=========================================================================== Review : It looks cool. I like it. =========================================================================== Primary purpose : Deathmatch =========================================================================== Title : MEGADETH Version 2.4a (updated to DooM v. 1.9) Filename : MEGADETH.WAD laser.wad mega.deh MEGANUTZ.WAD STARBASE.WAD KHOON.WAD DETHSTAR.WAD Release date : October / November 1994 Author : Jaswant S. Hayre Location : Kent, UK Email Address : CompuServe 100070,3233 Note by the uploader : MEGADETH.WAD came originally with with files, that added laser sight graphics and altered the gameplay (MegaViolence Mode). These files worked only with v. 1.2 of DooM and are included in this upload to /idgames in dmmewa.zip. They have been converted to work with v. 1.9 and added to this package as laser.wad (laser sights) and mega.deh (MegaViolence Mode). The author created also some other WAD's, that have been intended to be played with these game changes. Because of that, they have been included in this release by the uploader. Description : * mega.deh * In mega.deh is the MegaViolence mode. If you use plain vanilla doom, you can load it with dehacked (it's stored at utils/exe_edit/dhe31.zip in the /idgames -archives, see list of mirrors at the end of this file) into your doom.exe. If you use an advanced source-port, you can load it with the -deh -parameter. [Please read MEGADETH.TXT in megad24a.zip for detailed description of the MegaViolence Mode.] * laser.wad * Laser-sight graphics for weapons. Newer source ports shouldn't have problems with loading this graphics-replacement in combination with the level-wads in this release. But if you use plain vanilla doom, you should get the latest version of DEUSF ( /utils/graphics_edit/deutex/deutex44.zip in the /idgames -archives) and join them. If you do it with MEGADETH.WAD, the command is: DEUSF -join MEGADETH.WAD laser.wad (MEGADETH.WAD now contains both wads). Typing: -append MEGADETH.WAD will append the sprites & flats of Doom to that WAD. This will work also with the other level-wads in this package. Again: Most newer source-ports don't require this procedure. ################################################# # THIS COUNTS FOR ALL THE FOLLOWING LEVEL-WADS: # # Please use mega.deh and laser.wad instead of # # the outdated 1.2-only addon-files! # ################################################# * MEGADETH.WAD * The ultimate DeathMatch level. This level is specifically designed for DEATHMATCH play. It comprises 4 zones: the ATRIUM (centre); JSH ZONE (East); ARENA (West); and the WARP ZONE (North). There are also two SECRET ROOMS. Each zone has its own theme, strategy and secrets. Note that the skill levels (1-5) also have a major effect on the strategies. MEGADETH is designed to be played with monsters present. MEGADETH incorporates the use of enhanced weapons. Laser sights and MegaViolence mode are independently switchable (see mega.deh and laser.wad). [Please read MEGADETH.TXT in megad24a.zip for detailed background story and gameplay hints.] * KHOON.WAD * KHOON is the Punjabi/Hindi version of MEGADETH (sounds in that language). Originally published in DMKHOO.ZIP. [Please read KHOON.TXT.] * MEGANUTZ.WAD * Another version of MEGADETH.WAD. Originally published in DMNUTZ.ZIP. [Please read MEGANUTZ.TXT.] * DETHSTAR.WAD * DETHSTAR Version 1.1 It's a modified version of WARZONE4.WAD by David M. Lewis. It is E1M4 in WARZONE0.WAD. Both can be downloaded from the /idgames-archives here: /levels/doom/deathmatch/v-z/warzone.zip . [Please read DETHSTAR.TXT.] * STARBASE.WAD * STARBASE Version 1.1 - A modified version of SPACE.WAD by Chris Badger. The original, that works properly only with DooM v. 1.2, can be downloaded here: /levels/doom/deathmatch/d-f/dmspace.zip - A bugfixed version, that works properly with DooM v. 1.9 can be found here: levels/doom/d-f/dmspc-fx.zip The bug fix was made by Sean Hawthorne. - That 1.2-only bug was also in the MEGADETH- version, STARBASE.WAD. It was solved by the uploader (FunDuke). The original version is stored in starbold.zip. [Please read STARBASE.TXT.] Additional Credits to : The programmers at ID for DOOM. The programmers of the various editors used. Ari Koivisto whose zzone.wad was used as the basis for the ATRIUM. Hoss for the reddot files. =========================================================================== * What is included * New levels : 1 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : No * Play Information * Game : DOOM Map # : E2M7 --> Each of the level WADS, except for STARBASE.WAD, that is E1M2. Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Designed for Other game styles : No Difficulty Settings : Yes * Construction * Base : - An older version 2.2 of MEGADETH.WAD can be found here: levels/doom/deathmatch/m-o/megadeth.zip - Laser sight graphics by Hoss (stored at graphics/reddot2.zip in the /idgames -archives, see list of mirrors at the end of this template) - The 'atrium' -part of MEGADETH.WAD is based upon ZZONE.WAD by Ari Koivisto: ( levels/doom/v-z/zzone.zip ) Build Time : 95 hours Editor(s) used : DoomEd The Real Thing, V 2.60 Beta 4 Deu, V 5.2 MIDI2MUS, V 2.04 DMMUSIC, V 1.0 DMAUD, V 1.1 Paint Shop Pro, V 1.01 DMGRAPH, V 1.1 Audiostation, V 1.04 Windat, V 1.64 DEFRAMED, V 1.0 Known Bugs : None * Copyright / Permissions * Authors may use this level as a base to build additional levels but must give credit. Anyone may distribute this PWAD, provided that NO charge of any type is made for it and the following files are included unaltered: -MEGADETH.TXT: the original textfile. -MEGADETH.WAD: the PWAD file. [The following files are included in dmmewa.zip. What they did in DooM v.1.2, is now done with laser.wad and mega.deh for DooM v. 1.9] -DMGRAPH.EXE: the graphics editor. -LASERON.BAT: the batch file for installing the laser sights. -LASEROFF.BAT: the batch file for removing the laser sights. -REDCHAIN.GIF: the laser graphic for the chain gun. -REDPISTL.GIF: the laser graphic for the pistol. -REDSHOT.GIF: the laser graphic for the shotgun. -MEGAON.BAT: the batch file for installing the enhanced frame table. -MEGAOFF.BAT: the batch file for "removing" the altered frame table. -MEGADETH.FRT: the enhanced MegaViolence mode frame table. -DEFRAMED.EXE: the frame table editor. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors: ftp://ftp.sunet.se/pub/pc/games/idgames/ http://ftp.sunet.se/pub/pc/games/idgames/ http://public.ftp.planetmirror.com/pub/idgames/ http://www.gamers.org/pub/idgames/ ftp://ftp.ntua.gr/pub/vendors/idgames/ http://youfailit.net/pub/idgames/ http://ftp.fdn.fr/games/idgames/ ftp://ftp.clinet.fi/pub/mirrors/archives.3dgamers.com/idgames/ ftp://ftp.fu-berlin.de/pc/msdos/games/idgames/ ftp://ftp.task.gda.pl/pub/games/idgames/ ftp://ftp.netc.pt/pub/idgames/ http://ftp.netc.pt/pub/idgames/ http://crydee.sai.msu.ru/ftproot/pub/rec/games/idgames/ =========================================================================== Submitted to the /idgames-ftp-archives by FunDuke --> funduke@hotmail.com The Review at the beginning of this template has been written by FunDuke.