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me_mantis

Joined: 26 September 2003
Posts: 1151
26 May 2004 22:39 (UK time)

For all of you wanting a bit more in the way of meteor fun, I've got news for you....
Meteor: Afghanistan
I have been working on this mod for 3 years and am now finilizing it for release before July 20th.
includes:
14 new single player/co-op missions
over 20 new multiplayer maps
over 100 new sprites
tons more units, projectiles, weapons and more.

>:-)


Edited: 10 June 2004 21:20


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Thomas Jensen

Joined: 06 March 2004
Posts: 21
28 May 2004 14:06 (UK time)

Sounds good!

Edited: 28 May 2004 14:06


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Raaka-arska

Joined: 22 September 2003
Posts: 109
30 May 2004 19:03 (UK time)

When you are going to release that mod?

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me_mantis

Joined: 26 September 2003
Posts: 1151
01 June 2004 20:14 (UK time)

I will be releasing my mod, before June 16th. right now I am finishing up a bonus co-op campaign. If you would like to contribute any maps (multiplayer of course) e-mail them to me---
me_mantis at yahoo dot com


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GAU-8 vs Life

Joined: 02 June 2004
Posts: 65
03 June 2004 12:08 (UK time)

"Meteor: Afghanistan" sounds like "A REAL war: Not long ago".
What I mean: Realistic weapons, not possible to carry 50 rockets: 9X19mm vs Tank = dead player, M16s, M4s, AT4s, Berettas (maybe a Colt), AK 47s, AKMs, AK 74s, RPGs, Usamas personal AKMSU "Krinkov", Blackhawks (HUEY... PLEASE!), T72s, Abrams, Bradleys, BMPs, Hinds, F14s, F16s, 30mm GAU-8s, US soldiers with funny sunglases and Talibans with funny headwear.
Will it be so? I hope so! And don't forget sheep, flies and art students (so that even the Talibans would be glad)!

By the way: How to make PCX? Is it possible with "Wally"? Maybe I should try that...(I have two bitmap programs: Paint and Wally)

Kim Nilsson

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me_mantis

Joined: 26 September 2003
Posts: 1151
03 June 2004 22:51 (UK time)

Hey!! how did you get my mod already? (the sunglasses aren't even on the 'net now)
because I am only one person, I did have to use a bunch of the stuff from the original meteor, but I did add a ton of modern things, not all the things on you list, but very close. but yes, about the tank, I did make a tank that WILL BLOW YOU UP EVEN IF YOU CAN'T SEE IT! and ak-47s and rpgs and F-117s and predator drones etc.. Best of all.. well I don't have time to say now cuz i got a huge bug i need to fix, but for some more info, i shall tell you this. I am Paul the Great.(see the meteor credits)

.pcx is an old image format, like .jpg of .bmp. about the .pcx, u could export a tile as a .pcx and import it into the sprite editor.

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Dave Man

Joined: 19 October 2003
Posts: 374
07 June 2004 13:29 (UK time)

If talking about weapons in mods, my mod Army 101 which james have but there is a crashing bug errow with the mod, has Ak-47, MP5, Mp4, Missle launcher, Machine gun(not the mini-gun) and then my addon which isn't complete has Rifles.

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me_mantis

Joined: 26 September 2003
Posts: 1151
07 June 2004 18:07 (UK time)

But... Does your mod have explosive terrorist backpacks?>-)

I could release my mod now, because I have fixed all the maps, but I won't, because I still have to finish a few more mp maps.
(d-3)? (d-7)

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Dave Man

Joined: 19 October 2003
Posts: 374
08 June 2004 13:24 (UK time)

Actually my new mod already has terriosts. Explsoive backpacks would be a good idea expect with the enemy units will have to get close enough and then you would have to make it a short gernade wich would make them terriosts throwing backpacks.


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Assain

Joined: 02 November 2003
Posts: 979
08 June 2004 15:00 (UK time)

Can you release a non-multiplayer version of the mod and then later throw in the MP maps? Cause, I am a very eger puppy to see what this mod it like! Unless, you already have the maps finished or your almost almost almost almost done with them.

