[info] id=Meteor 3 Game Data version=1 [counts] MapsCount=3 ItemsCount=25 PowerUpsCount=26 ObjectGroupsCount=11 ObjectTypesCount=16 [game] ModName=Meteor 3 ModAuthor=James Bunting ModURL=www.jbplay.com MenuMusic= MenuBackCol.r=129 MenuBackCol.g=162 MenuBackCol.b=255 [map0] map=alpha.map music=dan_-_coward.mod [map1] map=test.map music=dan_-_coward.mod [map2] map=start.map music=moduline_remix.mod [item0] name=Yellow Access start=0 max=1 reset=True ShowOnHUD=True [item1] name=Blue Access start=0 max=1 reset=True ShowOnHUD=True [item2] name=Red Access start=0 max=1 reset=True ShowOnHUD=True [item3] name=Green Access start=0 max=1 reset=True ShowOnHUD=True [item4] name=Silver Access start=0 max=1 reset=True ShowOnHUD=True [item5] name=Hit Point start=100 max=100 reset=True ShowOnHUD=False [item6] name=Pistol start=1 max=1 reset=False ShowOnHUD=False [item7] name=Shotgun start=0 max=1 reset=False ShowOnHUD=False [item8] name=PDW start=0 max=1 reset=False ShowOnHUD=False [item9] name=Assault Rifle start=0 max=1 reset=False ShowOnHUD=False [item10] name=Flamethrower start=0 max=1 reset=False ShowOnHUD=False [item11] name=Grenade Launcher start=0 max=1 reset=False ShowOnHUD=False [item12] name=Rocket Launcher start=0 max=1 reset=False ShowOnHUD=False [item13] name=Pulse Cannon start=0 max=1 reset=False ShowOnHUD=False [item14] name=Sniper Rifle start=0 max=1 reset=False ShowOnHUD=False [item15] name=Blowgun start=0 max=1 reset=False ShowOnHUD=False [item16] name=Minigun start=0 max=1 reset=False ShowOnHUD=False [item17] name=Fusion Cannon start=0 max=1 reset=False ShowOnHUD=False [item18] name=Bullet start=50 max=100 reset=False ShowOnHUD=False [item19] name=Shell start=20 max=80 reset=False ShowOnHUD=False [item20] name=Energy Cell start=50 max=100 reset=False ShowOnHUD=False [item21] name=Grenade start=8 max=40 reset=False ShowOnHUD=False [item22] name=Rocket start=8 max=40 reset=False ShowOnHUD=False [item23] name=Fusion Charge start=1 max=20 reset=False ShowOnHUD=False [item24] name=Hot Shot start=50 max=100 reset=False ShowOnHUD=False [PowerUp0] name=Yellow Access Card model=PowerUps\KeyYellow.ms3d CreditItem=Yellow Access CreditCount=1 PickUpSound=PowerUps\keycard [PowerUp1] name=Blue Access Card model=PowerUps\KeyBlue.ms3d CreditItem=Blue Access CreditCount=1 PickUpSound=PowerUps\keycard [PowerUp2] name=Green Access Card model=PowerUps\KeyGreen.ms3d CreditItem=Green Access CreditCount=1 PickUpSound=PowerUps\keycard [PowerUp3] name=Red Access Card model=PowerUps\KeyRed.ms3d CreditItem=Red Access CreditCount=1 PickUpSound=PowerUps\keycard [PowerUp4] name=Silver Access Card model=PowerUps\KeySilver.ms3d CreditItem=Silver Access CreditCount=1 PickUpSound=PowerUps\keycard [PowerUp5] name=Med Kit model=PowerUps\HealthKit.ms3d CreditItem=Hit Point CreditCount=25 PickUpSound=PowerUps\health [PowerUp6] name=Med Pack model=PowerUps\HealthPack.ms3d CreditItem=Hit Point CreditCount=10 PickUpSound=PowerUps\health [PowerUp7] name=Small Med Pack model=PowerUps\HealthTiny.ms3d