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me_mantis

Joined: 26 September 2003
Posts: 1147
01 February 2009 05:28 (UK time)

Execpt you can't be close to it, or you're toast.

But it punches through 1-2" thick armor
and it's $100/unit.
Pretty insane

http://www.youtube.com/watch?v=mXp5czdufoQ&feature=related

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ParaSait

Joined: 26 June 2007
Posts: 1477
01 February 2009 12:13 (UK time)

@me_mantis[keens]

WHAT THE??
Lol, this weapon OWNS those little bombs they throw at school... Maybe I should set a new trend? XD


This link is dead. It's only still here because, err... yknow, it's some sort of... memorial.


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DarkRain

Joined: 01 March 2007
Posts: 1193
01 February 2009 12:24 (UK time)

Wow, good weapon! ;)
The Dark Age is upon us! Quake 2 mapmaker.


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arezey

Joined: 16 June 2005
Posts: 1599
01 February 2009 13:16 (UK time)

Gee. Somebody Meteorize that, I wonder what the outcome would be. :p

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ParaSait

Joined: 26 June 2007
Posts: 1477
01 February 2009 13:45 (UK time)

arezey wrote:
Gee. Somebody Meteorize that, I wonder what the outcome would be. :p
Oh OK...
Let's see... Explosion Radius, ten thousand...

;D


This link is dead. It's only still here because, err... yknow, it's some sort of... memorial.


Edited: 01 February 2009 13:46


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Spy

Joined: 05 October 2007
Posts: 1031
01 February 2009 15:14 (UK time)

Wow...
I was known as Naval War before.
I love and mod Amnesia: The Dark Descent.
Also an active osu! player: https://osu.ppy.sh/u/3971179


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DarkRain

Joined: 01 March 2007
Posts: 1193
01 February 2009 16:57 (UK time)

@arezey

I was thinking exactly the same thing! ;)
The Dark Age is upon us! Quake 2 mapmaker.


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me_mantis

Joined: 26 September 2003
Posts: 1147
01 February 2009 22:25 (UK time)

you'd probably be able to do a scripted thing where it drops Krakatoa (an allied object) and a neutral object that it won't shoot past till you destroy, and an explosive object to one side.

So then you destroy the neutral object, and whenever the Krakatoa sees something to shoot, it will fire it's main weapon, and a secondary weapon that fires a short burst in all directions will detonate the explosive object to its side.

It's be epic.

Then the main shell would do 5000 percing damage or something like that.

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Canuck

Joined: 31 August 2007
Posts: 419
02 February 2009 03:24 (UK time)

I think I'll see what I can do with that tomorrow after school...

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DarkRain

Joined: 01 March 2007
Posts: 1193
02 February 2009 09:01 (UK time)

Canuck wrote:
I think I'll see what I can do with that tomorrow after school...


Awesome! So you will make that weapon! ;)
The Dark Age is upon us! Quake 2 mapmaker.


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Canuck

Joined: 31 August 2007
Posts: 419
03 February 2009 03:03 (UK time)

Et voila! Here's the Krakatoa for Meteor 2.

@ParaScythe
I had to settle for an explosion radius of 150, rather than ten thousand, just so the thing could be on the screen when you detonate it...



Let me know if there's anything that doesn't work, I'll see what I can do about it.
Attached Files
 KrakatoaPack.zip (147.8 KB) ZIP File Archive
 Screen1.PNG (111.8 KB) PNG File
 Screen2.PNG (113.3 KB) PNG File
 Screen3.PNG (123.2 KB) PNG File
 Screen4.PNG (196.7 KB) PNG File


Edited: 03 February 2009 03:11


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DarkRain

Joined: 01 March 2007
Posts: 1193
03 February 2009 09:23 (UK time)

Awesomeness! Great work, Canuck! ;)
The Dark Age is upon us! Quake 2 mapmaker.


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masuda
 Official Sponsor

Joined: 06 February 2005
Posts: 824
03 February 2009 13:55 (UK time)

heh, awesomeness! (^^,)though i saw that on the tv. anyway its awesomeness, it pwns the enemies just right. it even destroyes a doom tank (^^,)
BUG: sometimes its just fails to explode and gives the place krakatoa button back

and you dont need the &feature=related part in the link (^^,)
kawaii-chan益田清次 / Masuda Seiji / PetiX

Meteor FE+ This version has 'Close FE after starting a mod' option.


Edited: 03 February 2009 14:50


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ParaSait

Joined: 26 June 2007
Posts: 1477
03 February 2009 15:16 (UK time)

@PetiX

*Points at DarkRain*
Hey look, he's using our vocabulary =D

It's just pure awesomeness ;D


This link is dead. It's only still here because, err... yknow, it's some sort of... memorial.


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DarkRain

Joined: 01 March 2007
Posts: 1193
03 February 2009 16:33 (UK time)

ParaScythe wrote:
@PetiX

*Points at DarkRain*
Hey look, he's using our vocabulary =D

It's just pure awesomeness ;D


It doesn't matter. The words should be used by everyone. ;)
The Dark Age is upon us! Quake 2 mapmaker.


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ParaSait

Joined: 26 June 2007
Posts: 1477
03 February 2009 16:57 (UK time)

@DarkRain

Heh that wasn't meant negative either... I'm happy that I introduced my very own word to the internet (^^,)


This link is dead. It's only still here because, err... yknow, it's some sort of... memorial.


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Canuck

Joined: 31 August 2007
Posts: 419
04 February 2009 03:25 (UK time)

@PetiX

it won't explode unless there's an enemy in range, otherwise it just sits there.

And thanks for the compliments!

Edited: 04 February 2009 03:26


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masuda
 Official Sponsor

Joined: 06 February 2005
Posts: 824
04 February 2009 05:25 (UK time)

that makes sense. how much is the range?
kawaii-chan益田清次 / Masuda Seiji / PetiX

Meteor FE+ This version has 'Close FE after starting a mod' option.


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Canuck

Joined: 31 August 2007
Posts: 419
04 February 2009 16:23 (UK time)

3000

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me_mantis

Joined: 26 September 2003
Posts: 1147
05 February 2009 08:30 (UK time)

Ahh, but is it multiplayer compatible?

Looks fun.. I like the buttons!

Does it shoot stuff, or just explode?

Cuz if it shot stuff, that'd be sweet.

Also, does it only point one way? because you could make it point the way the player points.

Finally, I should release my tracking missle stuff, because it's rad.

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ParaSait

Joined: 26 June 2007
Posts: 1477
05 February 2009 15:47 (UK time)

PetiX wrote:
that makes sense. how much is the range?
You could as well just opened it in the object editor to know the range ;P


This link is dead. It's only still here because, err... yknow, it's some sort of... memorial.


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Canuck

Joined: 31 August 2007
Posts: 419
05 February 2009 20:07 (UK time)

@me_mantis[keens]

Thanks, it does shoot stuff, the projectile can take out a doom tank in one shot. About the angle, I made a second toolbar appear where you pick the direction it faces (though it's limited to N, NE, E, SE, S, SW, W, and NW), but now that you mention it, it would be possible to have it point the way the player is facing.

EDIT: And I've no idea if it works in multiplayer. And tracking missiles sound awesome.

Edited: 05 February 2009 20:09


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