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me_mantis

Joined: 26 September 2003
Posts: 1151
08 June 2004 21:47 (UK time)

I have 25, yes twenty five multi-player maps done. I have to wait a bit till some others get done though. I really want this to be a multi-player mod, as well as great single player experience. The only other thing that I am waiting for is a reply from Simon /\\ Trideja (I think my mod could use a few new tunes.)
(d-2)? (d-6)

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GAU-8 vs Life

Joined: 02 June 2004
Posts: 65
09 June 2004 12:06 (UK time)

Just one thing: Having AKMs (Most used AK-47, "M" for "Modernized" to ease up production), RPGs, M16s etc, etc at the same time would not be possible in real life. Maybe you could make weps reset. In Coop, however, players could share them tacticaly and not make weps stay after picked.

Kim Nilsson

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me_mantis

Joined: 26 September 2003
Posts: 1151
09 June 2004 16:50 (UK time)

ok, mabey I should mention this:

This mod will be a bit more fun that realistic
(although its more realistic than meteor).

Your character's mission does not require him to go and kill all the bad guys, just because they are bad. He does have to eliminate a certian shiek (you know who) to complete a mission. He has the ability to carry as many weapons as he wants, but most of them are very small(have you ever seen an mp5). But, of course, the taliban has weapons of all types that you can 'borrow'.
(d-1)? (d-5)

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GAU-8 vs Life

Joined: 02 June 2004
Posts: 65
10 June 2004 11:13 (UK time)

Alright then. I'm a freak of simulator type fps...

About small small arms (small 30x30-32x32 sprites):

In the modding topic (thanks for the help!), I mentionen a Glock 20, Mini Uzi, Galil, PK and M76 sniper rifle (don't know if you have checked it). The Glock and Uzi fit in the HUD as they are but the rest didn't: the M76 was over 50 pix wide! So I cut of some parts and saved the most important piece as a new pcx, i.e M76HUD.pcx. Then I remade the sprites: imported M76HUD.pcx as the frame. Then I added a bitmap, the full lengt M76.pcx, and fixed it above the frame. In the game, it looks like the full rifle until pick up. On the HUD, its just the reciever, mag, grip and scope! Like the Serious Sam 2 HUD!

I know it hasn't anything to do with small weapons, but I don't know if you fix too big sprites this way.

Kim Nilsson

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Assain

Joined: 02 November 2003
Posts: 979
10 June 2004 13:17 (UK time)

What will the file size be? How many single player missions are there? And do you think that this mod's difficulty would be considered hard or easy for single player? One more question: what is the largest MP map you made? (like is it 100x100) Dank Ou

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me_mantis

Joined: 26 September 2003
Posts: 1151
10 June 2004 21:19 (UK time)

6MB,14 and 3,HARDER AND FUNNERER,250x250.
Because this mod was really in need of a new song its release will be put off by "a couple of weeks".

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JohnWE

Joined: 13 October 2003
Posts: 52
12 June 2004 19:02 (UK time)

I have to say, this is quite a mod. I've gotten to play it because my little brother is the creator. My favorite parts:

-The Suicide Bomber only multiplayer map (yep, only suicide bomber packs allowed)
-The bonus Coop Campaign (that has absolutely nothing to do with Afghanistan)
-The 29 multiplayer maps (yes folks, you read that right, twenty-nine in all and counting !) (29 not including the coop campaign!!!)
-Bosses (yep, for once an enemy with 50x the health of you!)

I'm not sure, but it ought to be released soon, hopefully as soon as we can get another song.

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me_mantis

Joined: 26 September 2003
Posts: 1151
14 June 2004 20:33 (UK time)

I can see that a couple of weeks is really too long to wait, so I may offer a second option.. If enough people would like it, I can make my mod avalible soon, but only with a few missions and multiplayer maps. If more that three people would like to try this, I will put it up at the meteor modding site.

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Assain

Joined: 02 November 2003
Posts: 979
15 June 2004 02:17 (UK time)

Count me in for a person to take a look at this "Beta" version! i dont care if its full or not at the moment, i just wanna sink my teeth in for eather just a taste, or a full course meal of this cool sounding mod. How long will it take for this beta version to be posted?