CreditItem=Yellow Access CreditCount=5 PickUpSound=PowerUps\health [PowerUp8] name=Chocolate Bar model=PowerUps\chocolate.ms3d CreditItem=Hit Point CreditCount=1 PickUpSound=PowerUps\food [PowerUp9] name=Egg model=PowerUps\egg.ms3d CreditItem=Hit Point CreditCount=1 PickUpSound=PowerUps\food [PowerUp10] name=Can of Soda model=PowerUps\soda.ms3d CreditItem=Hit Point CreditCount=1 PickUpSound=PowerUps\soda [PowerUp11] name=Apple model=PowerUps\apple.ms3d CreditItem=Hit Point CreditCount=1 PickUpSound=PowerUps\food [PowerUp12] name=Banana model=PowerUps\banana.ms3d CreditItem=Hit Point CreditCount=1 PickUpSound=PowerUps\food [PowerUp13] name=Water Bottle model=PowerUps\WaterBottle.ms3d CreditItem=Hit Point CreditCount=1 PickUpSound=PowerUps\water [PowerUp14] name=Bullets model=PowerUps\bullets.ms3d CreditItem=Bullet CreditCount=50 PickUpSound=PowerUps\ammobox [PowerUp15] name=Clip model=PowerUps\clip.ms3d CreditItem=Bullet CreditCount=12 PickUpSound=PowerUps\clip [PowerUp16] name=Shotgun Shells model=PowerUps\shells.ms3d CreditItem=Shell CreditCount=16 PickUpSound=PowerUps\ammobox [PowerUp17] name=Shotgun Shell model=PowerUps\shell.ms3d CreditItem=Shell CreditCount=1 PickUpSound=PowerUps\clip [PowerUp18] name=Energy Cell model=PowerUps\cells.ms3d CreditItem=Energy Cell CreditCount=50 PickUpSound=PowerUps\ammobox [PowerUp19] name=Power Hoop model=PowerUps\PowerHoop.ms3d CreditItem=Energy Cell CreditCount=1 PickUpSound=PowerUps\PowerHoop [PowerUp20] name=Grenades model=PowerUps\grenades.ms3d CreditItem=Grenade CreditCount=8 PickUpSound=PowerUps\ammobox [PowerUp21] name=Grenade model=PowerUps\grenade.ms3d CreditItem=Grenade CreditCount=1 PickUpSound=PowerUps\clip [PowerUp22] name=Rockets model=PowerUps\rockets.ms3d CreditItem=Rocket CreditCount=10 PickUpSound=PowerUps\ammobox [PowerUp23] name=Rocket model=PowerUps\rocket.ms3d CreditItem=Rocket CreditCount=1 PickUpSound=PowerUps\default [PowerUp24] name=Fusion Charge model=PowerUps\fusion.ms3d CreditItem=Fusion Charge CreditCount=1 PickUpSound=PowerUps\clip [PowerUp25] name=Hot Shots model=PowerUps\HotShots.ms3d CreditItem=Hot Shot CreditCount=35 PickUpSound=PowerUps\ammobox [ObjectGroup0] name=Static CanMove=False height=0 TurnSpeed=0 TipSpeed=0 MaxTipAngle=0 SpeedUpRate=0 SlowDownRate=0 TurnOnSpot=False MoveAnyDirection=False FireWhileMoving=False CrossesLand=True CrossesWater=False CrossesWalls=False [ObjectGroup1] name=Human CanMove=True height=0 TurnSpeed=16 TipSpeed=0.5 MaxTipAngle=2 SpeedUpRate=6 SlowDownRate=6 TurnOnSpot=False MoveAnyDirection=False FireWhileMoving=False CrossesLand=True CrossesWater=False CrossesWalls=False [ObjectGroup2] name=Car CanMove=True height=0 TurnSpeed=2 TipSpeed=0.5 MaxTipAngle=6 SpeedUpRate=0.7 SlowDownRate=0.4 TurnOnSpot=False MoveAnyDirection=False FireWhileMoving=True CrossesLand=True CrossesWater=False CrossesWalls=False [ObjectGroup3] name=Plane CanMove=True height=525 TurnSpeed=3 TipSpeed=1.3 MaxTipAngle=28 SpeedUpRate=0.5 SlowDownRate=0.1 TurnOnSpot=False MoveAnyDirection=False