=========================================================================== Primary purpose : Single+Coop play / Deathmatch =========================================================================== Title : Come Out Fighting The Enjay replacement for "DOOM" "Knee Deep in the Dead". Filename : NJKD1A.WAD Release date : 07. October 1994 (Timestamp of the files in the zip) Author : Nigel Rowand (Enjay) Email Address : enjay001@hotmail.com Misc. Author Info : Home Page http://www.btinternet.com/~Enjay001/ Description : On the far side of Phobos the remains of an earlier civilisation had been found in the mountains. The artefacts left by the beings that had lived there indicated Devil worship. What better place to build a base to investigate an inter-dimensional portal. Have Fun and toast a demon for me. [See detailed description at the end of the template] =========================================================================== * What is included * New levels : 9 Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Files Included : NJKD1A.WAD NJKD1A.TXT Other files required : No * Play Information * Game : DOOM Map # : E1M1 E1M2 E1M3 E1M4 E1M5 E1M6 E1M7 E1M8 E1M9 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Designed for Other game styles : No Difficulty Settings : Yes * Construction * Base : New from scratch Editor(s) used : DoomEd, DoomCAD, DEU, DCK, BSP, DMGraph, DMMusic, Midi2mus. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors =========================================================================== =========================================================================== What follows is the unchanged content of NJKD1A.TXT =========================================================================== =========================================================================== The Enjay replacement for "DOOM" "Knee Deep in the Dead". Type NJKD [return] to play For this episode I wanted to create something with a similar "feel" to the original "Knee Deep in the Dead" but use some of the textures showing marble, wood and stone a bit more. I also wanted to make it quite tough but not ridiculous. So you will have to fight your way through but you won't come round the corner and find yourself teleported to a small room filled with cyber and spider demons. All the levels have been fully tested by me and 5 other people and they can be done so if you cant find a key card or something - keep looking. Limited testing has also been done on co-operative an deathmatch play and it all seems fine. Have Fun and toast a demon for me. Enjay. File Name: NJKD1A.WAD Episode name: Come Out Fighting Replaces: Knee Deep in the Dead (all 9 levels) Skill Levels: All supported. Player Options: Single, Co-operative and Deathmatch all supported and tested. Graphics replaced: Yes but only ones that you see when playing episode 1. Music Replaced: Music for level 1 replaced with a PD midi file of MARS 'cos I have heard the normal level 1 music so often I am bored with it. Editors/Utils used: DoomEd, DoomCAD, DEU, DCK, BSP, DMGraph, DMMusic, Midi2mus. All originally down loaded from Compuserve. The Story: On the far side of Phobos the remains of an earlier civilisation had been found in the mountains. The artefacts left by the beings that had lived there indicated Devil worship. What better place to build a base to investigate an inter-dimensional portal. Level 1 - The Ruins (501 vertices). A nice small level to start built near the first ruined buildings discovered. Level 2 - Rad Pits (1030 vertices). This was the power station built around the ancient magical blood well. Unfortunately it leaked and became known as the rad pits. Got your rad suit ready ? Level 3 - Research Department (1009 vertices) This was where the top scientists based themselves due to some very well preserved relics. (This is the level that gives access to the secret level - look hard). Level 4 - The Old Town (1381 vertices) A well preserved example of the ancient architecture adapted by the researchers. (This level was originally released in a slightly different form as DOOM-INC.WAD) Level 5 - Communications Lab. (1490 vertices) A more traditional moon base setting, this lab was used to try and contact other dimensions. (This level is supposed to end with you stuck in a cell but this could cause unfairness in a deathmatch game so you can get out by shooting the bars.) Level 6 - The Long Run. (1200 vertices) This level starts in the same cell as the last one ended but this time the bad guys have found how you discovered the exit. You will have to find another way. You have heard about a very long corridor that would get you out but first you must get out of the cell. (The clue is above.)(This was originally released as LONG_RUN.WAD in a slightly different form.) Level 7 - Psychic Research. (1258 vertices) Using magic symbols and modern electronics the scientists managed to create this area to try and investigate unusual phenomena. (Originally released as OPENSESA.WAD - a few improvements have been made.) Level 8 - Demon Pit. (532 vertices) The last level. (Do not try and use this level as anything other than E1M8 without editing sector 19. It only works as the final episode 1 level.) Level 9 - Teleport Lab (secret level). (515 vertices) This is where the scientists had their first success. Creatures from "the other side" seem to teleport in at will. =========================================================================== =========================================================================== Submitted to the /idgames-ftp-archives by FunDuke --> funduke@hotmail.com