-Thanks

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me_mantis

Joined: 26 September 2003
Posts: 1151
15 June 2004 18:41 (UK time)

Well, with dial-up, it should take me about 10 minutes to copy out a few maps, 20 minutes to upload, and 10 minutes to add a link to it on the mods and tc's page. So, some time this afternoon maybe in 4 or 5 hours.
I looked and my maps folder is about 1mb bigger that the one in the base folder
:-D

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me_mantis

Joined: 26 September 2003
Posts: 1151
16 June 2004 03:33 (UK time)

The Beta version is out! look for it under the mods page on http://www.meteormods.com

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Assain

Joined: 02 November 2003
Posts: 979
16 June 2004 04:37 (UK time)

YOUR MOD IS AWSOME!!!! The music is really awsome and the explosion effects are even better! REALLY cool in a lot of ways that i just dont have time to write down right here. Of course, every beta must have its errors...... OK! First of all, the levels start out with a back pack... i am not sure if it is supposed to be like this... but i cant shoot at anything. and also, there are tons of powerups on the level that say on them, "File not found" or somthing like that so i cant pick them up. and the level ALWAYS starts out with me, the amaracan guy, on a hoverboard with ALL weapons and god mode that expites in 100 seconds. (?!?!)I didnt find any weapons to pick up in the levels eather, which made me more like running around doing noting. EVERYTHING looks compleatly AWSOME but i just hate how the charictars stuff is. i mean, the guy i play is talaban and i thought i was amaracan and fighting the taliban! and i allways start out (after the whole god mode crisis [should i mention that i go the speed of light on that hoverboard too?])with "0 backpacks" out of ammo sign. Poohey! Your sprites, weapons, CLOUD SPRITES (!!!), and everything else is the most awsome thing every though! Tips 4 future: fix the player and power up problums and your good 2 go!

-Assain-

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Dave Man

Joined: 19 October 2003
Posts: 374
16 June 2004 16:26 (UK time)

James, was meteormod.com the seperate hosting site you said you would put my mod on?

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me_mantis

Joined: 26 September 2003
Posts: 1151
16 June 2004 16:48 (UK time)

Ok... It seems as if either your version is modded(did you edit anything in it?) or my beta release is missing a few files. I have run my mod on 10 different computers without any problem. I will be going on vacation soon, so I ay not be able to get a fixed copy up till july, but by that time I may be done with the full version.
try installing meteor and my mod in a new folder.

About the website. I am the webmaster at meteormods.com. It will be the site of all meteor mods maps and whatever.

I have found that your intro sound does not override the ../base/soundfx/intro.wave
and that my mods itemdefs.txt does not override the ../base/itemdefs.txt
If you want to make a different number of any of the original items, you have to remake them with a new name.

im up to 32mp maps

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me_mantis

Joined: 26 September 2003
Posts: 1151
16 June 2004 16:52 (UK time)

1 more thing... You look like a afghan because the northern allience will accept you and fight for you.
tip- If you stay under the cloud, enemies cannot see you, so they won't shoot you.

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Knasp

Joined: 18 June 2004
Posts: 158
18 June 2004 13:47 (UK time)

How many of you are making a mod?

Edited: 18 June 2004 13:48


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James Bunting
Joined: 17 September 2003
Posts: 1302
19 June 2004 18:08 (UK time)

Dave,

Yes meteormods.com (run by me_mantis) now takes care of all of the Meteor modding stuff (I was gonna get around to announcing that) but I have yet to handover your mod, I can't quite understand why the latest version does not go.

If you have a later (new) version that you can make work then send that over.

James.

Edited: 19 June 2004 18:08


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James Bunting
Joined: 17 September 2003
Posts: 1302
19 June 2004 20:35 (UK time)

Hehe, like this Afgan mod, the weapons are great, the spray paint is hilarious! Nice job.

I zip file is zipped up one folder level down from what it should be so it just puts all of the base sub dirs in my Meteor folder and not in “afgan” but that’s no big deal. Check out Install Maker, its great for these sort of things.

James.

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Assain

Joined: 02 November 2003
Posts: 979
20 June 2004 00:02 (UK time)

Hey dave man, can you send me your mod via email? i want to cheak it out, even if it doesnt work =). My email is: samhayward@earthlink.net

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Assain

Joined: 02 November 2003
Posts: 979
20 June 2004 00:03 (UK time)

Oh ya, i tried the afgan mod on a friends computer, and got the same results as before. I think some files are missing or somthing.


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me_mantis

Joined: 26 September 2003
Posts: 1151
24 June 2004 01:18 (UK time)

Ok folks... I am sure that the bugs will be fixed in the next release, but it won't be out for a bit. So make some mp maps to be posted on meteormods.com

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Dave Man

Joined: 19 October 2003
Posts: 374
24 June 2004 18:30 (UK time)

Assian, my mod will work but it will overwrite your base folder for meteor, andtake up about 3 mb on your emial server. I send it over write away.