FireWhileMoving=True CrossesLand=True CrossesWater=True CrossesWalls=True [ObjectGroup4] name=Helicopter CanMove=True height=525 TurnSpeed=1 TipSpeed=1.2 MaxTipAngle=26 SpeedUpRate=0.3 SlowDownRate=0.1 TurnOnSpot=False MoveAnyDirection=True FireWhileMoving=False CrossesLand=True CrossesWater=True CrossesWalls=True [ObjectGroup5] name=Tank CanMove=True height=0 TurnSpeed=1 TipSpeed=0.5 MaxTipAngle=6 SpeedUpRate=0.8 SlowDownRate=0.4 TurnOnSpot=True MoveAnyDirection=False FireWhileMoving=False CrossesLand=True CrossesWater=False CrossesWalls=False [ObjectGroup6] name=Player CanMove=True height=0 TurnSpeed=8 TipSpeed=0.4 MaxTipAngle=2 SpeedUpRate=1 SlowDownRate=1 TurnOnSpot=True MoveAnyDirection=True FireWhileMoving=False CrossesLand=True CrossesWater=False CrossesWalls=False [ObjectGroup7] name=Low Hover CanMove=True height=20 TurnSpeed=0.5 TipSpeed=0.4 MaxTipAngle=4 SpeedUpRate=0.2 SlowDownRate=0.1 TurnOnSpot=False MoveAnyDirection=True FireWhileMoving=False CrossesLand=True CrossesWater=True CrossesWalls=False [ObjectGroup8] name=Static water CanMove=False height=0 TurnSpeed=0 TipSpeed=0 MaxTipAngle=0 SpeedUpRate=0 SlowDownRate=0 TurnOnSpot=False MoveAnyDirection=False FireWhileMoving=False CrossesLand=False CrossesWater=True CrossesWalls=False [ObjectGroup9] name=Boat CanMove=True height=0 TurnSpeed=2 TipSpeed=1 MaxTipAngle=8 SpeedUpRate=2 SlowDownRate=0.5 TurnOnSpot=False MoveAnyDirection=False FireWhileMoving=True CrossesLand=False CrossesWater=True CrossesWalls=False [ObjectGroup10] name=Turret CanMove=True height=0 TurnSpeed=2 TipSpeed=0.5 MaxTipAngle=1 SpeedUpRate=0 SlowDownRate=1 TurnOnSpot=False MoveAnyDirection=False FireWhileMoving=False CrossesLand=True CrossesWater=False CrossesWalls=False [ObjectType0] name=A-10 group=Plane speed=20 hp=150 armour=20 StillModelName=objects\A10.ms3d StillModelStartFrame=0 StillModelEndFrame=0 StillLoopSound= MovingModelName=objects\A10.ms3d MovingModelStartFrame=0 MovingModelEndFrame=0 MovingLoopSound=loops\jet_a [ObjectType1] name=Air Scout group=Plane speed=20 hp=50 armour=20 StillModelName=objects\AirScout.ms3d StillModelStartFrame=0 StillModelEndFrame=0 StillLoopSound= MovingModelName=objects\AirScout.ms3d MovingModelStartFrame=0 MovingModelEndFrame=0 MovingLoopSound=loops\jet_a [ObjectType2] name=Bird group=Plane speed=4 hp=5 armour=0 StillModelName=objects\bird.ms3d StillModelStartFrame=0 StillModelEndFrame=0 StillLoopSound= MovingModelName=objects\bird.ms3d MovingModelStartFrame=0 MovingModelEndFrame=0 MovingLoopSound= [ObjectType3] name=Chinook group=Helicopter speed=10 hp=200 armour=50 StillModelName=objects\chinook.ms3d StillModelStartFrame=0 StillModelEndFrame=0 StillLoopSound= MovingModelName=objects\chinook.ms3d MovingModelStartFrame=0 MovingModelEndFrame=0 MovingLoopSound=loops\heli_a [ObjectType4] name=Cow group=Human speed=3 hp=50 armour=0 StillModelName=objects\cow.ms3d StillModelStartFrame=0 StillModelEndFrame=0 StillLoopSound= MovingModelName=objects\cow.ms3d MovingModelStartFrame=1 MovingModelEndFrame=1 