenades together*" -Team Fortress 2 Soldier
Headshot! Double Kill! Triple Kill! Overkill! killtacular! Killtastrophe! Killimanjaro! Killprocalypse!... Kil-Killionaire?! What happened to kill#9?!
"Oh shit, hes got THE HALO 1 PISTOL! RUUUUUUN!"
"Be polite. Be efficient. Have a plan to kill everyone you meet." -Red Sniper


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arezey

Joined: 16 June 2005
Posts: 1599
18 May 2008 13:51 (UK time)

Well if I understood this correctly there is no such thing as weapon files in R3D, they're all scripted.

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DarkRain

Joined: 01 March 2007
Posts: 1193
20 May 2008 09:27 (UK time)

Here is another map from me. It's a small one but I hope you will like it.

EDIT: Just noticed the player tank in the objects. This can be a perfect bot. It must be bound to waypoints, it must pick up weapons and ammo and of course it has to be an enemy. But there is a problem: When you bind the tank to waypoints and there are enemies near it, neither the tank goes in the direction of the waypoints, nor it shoots the enemies. The tank just doesn't know what to do.
Attached Files
 DR3.zip (1 KB) ZIP File Archive

The Dark Age is upon us! Quake 2 mapmaker.


Edited: 06 October 2008 15:06


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Canuck

Joined: 31 August 2007
Posts: 419
20 May 2008 20:18 (UK time)

I noticed the thing about the waypoints too. I had a couple of saucers bound to waypoints to circle around the player, but they just kind of stayed still and didn't shoot.

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ParaSait

Joined: 26 June 2007
Posts: 1478
21 May 2008 11:59 (UK time)

@Aleksanteri:
Everything(weapons, objects, etc...) is based on the game.c file. That's why it may be harder for some people to mod the game. I think about making something that looks exactly like the M1 objects and weapons editors, only at the end it doesn't generate a file, but a piece of script. At the end of the session just copy and paste the whole thing into a text file and call it 'game.c'. Great idea, isn't it? =)


This link is dead. It's only still here because, err... yknow, it's some sort of... memorial.


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DarkRain

Joined: 01 March 2007
Posts: 1193
21 May 2008 19:13 (UK time)

Yes, it is a very good idea.
The Dark Age is upon us! Quake 2 mapmaker.


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Canuck

Joined: 31 August 2007
Posts: 419
21 May 2008 23:55 (UK time)

Here's my first map! It's pretty tough, although it'll be even more so once James gets the wall laser working. I recommend playing from first person, just because it looks better. Also, you'll need a new tileset. There's only two tiles different, so if you don't want to replace the old one, just copy the texture from tile 5 to tiles 158 and 159, then change 158's height to 192 and 158's height to 128. Enjoy!

Edit: It's kind of appropriate for my 100th post, isn't it?

Edit 2: Oh, wow, the rod3d.til tileset is 3 megs...just change the tiles like I said above.
Attached Files
 city.c (7.2 KB) C Source Code File
 city.map (68.5 KB) Map File


Edited: 21 May 2008 23:59


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DarkRain

Joined: 01 March 2007
Posts: 1193
22 May 2008 09:23 (UK time)

Awesome map, Canuck! I like it a lot.

EDIT: Congratulations for your 100th post.
The Dark Age is upon us! Quake 2 mapmaker.


Edited: 22 May 2008 09:24


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nyasudah
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Joined: 06 February 2005
Posts: 831
24 May 2008 21:15 (UK time)

This map is awesome! I like the camera settings and the scripted events.
nyasudah / masuda / mp / PetiX / PtX


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ParaSait

Joined: 26 June 2007
Posts: 1478
25 May 2008 14:34 (UK time)

It doesn't work correctly for me... some tiles are missing (they're black)! Anyone else got this problem too?

EDIT: Oh sorry, I was too impatient to read the instructions XD
Can you please upload the new tileset too? I'm not that good in editing manually...


This link is dead. It's only still here because, err... yknow, it's some sort of... memorial.


Edited: 25 May 2008 15:02


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Canuck

Joined: 31 August 2007
Posts: 419
26 May 2008 00:15 (UK time)

Here it is.
Attached Files
 New ROD3D Tileset.zip (128.6 KB) ZIP File Archive


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Canuck

Joined: 31 August 2007
Posts: 419
30 September 2008 20:59 (UK time)

This forum is sooooo dead...

Anyway, I decided to make a few new tiles for Rod3D. They're all wall tiles, based on the stock 'Wall 2' tile, but with different colours and heights. They just make for a more visually interesting map, especially if there are a lot of buildings.
Attached Files
 MoreTiles.PNG (457.2 KB) PNG File
 NewTileset.zip (130.7 KB) ZIP File Archive


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DarkRain

Joined: 01 March 2007
Posts: 1193
30 September 2008 21:38 (UK time)

Great work, Canuck! ;)
The Dark Age is upon us! Quake 2 mapmaker.


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Spy

Joined: 05 October 2007
Posts: 1031
01 October 2008 12:30 (UK time)

Hey, Cool! ;)
I was known as Naval War before.
I love and mod Amnesia: The Dark Descent.
Also an active osu! player: https://osu.ppy.sh/u/3971179


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Spy

Joined: 05 October 2007
Posts: 1031
06 October 2008 17:47 (UK time)

Its so damn dead around here! :|
I was known as Naval War before.
I love and mod Amnesia: The Dark Descent.
Also an active osu! player: https://osu.ppy.sh/u/3971179


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DarkRain

Joined: 01 March 2007
Posts: 1193
06 October 2008 17:57 (UK time)

Naval War wrote:
Its so damn dead around here! :|


Yes, this is the situation.
The Dark Age is upon us! Quake 2 mapmaker.


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Canuck

Joined: 31 August 2007
Posts: 419
07 October 2008 03:18 (UK time)

I'll have to make a new map using those extra tiles. If I can find the time...


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DarkRain

Joined: 01 March 2007
Posts: 1193
07 October 2008 06:43 (UK time)

Canuck wrote:
I'll have to make a new map using those extra tiles. If I can find the time...


I haven't had enough time recently too.
The Dark Age is upon us! Quake 2 mapmaker.


Edited: 07 October 2008 06:44


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