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Assain

Joined: 02 November 2003
Posts: 979
25 June 2004 15:36 (UK time)

That sounds great! ill remeber this time to copy my whole base folder and make a back-up (lol the afgan beta, didnt do this and had to reinstall meteor =P) My e-mail place can take up to 5MB of attachment (i think) so that should be no problum. 1 more thing, is it and install of your mod, or just the base folder and ect. of your mod?

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Assain

Joined: 02 November 2003
Posts: 979
29 June 2004 16:29 (UK time)

Ya your mod seems to be bug free! Way 2 go! Ive had i few issues with it though... You have alot of new tiles and you explained some of them in the first level. But all of they way up to "The Airport" level, some of those tiles i still dont understand what they do. A better explanzation of these would be cool. You also had some misspellings. But thats pretty much it! Oh ya, im stuck on the Airport level, it appears that you messed up alittle on the ABCD door stuff, and now im stuck. I managed to open doors A, and B, but after that, i couldnt find how to get into the other offices. NP, i saw the switch in the room next to me. But apparently that just switches the doors tiles, and i still cant get into those offices. I think you have a glitch in map editing here, b/ i looked all over the map to try and find a switch of something and couldnt find one. Im thinking of just skipping the level b/ im not sure if i fix it in the map editor it might crash. Thats it!

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Dave Man

Joined: 19 October 2003
Posts: 374
29 June 2004 16:34 (UK time)

The airport level is supposed to be a puzzle. Each little red switch will change the selected tiles, A,b,c,d,e, to the tiles they said they would, When you enter the rooms find the piece of paper on the desk and touch it, it will tell you what that button does. To solve it you sould press the first button you can, A to open, then press the button in the 2nd office, B to open, then go behind the desk and switch that button, then hit the last open button to get into the room that will open the E door. YOu don't want to hit the first room switch until after you switched the tiles because that room will open the tiles that you switched so you can acess other rooms.

Edited: 29 June 2004 16:36


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Assain

Joined: 02 November 2003
Posts: 979
29 June 2004 23:24 (UK time)

Ya sorry i figured that out when i went into the editor, so i didnt do any editing on the level to try to fix it. I then restarted the level and finished it. Srry!

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me_mantis

Joined: 26 September 2003
Posts: 1151
03 September 2004 17:15 (UK time)

alright folks. Check meteormods.com for the release of Meteor: Afghanistan. It should be coming out shortly. If there are any questions or comments reguarding this tc, click the contact and adding mods button @ meteormods.com

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me_mantis

Joined: 26 September 2003
Posts: 1151
08 September 2004 00:10 (UK time)

Its Out!!
Enjoy.
btw there are only 40 multiplayer maps.
How do you like it? let me know.

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Was this really FBI?
(no longer an active user)


Joined: 22 June 2004
Posts: 207
08 September 2004 15:05 (UK time)

I like the mod. Well, i have just started on it.

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JohnWE

Joined: 13 October 2003
Posts: 52
09 September 2004 18:52 (UK time)

Hey Paul, I'm glad you changed the startup sound, but I've noticed a few things that could possibly be cleaned up. Most importantly, you need to add the turret map (nokay) you made to the map list. Why in the world did ya make another turret map?

I think the folks who play your mod might enjoy it after they figure out they can't move...

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Assain

Joined: 02 November 2003
Posts: 979
09 September 2004 23:35 (UK time)

I have i big problum with your mod. It appears the levels (first two) are almost identicle to your Beta version, whitch had bugs (these are bug free though) and the X-29 ammo (.... cant find this gun....) it collects it on the top as if it were an item (like Colleg Dinner). And not to mention your second level doesnt have an end. I have killed all the ene, picked up all items, and still cant find a way out. Also, for the second level, i thought it was WAY to hard. Thats all folks!

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Assain

Joined: 02 November 2003
Posts: 979
11 September 2004 17:53 (UK time)

I would please like a response, i want to play your mod!

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Was this really FBI?
(no longer an active user)


Joined: 22 June 2004
Posts: 207
11 September 2004 22:36 (UK time)

Mabey you could make an end on the second level, if you use the map editor!!!