MovingLoopSound= [ObjectType5] name=Herculees group=Plane speed=20 hp=150 armour=20 StillModelName=objects\herculees.ms3d StillModelStartFrame=0 StillModelEndFrame=0 StillLoopSound= MovingModelName=objects\herculees.ms3d MovingModelStartFrame=0 MovingModelEndFrame=0 MovingLoopSound=loops\engine_a [ObjectType6] name=Light (Low Tube) group=Static speed=0 hp=80 armour=0 StillModelName=objects\LightLowTube.ms3d StillModelStartFrame=0 StillModelEndFrame=0 StillLoopSound= MovingModelName=objects\LightLowTube.ms3d MovingModelStartFrame=0 MovingModelEndFrame=0 MovingLoopSound= [ObjectType7] name=Light (Wall Tube) group=Static speed=0 hp=80 armour=0 StillModelName=objects\LightWallTube.ms3d StillModelStartFrame=0 StillModelEndFrame=0 StillLoopSound= MovingModelName=objects\LightWallTube.ms3d MovingModelStartFrame=0 MovingModelEndFrame=0 MovingLoopSound= [ObjectType8] name=Light (Red Alert) group=Static speed=0 hp=80 armour=0 StillModelName=objects\LightRedAlert.ms3d StillModelStartFrame=0 StillModelEndFrame=0 StillLoopSound=loops\alarm MovingModelName=objects\LightRedAlert.ms3d MovingModelStartFrame=0 MovingModelEndFrame=0 MovingLoopSound= [ObjectType9] name=Light (Tall) group=Static speed=0 hp=100 armour=0 StillModelName=objects\LightTall.ms3d StillModelStartFrame=0 StillModelEndFrame=0 StillLoopSound= MovingModelName=objects\LightTall.ms3d MovingModelStartFrame=0 MovingModelEndFrame=0 MovingLoopSound= [ObjectType10] name=MLRS group=Tank speed=10 hp=200 armour=50 StillModelName=objects\MLRS.ms3d StillModelStartFrame=1 StillModelEndFrame=1 StillLoopSound= MovingModelName=objects\MLRS.ms3d MovingModelStartFrame=0 MovingModelEndFrame=0 MovingLoopSound= [ObjectType11] name=Chair (Office) group=Static speed=0 hp=80 armour=0 StillModelName=objects\ChairOffice.ms3d StillModelStartFrame=1 StillModelEndFrame=1 StillLoopSound= MovingModelName=objects\ChairOffice.ms3d MovingModelStartFrame=0 MovingModelEndFrame=0 MovingLoopSound= [ObjectType12] name=Player group=Human speed=6 hp=100 armour=30 StillModelName=objects\player.ms3d StillModelStartFrame=15 StillModelEndFrame=15 StillLoopSound= MovingModelName=objects\player.ms3d MovingModelStartFrame=1 MovingModelEndFrame=14 MovingLoopSound= [ObjectType13] name=Sheep group=Human speed=3 hp=40 armour=0 StillModelName=objects\sheep.ms3d StillModelStartFrame=1 StillModelEndFrame=1 StillLoopSound= MovingModelName=objects\sheep.ms3d MovingModelStartFrame=0 MovingModelEndFrame=0 MovingLoopSound= [ObjectType14] name=Attack Helicopter group=Helicopter speed=10 hp=200 armour=50 StillModelName=objects\AttackHelicopter.ms3d StillModelStartFrame=0 StillModelEndFrame=0 StillLoopSound= MovingModelName=objects\AttackHelicopter.ms3d MovingModelStartFrame=0 MovingModelEndFrame=0 MovingLoopSound=loops\heli_a [ObjectType15] name=XL9 group=Low Hover speed=8 hp=180 armour=50 StillModelName=objects\XL9.ms3d StillModelStartFrame=0 StillModelEndFrame=0 StillLoopSound= MovingModelName=objects\XL9.ms3d MovingModelStartFrame=0 MovingModelEndFrame=0 MovingLoopSound=loops\engine_a