Edited: 19 September 2004 21:59


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James Bunting
Joined: 17 September 2003
Posts: 1302
13 September 2004 10:06 (UK time)

The exit right up in the top left corner, basically the bottom left area of the map is "optional".

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Assain

Joined: 02 November 2003
Posts: 979
13 September 2004 22:18 (UK time)

Ya i figured that out...it was sorta hard to find in the HUD lol... and i didnt edit an end in the editor cause that would mean i would have to start the level over! Yikes!


Ps: the new way of the fourm submit system is cool! Assumes it has to do with the user of the Motzilla browser...

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Assain

Joined: 02 November 2003
Posts: 979
13 September 2004 22:19 (UK time)

Ya i figured that out...it was sorta hard to find in the HUD lol... and i didnt edit an end in the editor cause that would mean i would have to start the level over! Yikes!


Ps: the new way of the fourm submit system is cool! Assumes it has to do with the user of the Motzilla browser...

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Assain

Joined: 02 November 2003
Posts: 979
13 September 2004 22:19 (UK time)

Ya i figured that out...it was sorta hard to find in the HUD lol... and i didnt edit an end in the editor cause that would mean i would have to start the level over! Yikes!


Ps: the new way of the fourm submit system is cool! Assumes it has to do with the user of the Motzilla browser...

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Assain

Joined: 02 November 2003
Posts: 979
13 September 2004 22:22 (UK time)

Ya i figured that out...it was sorta hard to find in the HUD lol... and i didnt edit an end in the editor cause that would mean i would have to start the level over! Yikes!


Ps: the new way of the fourm submit system is cool! Assumes it has to do with the user of the Motzilla browser...

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Assain

Joined: 02 November 2003
Posts: 979
13 September 2004 22:23 (UK time)

Ya i figured that out...it was sorta hard to find in the HUD lol... and i didnt edit an end in the editor cause that would mean i would have to start the level over! Yikes!


Ps: the new way of the fourm submit system is cool! Assumes it has to do with the user of the Motzilla browser...

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Assain

Joined: 02 November 2003
Posts: 979
13 September 2004 22:24 (UK time)

Ya i figured that out...it was sorta hard to find in the HUD lol... and i didnt edit an end in the editor cause that would mean i would have to start the level over! Yikes!


Ps: the new way of the fourm submit system is cool! Assumes it has to do with the user of the Motzilla browser...

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Assain

Joined: 02 November 2003
Posts: 979
13 September 2004 22:26 (UK time)

OMG! sorry i thought the fourm would pop up and thought that my security or somthing wasnt allowing it! Gezz how many posts did i do?

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James Bunting
Joined: 17 September 2003
Posts: 1302
13 September 2004 23:17 (UK time)

How amusing.

Yes its to do with the Mozilla thing but it makes sense to encourage as many people to post here as possible. It will also let other browers work too as well as mobile devices etc.

I am aware that there are a number of bugs in the new system at the mo.

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James Bunting
Joined: 17 September 2003
Posts: 1302
13 September 2004 23:24 (UK time)

I think I nailed that bug.

The "post" page is a sub system which records and returns you to the start URL (i.e. the thread page you were in). If you logged in at the same time then it thought that the login page is where you were.

Basically if you logged in while creating a post it takes you back to the login page. Now you need to login before posting.

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Assain

Joined: 02 November 2003
Posts: 979
14 September 2004 21:46 (UK time)

I would like to complement you Me mantis for your suberb and HUGE level mountain pass. I havent even beeten it yet, i just was like "so how big is this level anyways?" and i hit tab... WHAM! I was surprised on the cool looking "mountains" and look at a suspected 1000x1000 map! Just shows how much patience and dedication you have! Great Job!

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James Bunting
Joined: 17 September 2003
Posts: 1302
14 September 2004 22:03 (UK time)

Don't forget that it also shows the amazing dynamic memory capabilities of Meteor. :) If it was not for the input box limits in the Map Editor a map could be millions or perhaps billions of tiles across (the map with * height needs to fit in a signed 32 bit integer (work it out someone)).

But yes great Job to Paul the mod is great. That map was very enjoyable to play. Ofcourse as I wrote Meteor I find it especially satisfying to play people's mods.

I worked out a cool way to kill the real hardass dude on the island by standing under the island and shooting upwards with that huge rocket launcher (takes some lining up with the minimap lol). Perhaps its the only way?

Have you seen the Afgan head to head maps yet? They are pretty amazing.

Paul's Afgan, Dave's Army101 and Papercuts WW3 mods are all great!

James.

Edited: 14 September 2004 22:38


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me_mantis

Joined: 26 September 2003
Posts: 1151
15 September 2004 00:33 (UK time)

Ok--
Im glad you found the exit on the second level(that level was started in the year 2001) The X72 ammo is supposed to be that way. Its kind of hard to find the gun though(its in a level) >:-P

John, the NOKAY map is NOT a mp map. THAT IS WHY THERE ARE ONLY 40 MP MAPS. IT is a secret level that nobody knows about.

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Dave Man

Joined: 19 October 2003
Posts: 374
15 September 2004 18:04 (UK time)

I sent my mod in through the link at meteormods.com (My mod is called The City) and I haven't heard a reply back that it has been recieved, so does anyone have the beta version of my mod?

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me_mantis

Joined: 26 September 2003
Posts: 1151
16 September 2004 01:33 (UK time)

sry
I have your mod, and still haven't beat the first level, but I've tried it like 200 times. I was not sure what you wished to happen with your mod preview, but I cant put it onthe website since visual c++.net cannot work with sp2 which I now have. That means that I cannot update the website untill they patch it(grrrrr)
btw did you play my mod?
I liked your miner sprite

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James Bunting
Joined: 17 September 2003
Posts: 1302
16 September 2004 08:33 (UK time)

If you can't get it uploaded them mail it over and I can deal with it.

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Dave Man

Joined: 19 October 2003
Posts: 374
16 September 2004 13:28 (UK time)

What part of the first level did you get stuck on, and did you also recieve my update with the 9th level?

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me_mantis

Joined: 26 September 2003
Posts: 1151
16 September 2004 21:50 (UK time)

the part where you try to get passed the secon line of defence.
how fast is your computer?
Mine is very fast(2.4ghz) which might make it harder for me.

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Dave Man

Joined: 19 October 2003
Posts: 374
16 September 2004 22:19 (UK time)

My computer is slower(about 875mhz, I'm planning on getting a new one soon) but there is also a trick for that. Instead of going throught the main gate go throught the right sandbag and take out the first missle guy, then take out the two still machingeuners and the large turrent. Then go throught the gate and defeat the miniguner and helicpoter.

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LavaBall

Joined: 14 January 2004
Posts: 108
17 September 2004 10:55 (UK time)

Assain you deserve a ban do you if you want to avoid the ban then behave cause you are flooding!

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Dave Man

Joined: 19 October 2003
Posts: 374
17 September 2004 13:24 (UK time)

Um, what did you mean by that?

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JohnWE

Joined: 13 October 2003
Posts: 52
17 September 2004 20:38 (UK time)

Yes, I'm also wondering what people think about the multiplayer maps... Does anyone like the turret series of maps? I think it makes it much more fun when you can't move your character...

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Assain

Joined: 02 November 2003
Posts: 979
18 September 2004 00:41 (UK time)

Lava, before you throw up bad rants on me, please read the post after those ACCIDENTAL flooding!

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Dave Man

Joined: 19 October 2003
Posts: 374
24 September 2004 13:35 (UK time)

James, are you saying that I should send my beta version of my mod to you or is me_mantis going to send it to you?

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me_mantis

Joined: 26 September 2003
Posts: 1151
24 September 2004 16:28 (UK time)

I thought you said taht the mod was a beta. Would this mean that you want a beta uplaoded so some people could play it?


-=-=-=-The taliban (it must have been them) intercepted my mod, and messed up the map list. I will be fixing that and sending it out shourtly. hopefully they won't mess with it again.-=-=-=-

btw if you are playing my mod, stop, for your sake. You will be very dissapointed at the end.

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Dave Man

Joined: 19 October 2003
Posts: 374
24 September 2004 19:34 (UK time)

Ah, yeah, I would like it if my mod was uploaded for I probably won't be finishing it until I finish The City mod in M2(the version I planned to make the mod in).

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James Bunting
Joined: 17 September 2003
Posts: 1302
24 September 2004 22:35 (UK time)

You can send to me or Paul, either way we should both get it.

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DarkRain

Joined: 01 March 2007
Posts: 1193
10 March 2007 17:28 (UK time)

Yeah! The Mod is awesome! I am playing it right now !
The Dark Age is upon us! Quake 2 mapmaker.


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